Base64 encoding in 'Reborn mode' API
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@ -33,6 +33,7 @@ set(SRC
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src/misc/graphics.cpp
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src/misc/ui.cpp
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src/misc/tinting.cpp
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src/misc/base64.cpp
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# options
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src/options/options.cpp
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src/options/ui.cpp
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@ -12,6 +12,6 @@ std::string chat_send_api_command(const Minecraft *minecraft, const std::string
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// Override using the HOOK() macro to provide customized chat behavior.
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void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, const char *username, const char *message);
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void chat_handle_packet_send(const Minecraft *minecraft, ChatPacket *packet);
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bool is_sending_to_chat();
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bool chat_is_sending();
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}
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@ -32,4 +32,7 @@ std::map<int, std::string> &misc_get_entity_names();
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std::string misc_get_entity_name(Entity *entity);
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Entity *misc_make_entity_from_id(Level *level, int id);
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std::string misc_base64_encode(const std::string &data);
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std::string misc_base64_decode(const std::string &input);
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static constexpr int line_height = 8;
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@ -76,15 +76,6 @@ static std::string getEntityData(CommandServer *commandserver, Entity *entity) {
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std::to_string(z);
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}
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static std::string replace(std::string str, std::string s1, std::string s2) {
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size_t i = str.find(s1, 0);
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while (i != std::string::npos) {
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str.replace(i, s1.length(), s2);
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i = str.find(s1, i + s2.length());
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}
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return str;
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}
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static float distance_between(Entity *e1, Entity *e2) {
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if (e1 == NULL || e2 == NULL) return 0;
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float dx = e2->x - e1->x;
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@ -245,7 +236,7 @@ std::string CommandServer_parse_injection(CommandServer_parse_t old, CommandServ
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ChatEvent ce = pop_circular_queue(chatEvents, chat_events_start, chat_events_at);
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std::string message = ce.toString();
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if (compat_mode) std::replace(message.begin(), message.end(), '|', '\\');
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else replace(message, "|", "\\|");
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else message = misc_base64_encode(message);
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ret += (compat_mode ? "0," : "") + message + "|";
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}
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if (ret.size() > 1) ret.pop_back();
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@ -257,7 +248,7 @@ std::string CommandServer_parse_injection(CommandServer_parse_t old, CommandServ
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if (ce.from_player) {
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std::string message = ce.toString();
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if (compat_mode) std::replace(message.begin(), message.end(), '|', '\\');
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else replace(message, "|", "\\|");
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else message = misc_base64_encode(message);
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ret += (compat_mode ? "0," : "") + message + "|";
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}
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}
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@ -427,10 +418,10 @@ std::string CommandServer_parse_injection(CommandServer_parse_t old, CommandServ
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if (ret == 3) return "";
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SignTileEntity *sign = (SignTileEntity *) commandserver->minecraft->level->getTileEntity(x, y, z);
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if (sign == NULL || sign->type != 4) return "";
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if (ret > 5) sign->lines[0] = l1;
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if (ret > 6) sign->lines[1] = l2;
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if (ret > 7) sign->lines[2] = l3;
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if (ret > 8) sign->lines[3] = l4;
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if (ret > 5) sign->lines[0] = compat_mode ? l1 : misc_base64_decode(l1);
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if (ret > 6) sign->lines[1] = compat_mode ? l2 : misc_base64_decode(l2);
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if (ret > 7) sign->lines[2] = compat_mode ? l3 : misc_base64_decode(l3);
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if (ret > 8) sign->lines[3] = compat_mode ? l4 : misc_base64_decode(l4);
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} else if (cmd == "world.spawnEntity") {
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// Parse
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float x, y, z;
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@ -554,7 +545,7 @@ static void Gui_addMessage_injection(Gui_addMessage_t original, Gui *gui, const
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} else {
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push_circular_queue(ChatEvent{
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text,
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is_sending_to_chat()
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chat_is_sending()
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}, chatEvents, chat_events_start, chat_events_at);
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recursing = true;
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original(gui, text);
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@ -76,14 +76,14 @@ static void ServerSideNetworkHandler_handle_ChatPacket_injection(ServerSideNetwo
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}
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// Send Message
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static bool _is_sending_to_chat = false;
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bool is_sending_to_chat() {
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return _is_sending_to_chat;
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static bool _chat_is_sending = false;
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bool chat_is_sending() {
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return _chat_is_sending;
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}
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void _chat_send_message(const Minecraft *minecraft, const char *message) {
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_is_sending_to_chat= true;
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_chat_is_sending = true;
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send_api_chat_command(minecraft, message);
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_is_sending_to_chat = false;
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_chat_is_sending = false;
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}
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// Allow Reading Longer ChatPacket Messages
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95
mods/src/misc/base64.cpp
Normal file
95
mods/src/misc/base64.cpp
Normal file
@ -0,0 +1,95 @@
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#include <cstdint>
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#include <string>
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// Base64 encode/decode (https://gist.github.com/tomykaira/f0fd86b6c73063283afe550bc5d77594)
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std::string misc_base64_encode(const std::string &data) {
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static constexpr char encoding_table[] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
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'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
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'w', 'x', 'y', 'z', '0', '1', '2', '3',
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'4', '5', '6', '7', '8', '9', '+', '/'
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};
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const size_t in_len = data.size();
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const size_t out_len = 4 * ((in_len + 2) / 3);
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std::string ret(out_len, '\0');
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size_t i;
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char *p = const_cast<char *>(ret.c_str());
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for (i = 0; i < in_len - 2; i += 3) {
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*p++ = encoding_table[(data[i] >> 2) & 0x3f];
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*p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)];
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*p++ = encoding_table[((data[i + 1] & 0xf) << 2) | ((int) (data[i + 2] & 0xc0) >> 6)];
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*p++ = encoding_table[data[i + 2] & 0x3f];
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}
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if (i < in_len) {
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*p++ = encoding_table[(data[i] >> 2) & 0x3f];
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if (i == (in_len - 1)) {
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*p++ = encoding_table[((data[i] & 0x3) << 4)];
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*p++ = '=';
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}
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else {
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*p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)];
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*p++ = encoding_table[((data[i + 1] & 0xf) << 2)];
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}
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*p++ = '=';
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}
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return ret;
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}
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std::string misc_base64_decode(const std::string &input) {
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static constexpr unsigned char decoding_table[] = {
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63, 52, 53, 54, 55, 56, 57,
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58, 59, 60, 61, 64, 64, 64, 64, 64, 64, 64, 0, 1, 2, 3, 4, 5, 6,
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7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
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25, 64, 64, 64, 64, 64, 64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
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37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64
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};
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size_t in_len = input.size();
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if (in_len % 4 != 0)
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return "";
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std::string out = "";
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size_t out_len = in_len / 4 * 3;
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if (in_len >= 1 && input[in_len - 1] == '=') out_len--;
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if (in_len >= 2 && input[in_len - 2] == '=') out_len--;
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out.resize(out_len);
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for (size_t i = 0, j = 0; i < in_len;) {
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uint32_t a = input[i] == '=' ? 0 & i++
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: decoding_table[static_cast<int>(input[i++])];
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uint32_t b = input[i] == '=' ? 0 & i++
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: decoding_table[static_cast<int>(input[i++])];
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uint32_t c = input[i] == '=' ? 0 & i++
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: decoding_table[static_cast<int>(input[i++])];
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uint32_t d = input[i] == '=' ? 0 & i++
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: decoding_table[static_cast<int>(input[i++])];
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uint32_t triple = (a << 3 * 6) + (b << 2 * 6) + (c << 1 * 6) + (d << 0 * 6);
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if (j < out_len)
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out[j++] = (triple >> 2 * 8) & 0xFF;
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if (j < out_len)
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out[j++] = (triple >> 1 * 8) & 0xFF;
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if (j < out_len)
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out[j++] = (triple >> 0 * 8) & 0xFF;
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}
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return out;
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}
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@ -2,50 +2,10 @@
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#include <symbols/minecraft.h>
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#include <mods/init/init.h>
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#include <mods/misc/misc.h>
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#include <mods/feature/feature.h>
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#include "skin-internal.h"
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// Base64 Encode (https://gist.github.com/tomykaira/f0fd86b6c73063283afe550bc5d77594)
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static std::string base64_encode(const std::string &data) {
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static constexpr char encoding_table[] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
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'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
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'w', 'x', 'y', 'z', '0', '1', '2', '3',
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'4', '5', '6', '7', '8', '9', '+', '/'
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};
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const size_t in_len = data.size();
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const size_t out_len = 4 * ((in_len + 2) / 3);
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std::string ret(out_len, '\0');
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size_t i;
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char *p = const_cast<char *>(ret.c_str());
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for (i = 0; i < in_len - 2; i += 3) {
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*p++ = encoding_table[(data[i] >> 2) & 0x3f];
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*p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)];
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*p++ = encoding_table[((data[i + 1] & 0xf) << 2) | ((int) (data[i + 2] & 0xc0) >> 6)];
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*p++ = encoding_table[data[i + 2] & 0x3f];
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}
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if (i < in_len) {
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*p++ = encoding_table[(data[i] >> 2) & 0x3f];
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if (i == (in_len - 1)) {
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*p++ = encoding_table[((data[i] & 0x3) << 4)];
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*p++ = '=';
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}
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else {
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*p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)];
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*p++ = encoding_table[((data[i + 1] & 0xf) << 2)];
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}
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*p++ = '=';
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}
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return ret;
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}
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// Change Texture For Player Entities
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static void Player_username_assign_injection(std::string *target, std::string *username) {
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// Call Original Method
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@ -57,7 +17,7 @@ static void Player_username_assign_injection(std::string *target, std::string *u
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std::string *texture = &player->texture;
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// Set Texture
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*texture = '$' + base64_encode(*username);
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*texture = '$' + misc_base64_encode(*username);
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}
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static void Player_username_assign_injection_2(std::string *target, const char *username) {
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std::string username_str = username;
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@ -69,7 +29,7 @@ static int32_t Textures_loadAndBindTexture_injection(Textures *textures, __attri
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// Change Texture
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static std::string new_texture;
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if (new_texture.length() == 0) {
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const std::string username = base64_encode(Strings::default_username);
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const std::string username = misc_base64_encode(Strings::default_username);
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new_texture = '$' + username;
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}
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