Fix Server Build
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@ -3,7 +3,9 @@
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#include <libreborn/libreborn.h>
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <symbols/minecraft.h>
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#ifndef MCPI_HEADLESS_MODE
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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#endif
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#include <mods/misc/misc.h>
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#include <mods/misc/misc.h>
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#include "misc-internal.h"
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#include "misc-internal.h"
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@ -143,7 +145,9 @@ static void Gui_handleKeyPressed_injection(Gui_handleKeyPressed_t original, Gui
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// Render Fancy Background
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// Render Fancy Background
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void misc_render_background(int color, Minecraft *minecraft, int x, int y, int width, int height) {
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void misc_render_background(int color, Minecraft *minecraft, int x, int y, int width, int height) {
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// https://github.com/ReMinecraftPE/mcpe/blob/f0d65eaecec1b3fe9c2f2b251e114a890c54ab77/source/client/gui/components/RolledSelectionList.cpp#L169-L179
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// https://github.com/ReMinecraftPE/mcpe/blob/f0d65eaecec1b3fe9c2f2b251e114a890c54ab77/source/client/gui/components/RolledSelectionList.cpp#L169-L179
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#ifndef MCPI_HEADLESS_MODE
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glColor4f(1, 1, 1, 1);
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glColor4f(1, 1, 1, 1);
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#endif
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std::string texture = "gui/background.png";
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std::string texture = "gui/background.png";
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minecraft->textures->loadAndBindTexture(&texture);
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minecraft->textures->loadAndBindTexture(&texture);
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Tesselator *t = &Tesselator_instance;
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Tesselator *t = &Tesselator_instance;
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