Modding Changes
This commit is contained in:
parent
f1fe1c140c
commit
c0156336df
2
dependencies/symbol-processor/src
vendored
2
dependencies/symbol-processor/src
vendored
@ -1 +1 @@
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Subproject commit 2a63f1ff521087f3faf23bf281503cc07a50d2df
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Subproject commit 5d2b146b08f48bc0e185d224eb69cb718c62bf72
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@ -8,7 +8,7 @@
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// Syscall Method
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static uint32_t trampoline_syscall(const uint32_t id, const uint32_t length, const unsigned char *args) {
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// Make Syscall
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long ret = syscall(TRAMPOLINE_SYSCALL, id, length, args);
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const long ret = syscall(TRAMPOLINE_SYSCALL, id, length, args);
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if (ret == -1) {
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// Error
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ERR("Trampoline Error: %s", strerror(errno));
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@ -23,7 +23,7 @@ static int get_pipe(const char *env) {
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if (value == nullptr) {
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IMPOSSIBLE();
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}
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std::string str = value;
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const std::string str = value;
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return std::stoi(str);
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}
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static uint32_t trampoline_pipe(const uint32_t id, const bool allow_early_return, const uint32_t length, const unsigned char *args) {
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@ -25,7 +25,7 @@ struct copy_array {
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this->size = length * sizeof(T);
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this->data = arr;
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}
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copy_array(const char *str) {
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explicit copy_array(const char *str) {
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this->size = str != nullptr ? (strlen(str) + 1) : 0;
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this->data = str;
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}
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@ -3,7 +3,7 @@
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#include "../common/common.h"
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// Trampoline Function
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extern "C" std::remove_pointer<trampoline_t>::type trampoline;
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extern "C" std::remove_pointer_t<trampoline_t> trampoline;
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// Macro
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typedef uint32_t handler_t(trampoline_writer_t writer, const unsigned char *args);
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@ -17,9 +17,9 @@ __attribute__((visibility("internal"))) void _add_handler(unsigned char id, hand
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__attribute__((unused)) TrampolineArguments args(raw_args); \
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static typeof(name) *func = name;
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// Arguemnts
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// Arguments
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struct TrampolineArguments {
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TrampolineArguments(const unsigned char *args) {
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explicit TrampolineArguments(const unsigned char *args) {
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this->raw_args = args;
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this->position = 0;
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}
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@ -10,6 +10,6 @@ extern "C" {
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std::string chat_send_api_command(const Minecraft *minecraft, const std::string &str);
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// Override using the HOOK() macro to provide customized chat behavior.
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void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message);
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void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet);
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void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, const char *username, const char *message);
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void chat_handle_packet_send(const Minecraft *minecraft, ChatPacket *packet);
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}
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@ -2,7 +2,9 @@
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KEY(BACKSPACE, 0x8)
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KEY(DELETE, 0x2e)
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KEY(LEFT, 0x25)
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KEY(UP, 0x26)
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KEY(RIGHT, 0x27)
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KEY(DOWN, 0x28)
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KEY(F1, 0x70)
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KEY(F2, 0x71)
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KEY(F3, 0x72)
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@ -6,8 +6,8 @@
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#include <symbols/minecraft.h>
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extern "C" {
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int32_t misc_get_real_selected_slot(Player *player);
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void misc_render_background(int color, Minecraft *minecraft, int x, int y, int width, int height);
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int32_t misc_get_real_selected_slot(const Player *player);
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void misc_render_background(int color, const Minecraft *minecraft, int x, int y, int width, int height);
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extern bool is_in_chat;
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@ -5,14 +5,12 @@
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#include <map>
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class ServerProperties {
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private:
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std::map<std::string, std::string> properties;
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public:
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void load(std::istream& fstream);
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void load(std::istream &stream);
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std::string get_string(std::string const& name, std::string const& def);
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int get_int(std::string const& name, std::string const& def);
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bool get_bool(std::string const& name, std::string const& def);
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[[nodiscard]] std::string get_string(const std::string &name, const std::string &def) const;
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[[nodiscard]] int get_int(const std::string &name, const std::string &def) const;
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[[nodiscard]] bool get_bool(const std::string &name, const std::string &def) const;
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};
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@ -3,22 +3,23 @@
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#include <symbols/minecraft.h>
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struct TextInputBox {
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static TextInputBox *create(const std::string &placeholder = "", const std::string &text = "");
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explicit TextInputBox(const std::string &placeholder = "", const std::string &text = "");
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~TextInputBox();
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GuiComponent super;
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GuiComponent *component;
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void setSize(int x, int y, int width = 200, int height = 12);
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void init(Font *pFont);
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void setEnabled(bool bEnabled);
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void keyPressed(int key);
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void charPressed(int chr);
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void charPressed(int k);
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void render();
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void tick();
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void setFocused(bool b);
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void onClick(int x, int y);
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[[nodiscard]] bool clicked(int x, int y) const;
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[[nodiscard]] bool clicked(int xPos, int yPos) const;
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[[nodiscard]] std::string getText() const;
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void setText(std::string text);
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void setText(const std::string &text);
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[[nodiscard]] bool isFocused() const;
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void setMaxLength(int max_length);
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@ -5,8 +5,31 @@
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#include <mods/text-input-box/TextInputBox.h>
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struct TextInputScreen {
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Screen super;
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std::vector<TextInputBox *> *m_textInputs;
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std::vector<TextInputBox *> *m_textInputs = nullptr;
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static void setup(Screen_vtable *vtable);
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template <typename T>
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static void setup(Screen_vtable *vtable) {
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#define PATCH_VTABLE(name) \
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static Screen_##name##_t original_##name = vtable->name; \
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vtable->name = [](Screen *super, auto... args) { \
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original_##name(super, std::forward<decltype(args)>(args)...); \
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T *self = (T *) super; \
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self->data.text_input.name(std::forward<decltype(args)>(args)...); \
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}
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PATCH_VTABLE(keyPressed);
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PATCH_VTABLE(keyboardNewChar);
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PATCH_VTABLE(mouseClicked);
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PATCH_VTABLE(render);
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PATCH_VTABLE(init);
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PATCH_VTABLE(removed);
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#undef PATCH_VTABLE
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}
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private:
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void keyPressed(int key) const;
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void keyboardNewChar(char key) const;
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void mouseClicked(int x, int y, int param_1) const;
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void render(int x, int y, float param_1) const;
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void init();
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void removed() const;
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};
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@ -4,5 +4,5 @@
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extern int touch_gui;
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extern "C" {
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Button *touch_create_button(int id, std::string text);
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Button *touch_create_button(int id, const std::string &text);
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}
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#include <mods/init/init.h>
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// Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled
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static void ItemRenderer_renderGuiItemCorrect_injection_one(ItemRenderer_renderGuiItemCorrect_t original, Font *font, Textures *textures, const ItemInstance *item_instance, int32_t param_1, int32_t param_2) {
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int32_t leaves_id = Tile::leaves->id;
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int32_t grass_id = Tile::grass->id;
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static void ItemRenderer_renderGuiItemCorrect_injection_one(ItemRenderer_renderGuiItemCorrect_t original, Font *font, Textures *textures, const ItemInstance *item_instance, const int32_t param_1, const int32_t param_2) {
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const int32_t leaves_id = Tile::leaves->id;
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const int32_t grass_id = Tile::grass->id;
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// Replace Rendered Item With Carried Variant
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ItemInstance carried_item_instance;
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bool use_carried = false;
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@ -24,7 +24,7 @@ static void ItemRenderer_renderGuiItemCorrect_injection_one(ItemRenderer_renderG
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}
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// Fix Toolbar Rendering
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GLboolean depth_test_was_enabled = glIsEnabled(GL_DEPTH_TEST);
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const GLboolean depth_test_was_enabled = glIsEnabled(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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// Call Original Method
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@ -57,7 +57,7 @@ static void Tesselator_color_injection(Tesselator_color_t original, Tesselator *
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// Call Original Method
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original(tesselator, r, g, b, a);
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}
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static void Tesselator_begin_injection(Tesselator_begin_t original, Tesselator *tesselator, int32_t mode) {
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static void Tesselator_begin_injection(Tesselator_begin_t original, Tesselator *tesselator, const int32_t mode) {
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// Call Original Method
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original(tesselator, mode);
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@ -74,7 +74,7 @@ static void InventoryPane_renderBatch_Tesselator_color_injection(Tesselator *tes
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// Enable Item Color Fix
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item_color_fix_mode = 2;
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}
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static void ItemRenderer_renderGuiItem_two_injection_one(ItemRenderer_renderGuiItem_two_t original, Font *font, Textures *textures, const ItemInstance *item_instance, float param_1, float param_2, float param_3, float param_4, bool param_5) {
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static void ItemRenderer_renderGuiItem_two_injection_one(ItemRenderer_renderGuiItem_two_t original, Font *font, Textures *textures, const ItemInstance *item_instance, const float param_1, const float param_2, const float param_3, const float param_4, const bool param_5) {
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// Call Original Method
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original(font, textures, item_instance, param_1, param_2, param_3, param_4, param_5);
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@ -92,7 +92,7 @@ static void FurnaceScreen_render_ItemRenderer_renderGuiItem_one_injection(Font *
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// Smooth Scrolling
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static float target_x;
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static float target_y;
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static void ItemRenderer_renderGuiItem_two_injection_two(ItemRenderer_renderGuiItem_two_t original, Font *font, Textures *textures, const ItemInstance *item_instance, float x, float y, float w, float h, bool param_5) {
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static void ItemRenderer_renderGuiItem_two_injection_two(ItemRenderer_renderGuiItem_two_t original, Font *font, Textures *textures, const ItemInstance *item_instance, const float x, const float y, const float w, const float h, const bool param_5) {
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target_x = x;
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target_y = y;
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original(font, textures, item_instance, x, y, w, h, param_5);
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@ -40,7 +40,7 @@ static void start_world(Minecraft *minecraft) {
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minecraft->selectLevel(name, name, settings);
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// Open ProgressScreen
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ProgressScreen *screen = new ProgressScreen;
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ProgressScreen *screen = ProgressScreen::allocate();
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ALLOC_CHECK(screen);
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screen = screen->constructor();
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minecraft->setScreen((Screen *) screen);
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@ -54,7 +54,7 @@ static void handle_swap_buffers() {
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// Track Ticks
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static unsigned long long int ticks = 0;
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static void Minecraft_tick_injection(__attribute__((unused)) Minecraft *minecraft) {
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static void Minecraft_tick_injection(__attribute__((unused)) const Minecraft *minecraft) {
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ticks++;
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}
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@ -184,9 +184,9 @@ CUSTOM_VTABLE(bucket, FoodItem) {
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}
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// Create Items
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static FoodItem *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, std::string name) {
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static FoodItem *create_bucket(const int32_t id, int32_t texture_x, int32_t texture_y, std::string name) {
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// Construct
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FoodItem *item = new FoodItem;
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FoodItem *item = FoodItem::allocate();
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ALLOC_CHECK(item);
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Item_constructor->get(false)((Item *) item, id); // FoodItem's Constructor Was Inlined
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@ -253,7 +253,7 @@ static HitResult Mob_pick_Level_clip_injection(Level *level, const Vec3 ¶m_1
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// Call Original Method
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return level->clip(param_1, param_2, is_holding_bucket, clip_hitboxes);
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}
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static void handle_tick(Minecraft *minecraft) {
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static void handle_tick(const Minecraft *minecraft) {
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LocalPlayer *player = minecraft->player;
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if (player != nullptr) {
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// Get Selected Slot
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@ -261,14 +261,14 @@ static void handle_tick(Minecraft *minecraft) {
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Inventory *inventory = player->inventory;
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// Get Item
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ItemInstance *inventory_item = inventory->getItem(selected_slot);
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const ItemInstance *inventory_item = inventory->getItem(selected_slot);
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// Check
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is_holding_bucket = inventory_item != nullptr && inventory_item->id == bucket->id && inventory_item->auxiliary == 0;
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}
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}
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// Prevent Breaking Liquid
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static bool is_calm_liquid(int32_t id) {
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static bool is_calm_liquid(const int32_t id) {
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if (id == Tile::calmWater->id) {
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return true;
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} else if (id == Tile::calmLava->id) {
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@ -277,14 +277,14 @@ static bool is_calm_liquid(int32_t id) {
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return false;
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}
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}
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static void Minecraft_handleMouseDown_injection(Minecraft_handleMouseDown_t original, Minecraft *minecraft, int param_1, bool can_destroy) {
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static void Minecraft_handleMouseDown_injection(Minecraft_handleMouseDown_t original, Minecraft *minecraft, const int param_1, bool can_destroy) {
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// Check
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Level *level = minecraft->level;
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if (level != nullptr) {
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int32_t x = minecraft->hit_result.x;
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int32_t y = minecraft->hit_result.y;
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int32_t z = minecraft->hit_result.z;
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int32_t tile = level->getTile(x, y, z);
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const int32_t tile = level->getTile(x, y, z);
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if (is_calm_liquid(tile)) {
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can_destroy = false;
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}
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@ -297,9 +297,9 @@ static void Minecraft_handleMouseDown_injection(Minecraft_handleMouseDown_t orig
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// Custom Crafting Recipes
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static void Recipes_injection(Recipes *recipes) {
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// Add
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Recipes_Type type1 = {
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.item = 0,
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.tile = 0,
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constexpr Recipes_Type type1 = {
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.item = nullptr,
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.tile = nullptr,
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.instance = {
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.count = 3,
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.id = 265,
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@ -314,7 +314,7 @@ static void Recipes_injection(Recipes *recipes) {
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};
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std::string line1 = "# #";
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std::string line2 = " # ";
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std::vector<Recipes_Type> types = {type1};
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std::vector types = {type1};
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recipes->addShapedRecipe_2(result, line1, line2, types);
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}
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@ -16,7 +16,7 @@ static std::string Cake_getDescriptionId(__attribute__((unused)) Tile *tile) {
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}
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// Textures
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static int Cake_getTexture2(__attribute__((unused)) Tile *tile, int face, __attribute__((unused)) int data) {
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static int Cake_getTexture2(__attribute__((unused)) Tile *tile, const int face, __attribute__((unused)) int data) {
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if (face == 1) {
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// Top texture
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return 121;
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@ -28,10 +28,10 @@ static int Cake_getTexture2(__attribute__((unused)) Tile *tile, int face, __attr
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return 122;
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}
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static int Cake_getTexture3(__attribute__((unused)) Tile *tile, LevelSource *level, int x, int y, int z, int face) {
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static int Cake_getTexture3(__attribute__((unused)) Tile *tile, LevelSource *level, int x, int y, int z, const int face) {
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// Eaten face
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if (face == 3) {
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int data = level->getData(x, y, z);
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const int data = level->getData(x, y, z);
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if (data != 0 && data < 6) {
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// Sliced texture
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return 123;
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@ -69,7 +69,7 @@ static AABB *Cake_getAABB(Tile *tile, Level *level, int x, int y, int z) {
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// Get the size of the slices
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int data = level->getData(x, y, z);
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if (data >= 6) data = 0;
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float slice_size = (1.0 / 7.0) * (float) data;
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const float slice_size = (1.0 / 7.0) * (float) data;
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// Corner 1
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AABB *aabb = &tile->aabb;
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@ -90,7 +90,7 @@ static void Cake_updateShape(Tile *tile, LevelSource *level, int x, int y, int z
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int data = level->getData(x, y, z);
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if (data >= 6) data = 0;
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// Get slice amount
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float slice_size = (1.0 / 7.0) * (float) data;
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const float slice_size = (1.0 / 7.0) * (float) data;
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tile->setShape(
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CAKE_LEN, 0.0, CAKE_LEN,
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1.0 - CAKE_LEN, 0.5, (1.0 - CAKE_LEN) - slice_size
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@ -116,7 +116,7 @@ static int Cake_use(__attribute__((unused)) Tile *tile, Level *level, int x, int
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// Makes the cakes
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static void make_cake() {
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// Construct
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cake = new Tile;
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cake = Tile::allocate();
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ALLOC_CHECK(cake);
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int texture = 122;
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cake->constructor(92, texture, Material::dirt);
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@ -170,9 +170,9 @@ static void Inventory_setupDefault_FillingContainer_addItem_call_injection(Filli
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// Recipe (only when buckets are enabled)
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static void Recipes_injection(Recipes *recipes) {
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// Sugar
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Recipes_Type sugar = {
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.item = 0,
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.tile = 0,
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constexpr Recipes_Type sugar = {
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.item = nullptr,
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.tile = nullptr,
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.instance = {
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.count = 1,
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.id = 353,
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@ -181,9 +181,9 @@ static void Recipes_injection(Recipes *recipes) {
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.letter = 's'
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};
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// Wheat
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Recipes_Type wheat = {
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.item = 0,
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.tile = 0,
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constexpr Recipes_Type wheat = {
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.item = nullptr,
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.tile = nullptr,
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.instance = {
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.count = 1,
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.id = 296,
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@ -192,9 +192,9 @@ static void Recipes_injection(Recipes *recipes) {
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.letter = 'w'
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};
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// Eggs
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Recipes_Type eggs = {
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.item = 0,
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.tile = 0,
|
||||
constexpr Recipes_Type eggs = {
|
||||
.item = nullptr,
|
||||
.tile = nullptr,
|
||||
.instance = {
|
||||
.count = 1,
|
||||
.id = 344,
|
||||
@ -203,9 +203,9 @@ static void Recipes_injection(Recipes *recipes) {
|
||||
.letter = 'e'
|
||||
};
|
||||
// Milk
|
||||
Recipes_Type milk = {
|
||||
.item = 0,
|
||||
.tile = 0,
|
||||
constexpr Recipes_Type milk = {
|
||||
.item = nullptr,
|
||||
.tile = nullptr,
|
||||
.instance = {
|
||||
.count = 1,
|
||||
.id = 325,
|
||||
|
@ -16,7 +16,7 @@ static EntityRenderDispatcher *EntityRenderDispatcher_injection(EntityRenderDisp
|
||||
original(dispatcher);
|
||||
|
||||
// Register TripodCameraRenderer
|
||||
TripodCameraRenderer *renderer = new TripodCameraRenderer;
|
||||
TripodCameraRenderer *renderer = TripodCameraRenderer::allocate();
|
||||
ALLOC_CHECK(renderer);
|
||||
renderer->constructor();
|
||||
dispatcher->assign((unsigned char) 0x5, (EntityRenderer *) renderer);
|
||||
@ -25,7 +25,7 @@ static EntityRenderDispatcher *EntityRenderDispatcher_injection(EntityRenderDisp
|
||||
}
|
||||
|
||||
// Display Smoke From TripodCamera Higher
|
||||
static void TripodCamera_tick_Level_addParticle_call_injection(Level *level, const std::string &particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) {
|
||||
static void TripodCamera_tick_Level_addParticle_call_injection(Level *level, const std::string &particle, float x, const float y, float z, float deltaX, float deltaY, float deltaZ, int count) {
|
||||
// Call Original Method
|
||||
level->addParticle(particle, x, y + 0.5, z, deltaX, deltaY, deltaZ, count);
|
||||
}
|
||||
|
@ -8,10 +8,10 @@
|
||||
#define MAX_CHAT_MESSAGE_LENGTH 256
|
||||
|
||||
// Message Prefix
|
||||
__attribute__((visibility("internal"))) std::string _chat_get_prefix(char *username);
|
||||
__attribute__((visibility("internal"))) std::string _chat_get_prefix(const char *username);
|
||||
|
||||
// Queue Message For Sending
|
||||
__attribute__((visibility("internal"))) void _chat_send_message(Minecraft *minecraft, const char *message);
|
||||
__attribute__((visibility("internal"))) void _chat_send_message(const Minecraft *minecraft, const char *message);
|
||||
|
||||
// Init Chat UI
|
||||
__attribute__((visibility("internal"))) void _init_chat_ui();
|
@ -25,16 +25,16 @@ std::string chat_send_api_command(const Minecraft *minecraft, const std::string
|
||||
}
|
||||
|
||||
// Send API Chat Command
|
||||
static void send_api_chat_command(Minecraft *minecraft, const char *str) {
|
||||
static void send_api_chat_command(const Minecraft *minecraft, const char *str) {
|
||||
const std::string command = std::string("chat.post(") + str + ")\n";
|
||||
chat_send_api_command(minecraft, command);
|
||||
}
|
||||
|
||||
// Send Message To Players
|
||||
std::string _chat_get_prefix(char *username) {
|
||||
std::string _chat_get_prefix(const char *username) {
|
||||
return std::string("<") + username + "> ";
|
||||
}
|
||||
void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message) {
|
||||
void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, const char *username, const char *message) {
|
||||
std::string full_message = _chat_get_prefix(username) + message;
|
||||
char *raw_str = strdup(full_message.c_str());
|
||||
ALLOC_CHECK(raw_str);
|
||||
@ -44,7 +44,7 @@ void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, ch
|
||||
server_side_network_handler->displayGameMessage(full_message);
|
||||
}
|
||||
// Handle Chat packet Send
|
||||
void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet) {
|
||||
void chat_handle_packet_send(const Minecraft *minecraft, ChatPacket *packet) {
|
||||
RakNetInstance *rak_net_instance = minecraft->rak_net_instance;
|
||||
if (rak_net_instance->isServer()) {
|
||||
// Hosting Multiplayer
|
||||
@ -58,8 +58,8 @@ void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet) {
|
||||
}
|
||||
|
||||
// Manually Send (And Loopback) ChatPacket
|
||||
static void CommandServer_parse_CommandServer_dispatchPacket_injection(CommandServer *command_server, Packet *packet) {
|
||||
Minecraft *minecraft = command_server->minecraft;
|
||||
static void CommandServer_parse_CommandServer_dispatchPacket_injection(const CommandServer *command_server, Packet *packet) {
|
||||
const Minecraft *minecraft = command_server->minecraft;
|
||||
if (minecraft != nullptr) {
|
||||
chat_handle_packet_send(minecraft, (ChatPacket *) packet);
|
||||
}
|
||||
@ -67,17 +67,17 @@ static void CommandServer_parse_CommandServer_dispatchPacket_injection(CommandSe
|
||||
|
||||
// Handle ChatPacket Server-Side
|
||||
static void ServerSideNetworkHandler_handle_ChatPacket_injection(ServerSideNetworkHandler *server_side_network_handler, const RakNet_RakNetGUID &rak_net_guid, ChatPacket *chat_packet) {
|
||||
Player *player = server_side_network_handler->getPlayer(rak_net_guid);
|
||||
const Player *player = server_side_network_handler->getPlayer(rak_net_guid);
|
||||
if (player != nullptr) {
|
||||
const char *username = player->username.c_str();
|
||||
const char *message = chat_packet->message.c_str();
|
||||
chat_send_message(server_side_network_handler, (char *) username, (char *) message);
|
||||
chat_send_message(server_side_network_handler, username, message);
|
||||
}
|
||||
}
|
||||
|
||||
// Send Message
|
||||
void _chat_send_message(Minecraft *minecraft, const char *message) {
|
||||
send_api_chat_command(minecraft, (char *) message);
|
||||
void _chat_send_message(const Minecraft *minecraft, const char *message) {
|
||||
send_api_chat_command(minecraft, message);
|
||||
}
|
||||
|
||||
// Init
|
||||
|
@ -15,14 +15,14 @@ static std::vector<std::string> &get_history() {
|
||||
}
|
||||
|
||||
// Structure
|
||||
struct ChatScreen {
|
||||
TextInputScreen super;
|
||||
EXTEND_STRUCT(ChatScreen, Screen, struct {
|
||||
TextInputScreen text_input;
|
||||
TextInputBox *chat;
|
||||
Button *send;
|
||||
int history_pos;
|
||||
};
|
||||
});
|
||||
CUSTOM_VTABLE(chat_screen, Screen) {
|
||||
TextInputScreen::setup(vtable);
|
||||
TextInputScreen::setup<ChatScreen>(vtable);
|
||||
// Init
|
||||
static std::vector<std::string> local_history = {};
|
||||
static Screen_init_t original_init = vtable->init;
|
||||
@ -30,21 +30,21 @@ CUSTOM_VTABLE(chat_screen, Screen) {
|
||||
original_init(super);
|
||||
ChatScreen *self = (ChatScreen *) super;
|
||||
// Text Input
|
||||
self->chat = TextInputBox::create();
|
||||
self->super.m_textInputs->push_back(self->chat);
|
||||
self->chat->init(super->font);
|
||||
self->chat->setFocused(true);
|
||||
self->history_pos = get_history().size();
|
||||
self->data.chat = new TextInputBox;
|
||||
self->data.text_input.m_textInputs->push_back(self->data.chat);
|
||||
self->data.chat->init(super->font);
|
||||
self->data.chat->setFocused(true);
|
||||
self->data.history_pos = get_history().size();
|
||||
local_history = get_history();
|
||||
local_history.push_back("");
|
||||
// Determine Max Length
|
||||
std::string prefix = _chat_get_prefix(Strings::default_username);
|
||||
int max_length = MAX_CHAT_MESSAGE_LENGTH - prefix.length();
|
||||
self->chat->setMaxLength(max_length);
|
||||
const std::string prefix = _chat_get_prefix(Strings::default_username);
|
||||
const int max_length = MAX_CHAT_MESSAGE_LENGTH - prefix.length();
|
||||
self->data.chat->setMaxLength(max_length);
|
||||
// Send Button
|
||||
self->send = touch_create_button(1, "Send");
|
||||
super->rendered_buttons.push_back(self->send);
|
||||
super->selectable_buttons.push_back(self->send);
|
||||
self->data.send = touch_create_button(1, "Send");
|
||||
super->rendered_buttons.push_back(self->data.send);
|
||||
super->selectable_buttons.push_back(self->data.send);
|
||||
// Hide Chat Messages
|
||||
is_in_chat = true;
|
||||
};
|
||||
@ -53,13 +53,13 @@ CUSTOM_VTABLE(chat_screen, Screen) {
|
||||
vtable->removed = [](Screen *super) {
|
||||
original_removed(super);
|
||||
is_in_chat = false;
|
||||
ChatScreen *self = (ChatScreen *) super;
|
||||
delete self->chat;
|
||||
self->send->destructor_deleting();
|
||||
const ChatScreen *self = (ChatScreen *) super;
|
||||
delete self->data.chat;
|
||||
self->data.send->destructor_deleting();
|
||||
};
|
||||
// Rendering
|
||||
static Screen_render_t original_render = vtable->render;
|
||||
vtable->render = [](Screen *super, int x, int y, float param_1) {
|
||||
vtable->render = [](Screen *super, const int x, const int y, const float param_1) {
|
||||
// Background
|
||||
super->renderBackground();
|
||||
// Render Chat
|
||||
@ -71,46 +71,46 @@ CUSTOM_VTABLE(chat_screen, Screen) {
|
||||
static Screen_setupPositions_t original_setupPositions = vtable->setupPositions;
|
||||
vtable->setupPositions = [](Screen *super) {
|
||||
original_setupPositions(super);
|
||||
ChatScreen *self = (ChatScreen *) super;
|
||||
self->send->height = 24;
|
||||
self->send->width = 40;
|
||||
int x = 0;
|
||||
int y = super->height - self->send->height;
|
||||
int width = super->width - self->send->width;
|
||||
self->chat->setSize(x, y, width, self->send->height);
|
||||
self->send->y = super->height - self->send->height;
|
||||
self->send->x = x + width;
|
||||
const ChatScreen *self = (ChatScreen *) super;
|
||||
self->data.send->height = 24;
|
||||
self->data.send->width = 40;
|
||||
constexpr int x = 0;
|
||||
const int y = super->height - self->data.send->height;
|
||||
const int width = super->width - self->data.send->width;
|
||||
self->data.chat->setSize(x, y, width, self->data.send->height);
|
||||
self->data.send->y = super->height - self->data.send->height;
|
||||
self->data.send->x = x + width;
|
||||
};
|
||||
// Key Presses
|
||||
static Screen_keyPressed_t original_keyPressed = vtable->keyPressed;
|
||||
vtable->keyPressed = [](Screen *super, int key) {
|
||||
vtable->keyPressed = [](Screen *super, const int key) {
|
||||
// Handle Enter
|
||||
ChatScreen *self = (ChatScreen *) super;
|
||||
if (self->chat->isFocused()) {
|
||||
if (key == 0x0d) {
|
||||
if (self->chat->getText().length() > 0) {
|
||||
std::string text = self->chat->getText();
|
||||
if (self->data.chat->isFocused()) {
|
||||
if (key == MC_KEY_RETURN) {
|
||||
if (self->data.chat->getText().length() > 0) {
|
||||
const std::string text = self->data.chat->getText();
|
||||
if (get_history().size() == 0 || text != get_history().back()) {
|
||||
get_history().push_back(text);
|
||||
}
|
||||
_chat_send_message(super->minecraft, text.c_str());
|
||||
}
|
||||
super->minecraft->setScreen(nullptr);
|
||||
} else if (key == 0x26) {
|
||||
} else if (key == MC_KEY_UP) {
|
||||
// Up
|
||||
local_history.at(self->history_pos) = self->chat->getText();
|
||||
local_history.at(self->data.history_pos) = self->data.chat->getText();
|
||||
// Change
|
||||
self->history_pos -= 1;
|
||||
if (self->history_pos < 0) self->history_pos = local_history.size() - 1;
|
||||
self->chat->setText(local_history.at(self->history_pos));
|
||||
self->data.history_pos -= 1;
|
||||
if (self->data.history_pos < 0) self->data.history_pos = local_history.size() - 1;
|
||||
self->data.chat->setText(local_history.at(self->data.history_pos));
|
||||
return;
|
||||
} else if (key == 0x28) {
|
||||
} else if (key == MC_KEY_DOWN) {
|
||||
// Down
|
||||
local_history.at(self->history_pos) = self->chat->getText();
|
||||
local_history.at(self->data.history_pos) = self->data.chat->getText();
|
||||
// Change
|
||||
self->history_pos += 1;
|
||||
if (self->history_pos > int(local_history.size()) - 1) self->history_pos = 0;
|
||||
self->chat->setText(local_history.at(self->history_pos));
|
||||
self->data.history_pos += 1;
|
||||
if (self->data.history_pos > int(local_history.size()) - 1) self->data.history_pos = 0;
|
||||
self->data.chat->setText(local_history.at(self->data.history_pos));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -121,9 +121,9 @@ CUSTOM_VTABLE(chat_screen, Screen) {
|
||||
static Screen_buttonClicked_t original_buttonClicked = vtable->buttonClicked;
|
||||
vtable->buttonClicked = [](Screen *super, Button *button) {
|
||||
ChatScreen *self = (ChatScreen *) super;
|
||||
if (button == self->send) {
|
||||
if (button == self->data.send) {
|
||||
// Send
|
||||
self->chat->setFocused(true);
|
||||
self->data.chat->setFocused(true);
|
||||
super->keyPressed(0x0d);
|
||||
} else {
|
||||
// Call Original Method
|
||||
@ -135,10 +135,10 @@ static Screen *create_chat_screen() {
|
||||
// Construct
|
||||
ChatScreen *screen = new ChatScreen;
|
||||
ALLOC_CHECK(screen);
|
||||
screen->super.super.constructor();
|
||||
screen->super()->constructor();
|
||||
|
||||
// Set VTable
|
||||
screen->super.super.vtable = get_chat_screen_vtable();
|
||||
screen->super()->vtable = get_chat_screen_vtable();
|
||||
|
||||
// Return
|
||||
return (Screen *) screen;
|
||||
@ -146,7 +146,7 @@ static Screen *create_chat_screen() {
|
||||
|
||||
// Init
|
||||
void _init_chat_ui() {
|
||||
misc_run_on_game_key_press([](Minecraft *minecraft, int key) {
|
||||
misc_run_on_game_key_press([](Minecraft *minecraft, const int key) {
|
||||
if (key == MC_KEY_t) {
|
||||
if (minecraft->isLevelGenerated() && minecraft->screen == nullptr) {
|
||||
minecraft->setScreen(create_chat_screen());
|
||||
|
@ -17,17 +17,17 @@
|
||||
#define CREATIVE_STR GAME_MODE_STR("Creative")
|
||||
|
||||
// Structure
|
||||
struct CreateWorldScreen {
|
||||
TextInputScreen super;
|
||||
EXTEND_STRUCT(CreateWorldScreen, Screen, struct {
|
||||
TextInputScreen text_input;
|
||||
TextInputBox *name;
|
||||
TextInputBox *seed;
|
||||
Button *game_mode;
|
||||
Button *create;
|
||||
Button *back;
|
||||
};
|
||||
static void create_world(Minecraft *minecraft, std::string name, bool is_creative, std::string seed);
|
||||
});
|
||||
static void create_world(Minecraft *minecraft, std::string name, bool is_creative, std::string seed_str);
|
||||
CUSTOM_VTABLE(create_world_screen, Screen) {
|
||||
TextInputScreen::setup(vtable);
|
||||
TextInputScreen::setup<CreateWorldScreen>(vtable);
|
||||
// Constants
|
||||
static int line_height = 8;
|
||||
static int bottom_padding = 4;
|
||||
@ -43,42 +43,42 @@ CUSTOM_VTABLE(create_world_screen, Screen) {
|
||||
original_init(super);
|
||||
CreateWorldScreen *self = (CreateWorldScreen *) super;
|
||||
// Name
|
||||
self->name = TextInputBox::create("World Name", "Unnamed world");
|
||||
self->super.m_textInputs->push_back(self->name);
|
||||
self->name->init(super->font);
|
||||
self->name->setFocused(true);
|
||||
self->data.name = new TextInputBox("World Name", "Unnamed world");
|
||||
self->data.text_input.m_textInputs->push_back(self->data.name);
|
||||
self->data.name->init(super->font);
|
||||
self->data.name->setFocused(true);
|
||||
// Seed
|
||||
self->seed = TextInputBox::create("Seed");
|
||||
self->super.m_textInputs->push_back(self->seed);
|
||||
self->seed->init(super->font);
|
||||
self->seed->setFocused(false);
|
||||
self->data.seed = new TextInputBox("Seed");
|
||||
self->data.text_input.m_textInputs->push_back(self->data.seed);
|
||||
self->data.seed->init(super->font);
|
||||
self->data.seed->setFocused(false);
|
||||
// Game Mode
|
||||
self->game_mode = touch_create_button(1, CREATIVE_STR);
|
||||
super->rendered_buttons.push_back(self->game_mode);
|
||||
super->selectable_buttons.push_back(self->game_mode);
|
||||
self->data.game_mode = touch_create_button(1, CREATIVE_STR);
|
||||
super->rendered_buttons.push_back(self->data.game_mode);
|
||||
super->selectable_buttons.push_back(self->data.game_mode);
|
||||
// Create
|
||||
self->create = touch_create_button(2, "Create");
|
||||
super->rendered_buttons.push_back(self->create);
|
||||
super->selectable_buttons.push_back(self->create);
|
||||
self->data.create = touch_create_button(2, "Create");
|
||||
super->rendered_buttons.push_back(self->data.create);
|
||||
super->selectable_buttons.push_back(self->data.create);
|
||||
// Back
|
||||
self->back = touch_create_button(3, "Back");
|
||||
super->rendered_buttons.push_back(self->back);
|
||||
super->selectable_buttons.push_back(self->back);
|
||||
self->data.back = touch_create_button(3, "Back");
|
||||
super->rendered_buttons.push_back(self->data.back);
|
||||
super->selectable_buttons.push_back(self->data.back);
|
||||
};
|
||||
// Removal
|
||||
static Screen_removed_t original_removed = vtable->removed;
|
||||
vtable->removed = [](Screen *super) {
|
||||
original_removed(super);
|
||||
CreateWorldScreen *self = (CreateWorldScreen *) super;
|
||||
delete self->name;
|
||||
delete self->seed;
|
||||
self->game_mode->destructor_deleting();
|
||||
self->back->destructor_deleting();
|
||||
self->create->destructor_deleting();
|
||||
delete self->data.name;
|
||||
delete self->data.seed;
|
||||
self->data.game_mode->destructor_deleting();
|
||||
self->data.back->destructor_deleting();
|
||||
self->data.create->destructor_deleting();
|
||||
};
|
||||
// Rendering
|
||||
static Screen_render_t original_render = vtable->render;
|
||||
vtable->render = [](Screen *super, int x, int y, float param_1) {
|
||||
vtable->render = [](Screen *super, const int x, const int y, const float param_1) {
|
||||
// Background
|
||||
misc_render_background(80, super->minecraft, 0, 0, super->width, super->height);
|
||||
misc_render_background(32, super->minecraft, 0, content_y_offset_top, super->width, super->height - content_y_offset_top - content_y_offset_bottom);
|
||||
@ -89,9 +89,9 @@ CUSTOM_VTABLE(create_world_screen, Screen) {
|
||||
super->drawCenteredString(super->font, title, super->width / 2, title_padding, 0xffffffff);
|
||||
// Game Mode Description
|
||||
CreateWorldScreen *self = (CreateWorldScreen *) super;
|
||||
bool is_creative = self->game_mode->text == CREATIVE_STR;
|
||||
const bool is_creative = self->data.game_mode->text == CREATIVE_STR;
|
||||
std::string description = is_creative ? Strings::creative_mode_description : Strings::survival_mode_description;
|
||||
super->drawString(super->font, description, self->game_mode->x, self->game_mode->y + self->game_mode->height + description_padding, 0xa0a0a0);
|
||||
super->drawString(super->font, description, self->data.game_mode->x, self->data.game_mode->y + self->data.game_mode->height + description_padding, 0xa0a0a0);
|
||||
};
|
||||
// Positioning
|
||||
static Screen_setupPositions_t original_setupPositions = vtable->setupPositions;
|
||||
@ -99,33 +99,33 @@ CUSTOM_VTABLE(create_world_screen, Screen) {
|
||||
original_setupPositions(super);
|
||||
CreateWorldScreen *self = (CreateWorldScreen *) super;
|
||||
// Height/Width
|
||||
int width = 120;
|
||||
int height = button_height;
|
||||
self->create->width = self->back->width = self->game_mode->width = width;
|
||||
int seed_width = self->game_mode->width;
|
||||
constexpr int width = 120;
|
||||
const int height = button_height;
|
||||
self->data.create->width = self->data.back->width = self->data.game_mode->width = width;
|
||||
int seed_width = self->data.game_mode->width;
|
||||
int name_width = width * 1.5f;
|
||||
self->create->height = self->back->height = self->game_mode->height = height;
|
||||
int text_box_height = self->game_mode->height;
|
||||
self->data.create->height = self->data.back->height = self->data.game_mode->height = height;
|
||||
int text_box_height = self->data.game_mode->height;
|
||||
// Find Center Y
|
||||
int top = content_y_offset_top;
|
||||
int bottom = super->height - content_y_offset_bottom;
|
||||
const int top = content_y_offset_top;
|
||||
const int bottom = super->height - content_y_offset_bottom;
|
||||
int center_y = ((bottom - top) / 2) + top;
|
||||
center_y -= (description_padding + line_height) / 2;
|
||||
// X/Y
|
||||
self->create->y = self->back->y = super->height - bottom_padding - height;
|
||||
self->create->x = self->game_mode->x = (super->width / 2) - inner_padding - width;
|
||||
self->back->x = (super->width / 2) + inner_padding;
|
||||
int seed_x = self->back->x;
|
||||
int name_x = (super->width / 2) - (name_width / 2);
|
||||
int name_y = center_y - inner_padding - height;
|
||||
self->game_mode->y = center_y + inner_padding;
|
||||
int seed_y = self->game_mode->y;
|
||||
self->data.create->y = self->data.back->y = super->height - bottom_padding - height;
|
||||
self->data.create->x = self->data.game_mode->x = (super->width / 2) - inner_padding - width;
|
||||
self->data.back->x = (super->width / 2) + inner_padding;
|
||||
const int seed_x = self->data.back->x;
|
||||
const int name_x = (super->width / 2) - (name_width / 2);
|
||||
const int name_y = center_y - inner_padding - height;
|
||||
self->data.game_mode->y = center_y + inner_padding;
|
||||
const int seed_y = self->data.game_mode->y;
|
||||
// Update Text Boxes
|
||||
self->name->setSize(name_x, name_y, name_width, text_box_height);
|
||||
self->seed->setSize(seed_x, seed_y, seed_width, text_box_height);
|
||||
self->data.name->setSize(name_x, name_y, name_width, text_box_height);
|
||||
self->data.seed->setSize(seed_x, seed_y, seed_width, text_box_height);
|
||||
};
|
||||
// ESC
|
||||
vtable->handleBackEvent = [](Screen *super, bool do_nothing) {
|
||||
vtable->handleBackEvent = [](Screen *super, const bool do_nothing) {
|
||||
if (!do_nothing) {
|
||||
super->minecraft->screen_chooser.setScreen(5);
|
||||
}
|
||||
@ -134,16 +134,16 @@ CUSTOM_VTABLE(create_world_screen, Screen) {
|
||||
// Button Click
|
||||
vtable->buttonClicked = [](Screen *super, Button *button) {
|
||||
CreateWorldScreen *self = (CreateWorldScreen *) super;
|
||||
bool is_creative = self->game_mode->text == CREATIVE_STR;
|
||||
if (button == self->game_mode) {
|
||||
const bool is_creative = self->data.game_mode->text == CREATIVE_STR;
|
||||
if (button == self->data.game_mode) {
|
||||
// Toggle Game Mode
|
||||
self->game_mode->text = is_creative ? SURVIVAL_STR : CREATIVE_STR;
|
||||
} else if (button == self->back) {
|
||||
self->data.game_mode->text = is_creative ? SURVIVAL_STR : CREATIVE_STR;
|
||||
} else if (button == self->data.back) {
|
||||
// Back
|
||||
super->handleBackEvent(false);
|
||||
} else if (button == self->create) {
|
||||
} else if (button == self->data.create) {
|
||||
// Create
|
||||
create_world(super->minecraft, self->name->getText(), is_creative, self->seed->getText());
|
||||
create_world(super->minecraft, self->data.name->getText(), is_creative, self->data.seed->getText());
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -151,10 +151,10 @@ static Screen *create_create_world_screen() {
|
||||
// Construct
|
||||
CreateWorldScreen *screen = new CreateWorldScreen;
|
||||
ALLOC_CHECK(screen);
|
||||
screen->super.super.constructor();
|
||||
screen->super()->constructor();
|
||||
|
||||
// Set VTable
|
||||
screen->super.super.vtable = get_create_world_screen_vtable();
|
||||
screen->super()->vtable = get_create_world_screen_vtable();
|
||||
|
||||
// Return
|
||||
return (Screen *) screen;
|
||||
@ -170,7 +170,7 @@ static std::string getUniqueLevelName(LevelStorageSource *source, const std::str
|
||||
maps.insert(ls.folder);
|
||||
}
|
||||
std::string out = in;
|
||||
while (maps.find(out) != maps.end()) {
|
||||
while (maps.contains(out)) {
|
||||
out += "-";
|
||||
}
|
||||
return out;
|
||||
@ -192,14 +192,14 @@ int get_seed_from_string(std::string str) {
|
||||
}
|
||||
return seed;
|
||||
}
|
||||
static void create_world(Minecraft *minecraft, std::string name, bool is_creative, std::string seed_str) {
|
||||
static void create_world(Minecraft *minecraft, std::string name, const bool is_creative, std::string seed_str) {
|
||||
// Get Seed
|
||||
int seed = get_seed_from_string(std::move(seed_str));
|
||||
const int seed = get_seed_from_string(std::move(seed_str));
|
||||
|
||||
// Get Folder Name
|
||||
name = Util::stringTrim(name);
|
||||
std::string folder = "";
|
||||
for (char c : name) {
|
||||
for (const char c : name) {
|
||||
if (
|
||||
c >= ' ' && c <= '~' &&
|
||||
c != '/' &&
|
||||
@ -233,7 +233,7 @@ static void create_world(Minecraft *minecraft, std::string name, bool is_creativ
|
||||
minecraft->hostMultiplayer(19132);
|
||||
|
||||
// Open ProgressScreen
|
||||
ProgressScreen *screen = new ProgressScreen;
|
||||
ProgressScreen *screen = ProgressScreen::allocate();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = screen->constructor();
|
||||
minecraft->setScreen((Screen *) screen);
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "input-internal.h"
|
||||
|
||||
// Translator
|
||||
static int32_t sdl_key_to_minecraft_key_injection(Common_sdl_key_to_minecraft_key_t original, int32_t sdl_key) {
|
||||
static int32_t sdl_key_to_minecraft_key_injection(Common_sdl_key_to_minecraft_key_t original, const int32_t sdl_key) {
|
||||
switch (sdl_key) {
|
||||
#define KEY(name, value) case SDLK_##name: return MC_KEY_##name;
|
||||
#include <mods/input/key-list.h>
|
||||
|
@ -23,7 +23,7 @@ static void _handle_back(Minecraft *minecraft) {
|
||||
}
|
||||
|
||||
// Fix OptionsScreen Ignoring The Back Button
|
||||
static bool OptionsScreen_handleBackEvent_injection(OptionsScreen *screen, bool do_nothing) {
|
||||
static bool OptionsScreen_handleBackEvent_injection(OptionsScreen *screen, const bool do_nothing) {
|
||||
if (!do_nothing) {
|
||||
Minecraft *minecraft = screen->minecraft;
|
||||
minecraft->setScreen(nullptr);
|
||||
@ -59,7 +59,7 @@ static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(Minecraft *
|
||||
}
|
||||
|
||||
// Block UI Interaction When Mouse Is Locked
|
||||
static void Gui_handleClick_injection(Gui_handleClick_t original, Gui *gui, int32_t param_2, int32_t param_3, int32_t param_4) {
|
||||
static void Gui_handleClick_injection(Gui_handleClick_t original, Gui *gui, const int32_t param_2, const int32_t param_3, const int32_t param_4) {
|
||||
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
|
||||
// Call Original Method
|
||||
original(gui, param_2, param_3, param_4);
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include <mods/misc/misc.h>
|
||||
|
||||
// Handle Toggle Options
|
||||
static bool _handle_toggle_options(Minecraft *minecraft, int key) {
|
||||
static bool _handle_toggle_options(Minecraft *minecraft, const int key) {
|
||||
Options *options = &minecraft->options;
|
||||
if (key == MC_KEY_F1) {
|
||||
// Toggle Hide GUI
|
||||
@ -49,13 +49,13 @@ static void revert_rotation(Entity *entity) {
|
||||
}
|
||||
static bool is_front_facing = false;
|
||||
static LocalPlayer *stored_player = nullptr;
|
||||
static void GameRenderer_setupCamera_injection(GameRenderer_setupCamera_t original, GameRenderer *game_renderer, float param_1, int param_2) {
|
||||
static void GameRenderer_setupCamera_injection(GameRenderer_setupCamera_t original, GameRenderer *game_renderer, const float param_1, const int param_2) {
|
||||
// Get Objects
|
||||
Minecraft *minecraft = game_renderer->minecraft;
|
||||
stored_player = minecraft->player;
|
||||
|
||||
// Check If In Third-Person
|
||||
Options *options = &minecraft->options;
|
||||
const Options *options = &minecraft->options;
|
||||
is_front_facing = (options->third_person == 2);
|
||||
|
||||
// Invert Rotation
|
||||
@ -71,7 +71,7 @@ static void GameRenderer_setupCamera_injection(GameRenderer_setupCamera_t origin
|
||||
revert_rotation((Entity *) stored_player);
|
||||
}
|
||||
}
|
||||
static void ParticleEngine_render_injection(ParticleEngine_render_t original, ParticleEngine *particle_engine, Entity *entity, float param_2) {
|
||||
static void ParticleEngine_render_injection(ParticleEngine_render_t original, ParticleEngine *particle_engine, Entity *entity, const float param_2) {
|
||||
// Invert Rotation
|
||||
if (is_front_facing && (Entity *) stored_player == entity) {
|
||||
invert_rotation((Entity *) stored_player);
|
||||
|
@ -55,7 +55,7 @@ void misc_run_on_update(const std::function<void(Minecraft *)> &func) {
|
||||
});
|
||||
}
|
||||
void misc_run_on_tick(const std::function<void(Minecraft *)> &func) {
|
||||
overwrite_calls(Minecraft_tick, [func](Minecraft_tick_t original, Minecraft *self, int tick, int max_ticks) {
|
||||
overwrite_calls(Minecraft_tick, [func](Minecraft_tick_t original, Minecraft *self, const int tick, const int max_ticks) {
|
||||
original(self, tick, max_ticks);
|
||||
func(self);
|
||||
});
|
||||
@ -93,7 +93,7 @@ void misc_run_on_language_setup(const std::function<void()> &func) {
|
||||
});
|
||||
}
|
||||
void misc_run_on_game_key_press(const std::function<bool(Minecraft *, int)> &func) {
|
||||
overwrite_calls(Gui_handleKeyPressed, [func](Gui_handleKeyPressed_t original, Gui *self, int key) {
|
||||
overwrite_calls(Gui_handleKeyPressed, [func](Gui_handleKeyPressed_t original, Gui *self, const int key) {
|
||||
if (func(self->minecraft, key)) {
|
||||
return;
|
||||
}
|
||||
@ -102,7 +102,7 @@ void misc_run_on_game_key_press(const std::function<bool(Minecraft *, int)> &fun
|
||||
}
|
||||
void misc_run_on_key_press(const std::function<bool(Minecraft *, int)> &func) {
|
||||
misc_run_on_game_key_press(func);
|
||||
overwrite_calls(Screen_keyPressed, [func](Screen_keyPressed_t original, Screen *self, int key) {
|
||||
overwrite_calls(Screen_keyPressed, [func](Screen_keyPressed_t original, Screen *self, const int key) {
|
||||
if (func(self->minecraft, key)) {
|
||||
return;
|
||||
}
|
||||
@ -111,7 +111,7 @@ void misc_run_on_key_press(const std::function<bool(Minecraft *, int)> &func) {
|
||||
}
|
||||
|
||||
// Render Fancy Background
|
||||
void misc_render_background(int color, Minecraft *minecraft, int x, int y, int width, int height) {
|
||||
void misc_render_background(int color, const Minecraft *minecraft, const int x, const int y, const int width, const int height) {
|
||||
// https://github.com/ReMinecraftPE/mcpe/blob/f0d65eaecec1b3fe9c2f2b251e114a890c54ab77/source/client/gui/components/RolledSelectionList.cpp#L169-L179
|
||||
glColor4f(1, 1, 1, 1);
|
||||
minecraft->textures->loadAndBindTexture("gui/background.png");
|
||||
|
@ -114,7 +114,7 @@ static int32_t FurnaceScreen_handleAddItem_injection(FurnaceScreen_handleAddItem
|
||||
}
|
||||
|
||||
// Get Real Selected Slot
|
||||
int32_t misc_get_real_selected_slot(Player *player) {
|
||||
int32_t misc_get_real_selected_slot(const Player *player) {
|
||||
// Get Selected Slot
|
||||
const Inventory *inventory = player->inventory;
|
||||
int32_t selected_slot = inventory->selectedSlot;
|
||||
@ -376,7 +376,7 @@ static void LocalPlayer_tick_injection(LocalPlayer_tick_t original, LocalPlayer
|
||||
const bool synced = self->getSharedFlag(FLAG_SNEAKING);
|
||||
if (real != synced) {
|
||||
// Send To Server
|
||||
PlayerActionPacket *packet = new PlayerActionPacket;
|
||||
PlayerActionPacket *packet = PlayerActionPacket::allocate();
|
||||
Packet_constructor->get(false)((Packet *) packet);
|
||||
packet->vtable = PlayerActionPacket_vtable_base;
|
||||
packet->entity_id = self->id;
|
||||
|
@ -33,7 +33,7 @@ static void Gui_renderHearts_injection(Gui_renderHearts_t original, Gui *gui) {
|
||||
}
|
||||
#define PINK_HEART_FULL 70
|
||||
#define PINK_HEART_HALF 79
|
||||
static void Gui_renderHearts_GuiComponent_blit_overlay_empty_injection(Gui *gui, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t w1, int32_t h1, int32_t w2, int32_t h2) {
|
||||
static void Gui_renderHearts_GuiComponent_blit_overlay_empty_injection(Gui *gui, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2, const int32_t w1, const int32_t h1, const int32_t w2, const int32_t h2) {
|
||||
// Call Original Method
|
||||
get_blit_with_classic_hud_offset()((GuiComponent *) gui, x1, y1, x2, y2, w1, h1, w2, h2);
|
||||
// Render The Overlay
|
||||
@ -47,7 +47,7 @@ static void Gui_renderHearts_GuiComponent_blit_overlay_empty_injection(Gui *gui,
|
||||
heal_amount_drawing -= 2;
|
||||
}
|
||||
}
|
||||
static void Gui_renderHearts_GuiComponent_blit_overlay_hearts_injection(Gui *gui, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t w1, int32_t h1, int32_t w2, int32_t h2) {
|
||||
static void Gui_renderHearts_GuiComponent_blit_overlay_hearts_injection(Gui *gui, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2, const int32_t w1, const int32_t h1, const int32_t w2, const int32_t h2) {
|
||||
// Offset the overlay
|
||||
if (x2 == 52) {
|
||||
heal_amount_drawing += 2;
|
||||
@ -100,7 +100,7 @@ static void Gui_tick_injection(Gui_tick_t original, Gui *gui) {
|
||||
}
|
||||
}
|
||||
// Trigger Reset Selected Item Text Timer On Slot Select
|
||||
static void Inventory_selectSlot_injection(Inventory_selectSlot_t original, Inventory *inventory, int32_t slot) {
|
||||
static void Inventory_selectSlot_injection(Inventory_selectSlot_t original, Inventory *inventory, const int32_t slot) {
|
||||
// Call Original Method
|
||||
original(inventory, slot);
|
||||
|
||||
@ -288,4 +288,4 @@ void _init_misc_ui() {
|
||||
uchar set_true_patch[] = {0x01, 0x30, 0xa0, 0x03}; // "moveq r3, #0x1"
|
||||
patch((void *) 0x4b93c, set_true_patch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@
|
||||
|
||||
// Setup
|
||||
static Storage *storage = nullptr;
|
||||
static void setup_multidraw(int chunks, GLuint *buffers) {
|
||||
static void setup_multidraw(const int chunks, GLuint *buffers) {
|
||||
delete storage;
|
||||
storage = new Storage(chunks);
|
||||
for (int i = 0; i < chunks; i++) {
|
||||
|
@ -37,7 +37,7 @@ void Storage::free_block(Block *block) {
|
||||
}
|
||||
|
||||
// Find Block
|
||||
std::vector<Block *>::iterator it = std::find(used_blocks.begin(), used_blocks.end(), block);
|
||||
std::vector<Block *>::iterator it = std::ranges::find(used_blocks, block);
|
||||
if (it == used_blocks.end()) {
|
||||
return;
|
||||
}
|
||||
|
@ -26,14 +26,14 @@ struct Storage {
|
||||
Buffer *buffer;
|
||||
|
||||
// Chunks
|
||||
std::vector<Block *> chunk_to_block;
|
||||
std::vector<Block *> chunk_to_block = {};
|
||||
void upload(int chunk, ssize_t size, const void *data);
|
||||
|
||||
// Management
|
||||
ssize_t total_size;
|
||||
ssize_t used_size;
|
||||
std::vector<Block *> free_blocks;
|
||||
std::vector<Block *> used_blocks;
|
||||
std::vector<Block *> free_blocks = {};
|
||||
std::vector<Block *> used_blocks = {};
|
||||
void free_block(Block *block);
|
||||
void recreate(ssize_t extra_size = 0);
|
||||
void check_fragmentation();
|
||||
|
@ -136,7 +136,7 @@ static void position_info(Font *font, int width, int height) {
|
||||
// Third Stage (Find Line Button Width)
|
||||
line_button_width = 0;
|
||||
for (int i = 0; i < info_size; i++) {
|
||||
int text_width = font->width(info[i].button_text);
|
||||
const int text_width = font->width(info[i].button_text);
|
||||
if (text_width > line_button_width) {
|
||||
line_button_width = text_width;
|
||||
}
|
||||
@ -144,11 +144,11 @@ static void position_info(Font *font, int width, int height) {
|
||||
line_button_width += line_button_padding * 2;
|
||||
|
||||
// Fourth Stage (Centering)
|
||||
int info_height = y;
|
||||
int info_width = info_text_width + padding + line_button_width;
|
||||
const int info_height = y;
|
||||
const int info_width = info_text_width + padding + line_button_width;
|
||||
content_height = height - content_y_offset_top - content_y_offset_bottom;
|
||||
int info_y_offset = ((content_height - info_height) / 2) + content_y_offset_top;
|
||||
int info_x_offset = (width - info_width) / 2;
|
||||
const int info_y_offset = ((content_height - info_height) / 2) + content_y_offset_top;
|
||||
const int info_x_offset = (width - info_width) / 2;
|
||||
for (int i = 0; i < info_size; i++) {
|
||||
positioned_info[i].button.x += info_x_offset;
|
||||
positioned_info[i].button.y += info_y_offset;
|
||||
@ -195,9 +195,9 @@ CUSTOM_VTABLE(info_screen, Screen) {
|
||||
self->selectable_buttons.push_back(back);
|
||||
};
|
||||
// Handle Back
|
||||
vtable->handleBackEvent = [](Screen *self, bool do_nothing) {
|
||||
vtable->handleBackEvent = [](Screen *self, const bool do_nothing) {
|
||||
if (!do_nothing) {
|
||||
OptionsScreen *screen = new OptionsScreen;
|
||||
OptionsScreen *screen = OptionsScreen::allocate();
|
||||
ALLOC_CHECK(screen);
|
||||
screen->constructor();
|
||||
self->minecraft->setScreen((Screen *) screen);
|
||||
@ -206,7 +206,7 @@ CUSTOM_VTABLE(info_screen, Screen) {
|
||||
};
|
||||
// Rendering
|
||||
static Screen_render_t original_render = vtable->render;
|
||||
vtable->render = [](Screen *self, int x, int y, float param_1) {
|
||||
vtable->render = [](Screen *self, const int x, const int y, const float param_1) {
|
||||
// Background
|
||||
misc_render_background(80, self->minecraft, 0, 0, self->width, self->height);
|
||||
misc_render_background(32, self->minecraft, 0, content_y_offset_top, self->width, content_height);
|
||||
@ -224,7 +224,7 @@ CUSTOM_VTABLE(info_screen, Screen) {
|
||||
// Positioning
|
||||
vtable->setupPositions = [](Screen *self) {
|
||||
// Height/Width
|
||||
int width = 120;
|
||||
constexpr int width = 120;
|
||||
discord->width = back->width = width;
|
||||
discord->height = back->height = line_button_height;
|
||||
// X/Y
|
||||
@ -257,7 +257,7 @@ CUSTOM_VTABLE(info_screen, Screen) {
|
||||
open_url(MCPI_DISCORD_INVITE);
|
||||
} else if (button->id >= INFO_ID_START) {
|
||||
// Open Info URL
|
||||
int i = button->id - INFO_ID_START;
|
||||
const int i = button->id - INFO_ID_START;
|
||||
open_url(info[i].button_url);
|
||||
}
|
||||
};
|
||||
@ -266,7 +266,7 @@ CUSTOM_VTABLE(info_screen, Screen) {
|
||||
// Create Screen
|
||||
Screen *_create_options_info_screen() {
|
||||
// Allocate
|
||||
Screen *screen = new Screen;
|
||||
Screen *screen = Screen::allocate();
|
||||
ALLOC_CHECK(screen);
|
||||
screen->constructor();
|
||||
|
||||
|
@ -75,7 +75,7 @@ static void Minecraft_init_injection(Minecraft_init_t original, Minecraft *minec
|
||||
}
|
||||
|
||||
// Smooth Lighting
|
||||
static bool TileRenderer_tesselateBlockInWorld_injection(TileRenderer_tesselateBlockInWorld_t original, TileRenderer *tile_renderer, Tile *tile, int32_t x, int32_t y, int32_t z) {
|
||||
static bool TileRenderer_tesselateBlockInWorld_injection(TileRenderer_tesselateBlockInWorld_t original, TileRenderer *tile_renderer, Tile *tile, const int32_t x, const int32_t y, const int32_t z) {
|
||||
// Set Variable
|
||||
Minecraft::useAmbientOcclusion = stored_options->ambient_occlusion;
|
||||
|
||||
@ -103,20 +103,20 @@ static void Options_save_Options_addOptionToSaveOutput_injection(Options *option
|
||||
// MCPI's OptionsFile::getOptionStrings is broken, this is the version in v0.7.0
|
||||
static std::vector<std::string> OptionsFile_getOptionStrings_injection(__attribute__((unused)) OptionsFile_getOptionStrings_t original, OptionsFile *options_file) {
|
||||
// Get options.txt Path
|
||||
std::string path = options_file->options_txt_path;
|
||||
const std::string path = options_file->options_txt_path;
|
||||
// Parse
|
||||
std::vector<std::string> ret;
|
||||
FILE *stream = fopen(path.c_str(), "r");
|
||||
char line[128];
|
||||
if (stream != nullptr) {
|
||||
char line[128];
|
||||
while (fgets(line, 0x80, stream) != nullptr) {
|
||||
size_t sVar1 = strlen(line);
|
||||
const size_t sVar1 = strlen(line);
|
||||
if (2 < sVar1) {
|
||||
std::stringstream string_stream(line);
|
||||
while (true) {
|
||||
std::string data;
|
||||
std::getline(string_stream, data, ':');
|
||||
int iVar2 = data.find_last_not_of(" \n\r\t");
|
||||
const int iVar2 = data.find_last_not_of(" \n\r\t");
|
||||
data.erase(iVar2 + 1);
|
||||
if (data.length() == 0) {
|
||||
break;
|
||||
@ -210,7 +210,7 @@ void init_options() {
|
||||
// Replace String
|
||||
patch_address((void *) &Strings::feedback_vibration_options_txt_name, (void *) "gfx_ao");
|
||||
// Loading
|
||||
unsigned char offset = (unsigned char) offsetof(Options, ambient_occlusion);
|
||||
const unsigned char offset = (unsigned char) offsetof(Options, ambient_occlusion);
|
||||
unsigned char gfx_ao_loading_patch[4] = {offset, 0x10, 0x84, 0xe2}; // "add r1, r4, #OFFSET"
|
||||
patch((void *) 0x193b8, gfx_ao_loading_patch);
|
||||
// Saving
|
||||
@ -223,7 +223,7 @@ void init_options() {
|
||||
// Replace String
|
||||
patch_address((void *) &Strings::gfx_lowquality_options_txt_name, (void *) "gfx_anaglyph");
|
||||
// Loading
|
||||
unsigned char offset = (unsigned char) offsetof(Options, anaglyph_3d);
|
||||
const unsigned char offset = (unsigned char) offsetof(Options, anaglyph_3d);
|
||||
unsigned char gfx_anaglyph_loading_patch[4] = {offset, 0x10, 0x84, 0xe2}; // "add r1, r4, #OFFSET"
|
||||
patch((void *) 0x19400, gfx_anaglyph_loading_patch);
|
||||
// Disable Loading Side Effects
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
#include <libreborn/libreborn.h>
|
||||
#include <symbols/minecraft.h>
|
||||
@ -22,9 +21,9 @@ static OptionButton *OptionsPane_unknown_toggle_creating_function_OptionButton_i
|
||||
}
|
||||
|
||||
// Modify Option Toggles
|
||||
static void OptionsPane_unknown_toggle_creating_function_injection(OptionsPane_unknown_toggle_creating_function_t original, OptionsPane *options_pane, uint32_t group_id, std::string *name_ptr, Options_Option *option) {
|
||||
static void OptionsPane_unknown_toggle_creating_function_injection(OptionsPane_unknown_toggle_creating_function_t original, OptionsPane *options_pane, const uint32_t group_id, std::string *name_ptr, Options_Option *option) {
|
||||
// Modify
|
||||
std::string name = *name_ptr;
|
||||
const std::string name = *name_ptr;
|
||||
std::string new_name = name;
|
||||
if (name == "Fancy Graphics") {
|
||||
option = &Options_Option::GRAPHICS;
|
||||
@ -97,7 +96,7 @@ static void OptionsScreen_init_injection(OptionsScreen_init_t original, OptionsS
|
||||
original(self);
|
||||
|
||||
// Add Button
|
||||
Touch_TButton *button = new Touch_TButton;
|
||||
Touch_TButton *button = Touch_TButton::allocate();
|
||||
ALLOC_CHECK(button);
|
||||
std::string name = "Reborn";
|
||||
button->constructor(INFO_BUTTON_ID, name);
|
||||
@ -109,7 +108,7 @@ static void OptionsScreen_setupPositions_injection(OptionsScreen_setupPositions_
|
||||
original(self);
|
||||
|
||||
// Find Button
|
||||
Button *prevButton = nullptr;
|
||||
const Button *prevButton = nullptr;
|
||||
Button *button = nullptr;
|
||||
for (Button *x : self->selectable_buttons) {
|
||||
if (x->id == INFO_BUTTON_ID) {
|
||||
|
@ -1,7 +1,5 @@
|
||||
#define __USE_LARGEFILE64
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <dirent.h>
|
||||
|
||||
// Minecraft: Pi Edition Was Not Compiled With 64-Bit Filesystem Support, So This Shims readdir() To Read Directories Properly
|
||||
@ -9,7 +7,7 @@
|
||||
#define FILENAME_SIZE 256
|
||||
|
||||
dirent *readdir(DIR *dirp) {
|
||||
dirent64 *original = readdir64(dirp);
|
||||
const dirent64 *original = readdir64(dirp);
|
||||
if (original == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ static std::string get_screenshot(const std::string &filename) {
|
||||
}
|
||||
|
||||
// Take Screenshot
|
||||
static int save_png(const char *filename, unsigned char *pixels, int line_size, int width, int height) {
|
||||
static int save_png(const char *filename, const unsigned char *pixels, const int line_size, const int width, const int height) {
|
||||
// Setup
|
||||
stbi_flip_vertically_on_write(1);
|
||||
|
||||
@ -110,7 +110,7 @@ void init_screenshot() {
|
||||
// Create Directory
|
||||
get_screenshot_dir();
|
||||
// Take Screenshot On F2
|
||||
misc_run_on_key_press([](Minecraft *mc, int key) {
|
||||
misc_run_on_key_press([](Minecraft *mc, const int key) {
|
||||
if (key == MC_KEY_F2) {
|
||||
screenshot_take(&mc->gui);
|
||||
return true;
|
||||
|
@ -50,7 +50,7 @@ ServerProperties &get_server_properties() {
|
||||
|
||||
// Get World Name
|
||||
static std::string get_world_name() {
|
||||
std::string name = get_server_properties().get_string("world-name", DEFAULT_WORLD_NAME);
|
||||
const std::string name = get_server_properties().get_string("world-name", DEFAULT_WORLD_NAME);
|
||||
char *safe_name_c = to_cp437(name.c_str());
|
||||
std::string safe_name = safe_name_c;
|
||||
free(safe_name_c);
|
||||
@ -88,7 +88,7 @@ static void start_world(Minecraft *minecraft) {
|
||||
}
|
||||
|
||||
// Open ProgressScreen
|
||||
ProgressScreen *screen = new ProgressScreen;
|
||||
ProgressScreen *screen = ProgressScreen::allocate();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = screen->constructor();
|
||||
minecraft->setScreen((Screen *) screen);
|
||||
@ -111,22 +111,22 @@ static std::vector<Player *> get_players_in_level(Level *level) {
|
||||
}
|
||||
// Get Player's Username
|
||||
static std::string get_player_username(Player *player) {
|
||||
std::string *username = &player->username;
|
||||
const std::string *username = &player->username;
|
||||
char *safe_username_c = from_cp437(username->c_str());
|
||||
std::string safe_username = safe_username_c;
|
||||
free(safe_username_c);
|
||||
return safe_username;
|
||||
}
|
||||
// Get Level From Minecraft
|
||||
static Level *get_level(Minecraft *minecraft) {
|
||||
static Level *get_level(const Minecraft *minecraft) {
|
||||
return minecraft->level;
|
||||
}
|
||||
|
||||
// Find Players With Username And Run Callback
|
||||
typedef void (*player_callback_t)(Minecraft *minecraft, const std::string &username, Player *player);
|
||||
static void find_players(Minecraft *minecraft, const std::string &target_username, player_callback_t callback, bool all_players) {
|
||||
static void find_players(Minecraft *minecraft, const std::string &target_username, const player_callback_t callback, const bool all_players) {
|
||||
Level *level = get_level(minecraft);
|
||||
std::vector<Player *> players = get_players_in_level(level);
|
||||
const std::vector<Player *> players = get_players_in_level(level);
|
||||
bool found_player = false;
|
||||
for (std::size_t i = 0; i < players.size(); i++) {
|
||||
// Iterate Players
|
||||
@ -151,19 +151,19 @@ static RakNet_SystemAddress get_system_address(RakNet_RakPeer *rak_peer, RakNet_
|
||||
// Get SystemAddress
|
||||
return rak_peer->GetSystemAddressFromGuid(guid);
|
||||
}
|
||||
static RakNet_RakPeer *get_rak_peer(Minecraft *minecraft) {
|
||||
static RakNet_RakPeer *get_rak_peer(const Minecraft *minecraft) {
|
||||
return minecraft->rak_net_instance->peer;
|
||||
}
|
||||
static char *get_rak_net_guid_ip(RakNet_RakPeer *rak_peer, RakNet_RakNetGUID guid) {
|
||||
static char *get_rak_net_guid_ip(RakNet_RakPeer *rak_peer, const RakNet_RakNetGUID &guid) {
|
||||
RakNet_SystemAddress address = get_system_address(rak_peer, guid);
|
||||
// Get IP
|
||||
return address.ToString(false, '|');
|
||||
}
|
||||
|
||||
// Get IP From Player
|
||||
static char *get_player_ip(Minecraft *minecraft, Player *player) {
|
||||
static char *get_player_ip(const Minecraft *minecraft, Player *player) {
|
||||
RakNet_RakPeer *rak_peer = get_rak_peer(minecraft);
|
||||
RakNet_RakNetGUID guid = get_rak_net_guid(player);
|
||||
const RakNet_RakNetGUID guid = get_rak_net_guid(player);
|
||||
// Return
|
||||
return get_rak_net_guid_ip(rak_peer, guid);
|
||||
}
|
||||
@ -206,17 +206,17 @@ static void list_callback(Minecraft *minecraft, const std::string &username, Pla
|
||||
static long long int get_time() {
|
||||
timespec ts = {};
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
|
||||
long long int a = (long long int) ts.tv_nsec;
|
||||
long long int b = ((long long int) ts.tv_sec) * NANOSECONDS_IN_SECOND;
|
||||
const long long int a = (long long int) ts.tv_nsec;
|
||||
const long long int b = ((long long int) ts.tv_sec) * NANOSECONDS_IN_SECOND;
|
||||
return a + b;
|
||||
}
|
||||
static bool is_last_tick_time_set = false;
|
||||
static long long int last_tick_time;
|
||||
static double tps = 0;
|
||||
static void Minecraft_tick_injection(__attribute__((unused)) Minecraft *minecraft) {
|
||||
long long int time = get_time();
|
||||
static void Minecraft_tick_injection(__attribute__((unused)) const Minecraft *minecraft) {
|
||||
const long long int time = get_time();
|
||||
if (is_last_tick_time_set) {
|
||||
long long int tick_time = time - last_tick_time;
|
||||
const long long int tick_time = time - last_tick_time;
|
||||
tps = ((double) NANOSECONDS_IN_SECOND) / ((double) tick_time);
|
||||
} else {
|
||||
is_last_tick_time_set = true;
|
||||
@ -225,7 +225,7 @@ static void Minecraft_tick_injection(__attribute__((unused)) Minecraft *minecraf
|
||||
}
|
||||
|
||||
// Get ServerSideNetworkHandler From Minecraft
|
||||
static ServerSideNetworkHandler *get_server_side_network_handler(Minecraft *minecraft) {
|
||||
static ServerSideNetworkHandler *get_server_side_network_handler(const Minecraft *minecraft) {
|
||||
return (ServerSideNetworkHandler *) minecraft->network_handler;
|
||||
}
|
||||
|
||||
@ -289,18 +289,18 @@ static void handle_commands(Minecraft *minecraft) {
|
||||
static std::string help_command("help");
|
||||
if (!is_whitelist() && data.rfind(ban_command, 0) == 0) {
|
||||
// IP-Ban Target Username
|
||||
std::string ban_username = data.substr(ban_command.length());
|
||||
const std::string ban_username = data.substr(ban_command.length());
|
||||
find_players(minecraft, ban_username, ban_callback, false);
|
||||
} else if (data == reload_command) {
|
||||
INFO("Reloading %s", is_whitelist() ? "Whitelist" : "Blacklist");
|
||||
is_ip_in_blacklist(nullptr);
|
||||
} else if (data.rfind(kill_command, 0) == 0) {
|
||||
// Kill Target Username
|
||||
std::string kill_username = data.substr(kill_command.length());
|
||||
const std::string kill_username = data.substr(kill_command.length());
|
||||
find_players(minecraft, kill_username, kill_callback, false);
|
||||
} else if (data.rfind(say_command, 0) == 0) {
|
||||
// Format Message
|
||||
std::string message = "[Server] " + data.substr(say_command.length());
|
||||
const std::string message = "[Server] " + data.substr(say_command.length());
|
||||
char *safe_message = to_cp437(message.c_str());
|
||||
std::string cpp_string = safe_message;
|
||||
// Post Message To Chat
|
||||
@ -367,7 +367,7 @@ static bool is_ip_in_blacklist(const char *ip) {
|
||||
// Reload
|
||||
ips.clear();
|
||||
// Check banned-ips.txt
|
||||
std::string blacklist_file_path = get_blacklist_file();
|
||||
const std::string blacklist_file_path = get_blacklist_file();
|
||||
std::ifstream blacklist_file(blacklist_file_path);
|
||||
if (blacklist_file) {
|
||||
if (blacklist_file.good()) {
|
||||
@ -400,7 +400,7 @@ static bool is_ip_in_blacklist(const char *ip) {
|
||||
// Ban Players
|
||||
static bool RakNet_RakPeer_IsBanned_injection(__attribute__((unused)) RakNet_RakPeer_IsBanned_t original, __attribute__((unused)) RakNet_RakPeer *rakpeer, const char *ip) {
|
||||
// Check List
|
||||
bool ret = is_ip_in_blacklist(ip);
|
||||
const bool ret = is_ip_in_blacklist(ip);
|
||||
if (is_whitelist()) {
|
||||
return !ret;
|
||||
} else {
|
||||
@ -416,8 +416,8 @@ static Player *ServerSideNetworkHandler_onReady_ClientGeneration_ServerSideNetwo
|
||||
// Check If Player Is Null
|
||||
if (player != nullptr) {
|
||||
// Get Data
|
||||
std::string *username = &player->username;
|
||||
Minecraft *minecraft = server_side_network_handler->minecraft;
|
||||
const std::string *username = &player->username;
|
||||
const Minecraft *minecraft = server_side_network_handler->minecraft;
|
||||
RakNet_RakPeer *rak_peer = get_rak_peer(minecraft);
|
||||
char *ip = get_rak_net_guid_ip(rak_peer, guid);
|
||||
|
||||
|
@ -4,33 +4,33 @@ static bool is_true(std::string const& val) {
|
||||
return (val == "true" || val == "yes" || val == "1");
|
||||
}
|
||||
|
||||
void ServerProperties::load(std::istream& stream) {
|
||||
void ServerProperties::load(std::istream &stream) {
|
||||
std::string line;
|
||||
while (std::getline(stream, line)) {
|
||||
if (line.length() > 0) {
|
||||
if (line[0] == '#') {
|
||||
continue;
|
||||
}
|
||||
size_t i = line.find('=');
|
||||
const size_t i = line.find('=');
|
||||
if (i == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
properties.insert(std::pair<std::string, std::string>(line.substr(0, i), line.substr(i + 1)));
|
||||
properties.insert(std::pair(line.substr(0, i), line.substr(i + 1)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ServerProperties::get_string(std::string const& name, std::string const& def) {
|
||||
return properties.count(name) > 0 ? properties.at(name) : def;
|
||||
std::string ServerProperties::get_string(const std::string &name, const std::string &def) const {
|
||||
return properties.contains(name) ? properties.at(name) : def;
|
||||
}
|
||||
|
||||
int ServerProperties::get_int(std::string const& name, std::string const& def) {
|
||||
return properties.count(name) > 0 ? std::stoi(properties.at(name)) : std::stoi(def);
|
||||
int ServerProperties::get_int(const std::string &name, const std::string &def) const {
|
||||
return properties.contains(name) ? std::stoi(properties.at(name)) : std::stoi(def);
|
||||
}
|
||||
|
||||
bool ServerProperties::get_bool(std::string const& name, std::string const& def) {
|
||||
if (properties.count(name) > 0) {
|
||||
std::string const& val = properties.at(name);
|
||||
bool ServerProperties::get_bool(const std::string &name, const std::string &def) const {
|
||||
if (properties.contains(name)) {
|
||||
const std::string &val = properties.at(name);
|
||||
return is_true(val);
|
||||
}
|
||||
return is_true(def);
|
||||
|
@ -11,7 +11,7 @@
|
||||
static void LocalPlayer_openTextEdit_injection(__attribute__((unused)) LocalPlayer_openTextEdit_t original, LocalPlayer *local_player, TileEntity *sign) {
|
||||
if (sign->type == 4) {
|
||||
Minecraft *minecraft = local_player->minecraft;
|
||||
TextEditScreen *screen = new TextEditScreen;
|
||||
TextEditScreen *screen = TextEditScreen::allocate();
|
||||
ALLOC_CHECK(screen);
|
||||
screen = screen->constructor((SignTileEntity *) sign);
|
||||
minecraft->setScreen((Screen *) screen);
|
||||
|
@ -32,7 +32,7 @@ static void load_pending_skins(__attribute__((unused)) Minecraft *minecraft) {
|
||||
pthread_mutex_lock(&pending_skins_lock);
|
||||
|
||||
// Loop
|
||||
for (pending_skin &skin : get_pending_skins()) {
|
||||
for (const pending_skin &skin : get_pending_skins()) {
|
||||
// Read PNG Info
|
||||
int width = 0, height = 0, channels = 0;
|
||||
stbi_uc *img = stbi_load_from_memory((unsigned char *) skin.data, skin.size, &width, &height, &channels, STBI_rgb_alpha);
|
||||
@ -52,7 +52,7 @@ static void load_pending_skins(__attribute__((unused)) Minecraft *minecraft) {
|
||||
}
|
||||
|
||||
// Free
|
||||
for (pending_skin &skin : get_pending_skins()) {
|
||||
for (const pending_skin &skin : get_pending_skins()) {
|
||||
free(skin.data);
|
||||
}
|
||||
|
||||
@ -80,10 +80,10 @@ struct loader_data {
|
||||
};
|
||||
static void *loader_thread(void *user_data) {
|
||||
// Loader Data
|
||||
loader_data *data = (loader_data *) user_data;
|
||||
const loader_data *data = (loader_data *) user_data;
|
||||
|
||||
// Download
|
||||
std::string url = get_skin_server() + '/' + data->name + ".png";
|
||||
const std::string url = get_skin_server() + '/' + data->name + ".png";
|
||||
int return_code;
|
||||
const char *command[] = {"wget", "-O", "-", url.c_str(), nullptr};
|
||||
size_t output_size = 0;
|
||||
@ -95,7 +95,7 @@ static void *loader_thread(void *user_data) {
|
||||
DEBUG("Downloaded Skin: %s", data->name.c_str());
|
||||
|
||||
// Add To Pending Skins
|
||||
pending_skin skin;
|
||||
pending_skin skin = {};
|
||||
skin.texture_id = data->texture_id;
|
||||
skin.data = output;
|
||||
skin.size = (int) output_size;
|
||||
@ -116,7 +116,7 @@ static void *loader_thread(void *user_data) {
|
||||
// Intercept Texture Creation
|
||||
static int32_t Textures_assignTexture_injection(Textures_assignTexture_t original, Textures *textures, const std::string &name, unsigned char *data) {
|
||||
// Call Original Method
|
||||
int32_t id = original(textures, name, data);
|
||||
const int32_t id = original(textures, name, data);
|
||||
|
||||
// Load Skin
|
||||
if (starts_with(name.c_str(), "$")) {
|
||||
|
@ -18,8 +18,8 @@ static std::string base64_encode(const std::string &data) {
|
||||
'4', '5', '6', '7', '8', '9', '+', '/'
|
||||
};
|
||||
|
||||
size_t in_len = data.size();
|
||||
size_t out_len = 4 * ((in_len + 2) / 3);
|
||||
const size_t in_len = data.size();
|
||||
const size_t out_len = 4 * ((in_len + 2) / 3);
|
||||
std::string ret(out_len, '\0');
|
||||
size_t i;
|
||||
char *p = const_cast<char *>(ret.c_str());
|
||||
|
@ -369,8 +369,8 @@ std::string _sound_pick(const std::string &sound) {
|
||||
void _sound_resolve_all() {
|
||||
const std::string source = _sound_get_source_file();
|
||||
if (!source.empty()) {
|
||||
for (auto &it : sound_repository) {
|
||||
for (std::string &name : it.second) {
|
||||
for (const std::pair<const std::string, std::vector<std::string>> &it : sound_repository) {
|
||||
for (const std::string &name : it.second) {
|
||||
// Zero Volume Prevents An OpenAL Source From Being Allocated While Still Resolving The Sound
|
||||
media_audio_play(source.c_str(), name.c_str(), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
@ -3,29 +3,29 @@
|
||||
#include <mods/text-input-box/TextInputBox.h>
|
||||
#include <mods/input/input.h>
|
||||
|
||||
TextInputBox *TextInputBox::create(const std::string &placeholder, const std::string &text) {
|
||||
TextInputBox::TextInputBox(const std::string &placeholder, const std::string &text) {
|
||||
// Construct
|
||||
TextInputBox *self = new TextInputBox;
|
||||
self->super.constructor();
|
||||
this->component = GuiComponent::allocate();
|
||||
this->component->constructor();
|
||||
|
||||
// Setup
|
||||
self->m_xPos = 0;
|
||||
self->m_yPos = 0;
|
||||
self->m_width = 0;
|
||||
self->m_height = 0;
|
||||
self->m_placeholder = placeholder;
|
||||
self->m_text = text;
|
||||
self->m_bFocused = false;
|
||||
self->m_bEnabled = true;
|
||||
self->m_bCursorOn = true;
|
||||
self->m_insertHead = 0;
|
||||
self->m_lastFlashed = 0;
|
||||
self->m_pFont = nullptr;
|
||||
self->m_maxLength = -1;
|
||||
self->m_scrollPos = 0;
|
||||
|
||||
// Return
|
||||
return self;
|
||||
this->m_xPos = 0;
|
||||
this->m_yPos = 0;
|
||||
this->m_width = 0;
|
||||
this->m_height = 0;
|
||||
this->m_placeholder = placeholder;
|
||||
this->m_text = text;
|
||||
this->m_bFocused = false;
|
||||
this->m_bEnabled = true;
|
||||
this->m_bCursorOn = true;
|
||||
this->m_insertHead = 0;
|
||||
this->m_lastFlashed = 0;
|
||||
this->m_pFont = nullptr;
|
||||
this->m_maxLength = -1;
|
||||
this->m_scrollPos = 0;
|
||||
}
|
||||
TextInputBox::~TextInputBox() {
|
||||
component->destructor_deleting();
|
||||
}
|
||||
|
||||
void TextInputBox::setSize(const int x, const int y, const int width, const int height) {
|
||||
@ -139,7 +139,7 @@ void TextInputBox::setFocused(const bool b) {
|
||||
}
|
||||
}
|
||||
|
||||
void TextInputBox::onClick(int x, int y) {
|
||||
void TextInputBox::onClick(const int x, const int y) {
|
||||
setFocused(clicked(x, y));
|
||||
}
|
||||
|
||||
@ -165,7 +165,7 @@ void TextInputBox::charPressed(const int k) {
|
||||
recalculateScroll();
|
||||
}
|
||||
|
||||
static std::string get_rendered_text(Font *font, const int width, const int scroll_pos, std::string text) {
|
||||
static std::string get_rendered_text(Font *font, const int width, const int scroll_pos, const std::string &text) {
|
||||
std::string rendered_text = text.substr(scroll_pos);
|
||||
const int max_width = width - (PADDING * 2);
|
||||
while (font->width(rendered_text) > max_width) {
|
||||
@ -177,8 +177,8 @@ static std::string get_rendered_text(Font *font, const int width, const int scro
|
||||
static char CURSOR_CHAR = '_';
|
||||
|
||||
void TextInputBox::render() {
|
||||
super.fill(m_xPos, m_yPos, m_xPos + m_width, m_yPos + m_height, 0xFFAAAAAA);
|
||||
super.fill(m_xPos + 1, m_yPos + 1, m_xPos + m_width - 1, m_yPos + m_height - 1, 0xFF000000);
|
||||
component->fill(m_xPos, m_yPos, m_xPos + m_width, m_yPos + m_height, 0xFFAAAAAA);
|
||||
component->fill(m_xPos + 1, m_yPos + 1, m_xPos + m_width - 1, m_yPos + m_height - 1, 0xFF000000);
|
||||
|
||||
int text_color;
|
||||
int scroll_pos;
|
||||
@ -195,7 +195,7 @@ void TextInputBox::render() {
|
||||
rendered_text = get_rendered_text(m_pFont, m_width, scroll_pos, rendered_text);
|
||||
|
||||
const int textYPos = (m_height - 8) / 2;
|
||||
super.drawString(m_pFont, rendered_text, m_xPos + PADDING, m_yPos + textYPos, text_color);
|
||||
component->drawString(m_pFont, rendered_text, m_xPos + PADDING, m_yPos + textYPos, text_color);
|
||||
|
||||
if (m_bCursorOn) {
|
||||
const int cursor_pos = m_insertHead - m_scrollPos;
|
||||
@ -205,7 +205,7 @@ void TextInputBox::render() {
|
||||
|
||||
std::string str;
|
||||
str += CURSOR_CHAR;
|
||||
super.drawString(m_pFont, str, m_xPos + xPos, m_yPos + textYPos + 2, 0xffffff);
|
||||
component->drawString(m_pFont, str, m_xPos + xPos, m_yPos + textYPos + 2, 0xffffff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -286,8 +286,8 @@ std::string TextInputBox::getText() const {
|
||||
return m_text;
|
||||
}
|
||||
|
||||
void TextInputBox::setText(std::string str) {
|
||||
m_text = str;
|
||||
void TextInputBox::setText(const std::string &text) {
|
||||
m_text = text;
|
||||
m_insertHead = int(m_text.size());
|
||||
}
|
||||
|
||||
|
@ -1,54 +1,34 @@
|
||||
#include <mods/text-input-box/TextInputScreen.h>
|
||||
|
||||
// VTable
|
||||
void TextInputScreen::setup(Screen_vtable *vtable) {
|
||||
static Screen_keyPressed_t original_keyPressed = vtable->keyPressed;
|
||||
vtable->keyPressed = [](Screen *super2, const int key) {
|
||||
original_keyPressed(super2, key);
|
||||
TextInputScreen *self = (TextInputScreen *) super2;
|
||||
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*self->m_textInputs)[i];
|
||||
textInput->keyPressed(key);
|
||||
}
|
||||
};
|
||||
static Screen_keyboardNewChar_t original_keyboardNewChar = vtable->keyboardNewChar;
|
||||
vtable->keyboardNewChar = [](Screen *super2, const char key) {
|
||||
original_keyboardNewChar(super2, key);
|
||||
TextInputScreen *self = (TextInputScreen *) super2;
|
||||
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*self->m_textInputs)[i];
|
||||
textInput->charPressed(key);
|
||||
}
|
||||
};
|
||||
static Screen_mouseClicked_t original_mouseClicked = vtable->mouseClicked;
|
||||
vtable->mouseClicked = [](Screen *super2, const int x, const int y, const int param_1) {
|
||||
original_mouseClicked(super2, x, y, param_1);
|
||||
TextInputScreen *self = (TextInputScreen *) super2;
|
||||
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*self->m_textInputs)[i];
|
||||
textInput->onClick(x, y);
|
||||
}
|
||||
};
|
||||
static Screen_render_t original_render = vtable->render;
|
||||
vtable->render = [](Screen *super2, const int x, const int y, const float param_1) {
|
||||
original_render(super2, x, y, param_1);
|
||||
TextInputScreen *self = (TextInputScreen *) super2;
|
||||
for (int i = 0; i < int(self->m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*self->m_textInputs)[i];
|
||||
textInput->tick();
|
||||
textInput->render();
|
||||
}
|
||||
};
|
||||
static Screen_init_t original_init = vtable->init;
|
||||
vtable->init = [](Screen *super2) {
|
||||
original_init(super2);
|
||||
TextInputScreen *self = (TextInputScreen *) super2;
|
||||
self->m_textInputs = new std::vector<TextInputBox *>;
|
||||
};
|
||||
static Screen_removed_t original_removed = vtable->removed;
|
||||
vtable->removed = [](Screen *super2) {
|
||||
original_removed(super2);
|
||||
TextInputScreen *self = (TextInputScreen *) super2;
|
||||
delete self->m_textInputs;
|
||||
};
|
||||
void TextInputScreen::keyPressed(const int key) const {
|
||||
for (int i = 0; i < int(m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*m_textInputs)[i];
|
||||
textInput->keyPressed(key);
|
||||
}
|
||||
}
|
||||
void TextInputScreen::keyboardNewChar(const char key) const {
|
||||
for (int i = 0; i < int(m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*m_textInputs)[i];
|
||||
textInput->charPressed(key);
|
||||
}
|
||||
}
|
||||
void TextInputScreen::mouseClicked(const int x, const int y, __attribute__((unused)) int param_1) const {
|
||||
for (int i = 0; i < int(m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*m_textInputs)[i];
|
||||
textInput->onClick(x, y);
|
||||
}
|
||||
}
|
||||
void TextInputScreen::render(__attribute__((unused)) int x, __attribute__((unused)) int y, __attribute__((unused)) float param_1) const {
|
||||
for (int i = 0; i < int(m_textInputs->size()); i++) {
|
||||
TextInputBox *textInput = (*m_textInputs)[i];
|
||||
textInput->tick();
|
||||
textInput->render();
|
||||
}
|
||||
}
|
||||
void TextInputScreen::init() {
|
||||
m_textInputs = new std::vector<TextInputBox *>;
|
||||
}
|
||||
void TextInputScreen::removed() const {
|
||||
delete m_textInputs;
|
||||
}
|
||||
|
@ -9,17 +9,15 @@
|
||||
// See: https://github.com/ReMinecraftPE/mcpe
|
||||
|
||||
// Structures
|
||||
struct LavaTexture {
|
||||
DynamicTexture super;
|
||||
EXTEND_STRUCT(LavaTexture, DynamicTexture, struct {
|
||||
int field_14;
|
||||
int field_18;
|
||||
float m_data1[256];
|
||||
float m_data2[256];
|
||||
float m_data3[256];
|
||||
float m_data4[256];
|
||||
};
|
||||
struct LavaSideTexture {
|
||||
DynamicTexture super;
|
||||
});
|
||||
EXTEND_STRUCT(LavaSideTexture, DynamicTexture, struct {
|
||||
int field_14;
|
||||
int field_18;
|
||||
int field_1C;
|
||||
@ -27,13 +25,12 @@ struct LavaSideTexture {
|
||||
float m_data2[256];
|
||||
float m_data3[256];
|
||||
float m_data4[256];
|
||||
};
|
||||
struct FireTexture {
|
||||
DynamicTexture super;
|
||||
});
|
||||
EXTEND_STRUCT(FireTexture, DynamicTexture, struct {
|
||||
float m_data1[320];
|
||||
float m_data2[320];
|
||||
Random m_random;
|
||||
};
|
||||
Random *m_random;
|
||||
});
|
||||
|
||||
// LavaTexture
|
||||
CUSTOM_VTABLE(lava_texture, DynamicTexture) {
|
||||
@ -42,39 +39,39 @@ CUSTOM_VTABLE(lava_texture, DynamicTexture) {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
float f = 0.0F;
|
||||
int ax = int(Mth::sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
int ay = int(Mth::sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
const int ax = int(Mth::sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
const int ay = int(Mth::sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
for (int bx = x - 1; bx <= x + 1; bx++) {
|
||||
for (int by = y - 1; by <= y + 1; by++) {
|
||||
int k2 = (bx + ay) & 0xf;
|
||||
int i3 = (by + ax) & 0xf;
|
||||
f += self->m_data1[k2 + i3 * 16];
|
||||
const int k2 = (bx + ay) & 0xf;
|
||||
const int i3 = (by + ax) & 0xf;
|
||||
f += self->data.m_data1[k2 + i3 * 16];
|
||||
}
|
||||
}
|
||||
self->m_data2[x + y * 16] = f / 10.0f + ((self->m_data3[(x & 0xf) + ((y + 0) & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + (y & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + ((y + 1) & 0xf) * 16] + self->m_data3[(x & 0xf) + ((y + 1) & 0xf) * 16]) * 0.25f) * 0.8f;
|
||||
self->m_data3[x + y * 16] += self->m_data4[x + y * 16] * 0.01f;
|
||||
if (self->m_data3[x + y * 16] < 0.0f) {
|
||||
self->m_data3[x + y * 16] = 0.0f;
|
||||
self->data.m_data2[x + y * 16] = f / 10.0f + ((self->data.m_data3[(x & 0xf) + ((y + 0) & 0xf) * 16] + self->data.m_data3[((x + 1) & 0xf) + (y & 0xf) * 16] + self->data.m_data3[((x + 1) & 0xf) + ((y + 1) & 0xf) * 16] + self->data.m_data3[(x & 0xf) + ((y + 1) & 0xf) * 16]) * 0.25f) * 0.8f;
|
||||
self->data.m_data3[x + y * 16] += self->data.m_data4[x + y * 16] * 0.01f;
|
||||
if (self->data.m_data3[x + y * 16] < 0.0f) {
|
||||
self->data.m_data3[x + y * 16] = 0.0f;
|
||||
}
|
||||
self->m_data4[x + y * 16] -= 0.06f;
|
||||
self->data.m_data4[x + y * 16] -= 0.06f;
|
||||
if (Mth::random() < 0.005f) {
|
||||
self->m_data4[x + y * 16] = 1.5f;
|
||||
self->data.m_data4[x + y * 16] = 1.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::swap(self->m_data1, self->m_data2);
|
||||
std::swap(self->data.m_data1, self->data.m_data2);
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float x1 = self->m_data1[i] * 2.0f;
|
||||
float x1 = self->data.m_data1[i] * 2.0f;
|
||||
if (x1 > 1.0f) {
|
||||
x1 = 1.0f;
|
||||
}
|
||||
if (x1 < 0.0f) {
|
||||
x1 = 0.0f;
|
||||
}
|
||||
self->super.pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
|
||||
self->super.pixels[i * 4 + 1] = int(255.0f * x1 * x1);
|
||||
self->super.pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
|
||||
self->super.pixels[i * 4 + 3] = 255;
|
||||
self->super()->pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
|
||||
self->super()->pixels[i * 4 + 1] = int(255.0f * x1 * x1);
|
||||
self->super()->pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
|
||||
self->super()->pixels[i * 4 + 3] = 255;
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -82,17 +79,17 @@ static DynamicTexture *create_lava_texture() {
|
||||
// Construct
|
||||
LavaTexture *texture = new LavaTexture;
|
||||
ALLOC_CHECK(texture);
|
||||
texture->super.constructor(Tile::lava->texture);
|
||||
texture->super()->constructor(Tile::lava->texture);
|
||||
// Set VTable
|
||||
texture->super.vtable = get_lava_texture_vtable();
|
||||
texture->super()->vtable = get_lava_texture_vtable();
|
||||
// Setup
|
||||
texture->field_14 = 0;
|
||||
texture->field_18 = 0;
|
||||
texture->data.field_14 = 0;
|
||||
texture->data.field_18 = 0;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
texture->m_data1[i] = 0.0f;
|
||||
texture->m_data2[i] = 0.0f;
|
||||
texture->m_data3[i] = 0.0f;
|
||||
texture->m_data4[i] = 0.0f;
|
||||
texture->data.m_data1[i] = 0.0f;
|
||||
texture->data.m_data2[i] = 0.0f;
|
||||
texture->data.m_data3[i] = 0.0f;
|
||||
texture->data.m_data4[i] = 0.0f;
|
||||
}
|
||||
// Return
|
||||
return (DynamicTexture *) texture;
|
||||
@ -102,43 +99,43 @@ static DynamicTexture *create_lava_texture() {
|
||||
CUSTOM_VTABLE(lava_side_texture, DynamicTexture) {
|
||||
vtable->tick = [](DynamicTexture *super) {
|
||||
LavaSideTexture *self = (LavaSideTexture *) super;
|
||||
self->field_1C++;
|
||||
self->data.field_1C++;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
float f = 0.0F;
|
||||
int ax = int(Mth::sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
int ay = int(Mth::sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
const int ax = int(Mth::sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
const int ay = int(Mth::sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
|
||||
for (int bx = x - 1; bx <= x + 1; bx++) {
|
||||
for (int by = y - 1; by <= y + 1; by++) {
|
||||
int k2 = (bx + ay) & 0xf;
|
||||
int i3 = (by + ax) & 0xf;
|
||||
f += self->m_data1[k2 + i3 * 16];
|
||||
const int k2 = (bx + ay) & 0xf;
|
||||
const int i3 = (by + ax) & 0xf;
|
||||
f += self->data.m_data1[k2 + i3 * 16];
|
||||
}
|
||||
}
|
||||
self->m_data2[x + y * 16] = f / 10.0f + ((self->m_data3[(x & 0xf) + ((y + 0) & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + (y & 0xf) * 16] + self->m_data3[((x + 1) & 0xf) + ((y + 1) & 0xf) * 16] + self->m_data3[(x & 0xf) + ((y + 1) & 0xf) * 16]) * 0.25f) * 0.8f;
|
||||
self->m_data3[x + y * 16] += self->m_data4[x + y * 16] * 0.01f;
|
||||
if (self->m_data3[x + y * 16] < 0.0f) {
|
||||
self->m_data3[x + y * 16] = 0.0f;
|
||||
self->data.m_data2[x + y * 16] = f / 10.0f + ((self->data.m_data3[(x & 0xf) + ((y + 0) & 0xf) * 16] + self->data.m_data3[((x + 1) & 0xf) + (y & 0xf) * 16] + self->data.m_data3[((x + 1) & 0xf) + ((y + 1) & 0xf) * 16] + self->data.m_data3[(x & 0xf) + ((y + 1) & 0xf) * 16]) * 0.25f) * 0.8f;
|
||||
self->data.m_data3[x + y * 16] += self->data.m_data4[x + y * 16] * 0.01f;
|
||||
if (self->data.m_data3[x + y * 16] < 0.0f) {
|
||||
self->data.m_data3[x + y * 16] = 0.0f;
|
||||
}
|
||||
self->m_data4[x + y * 16] -= 0.06f;
|
||||
self->data.m_data4[x + y * 16] -= 0.06f;
|
||||
if (Mth::random() < 0.005f) {
|
||||
self->m_data4[x + y * 16] = 1.5f;
|
||||
self->data.m_data4[x + y * 16] = 1.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::swap(self->m_data1, self->m_data2);
|
||||
std::swap(self->data.m_data1, self->data.m_data2);
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float x1 = self->m_data1[(i - 16 * (self->field_1C / 3)) & 0xFF] * 2.0f;
|
||||
float x1 = self->data.m_data1[(i - 16 * (self->data.field_1C / 3)) & 0xFF] * 2.0f;
|
||||
if (x1 > 1.0f) {
|
||||
x1 = 1.0f;
|
||||
}
|
||||
if (x1 < 0.0f) {
|
||||
x1 = 0.0f;
|
||||
}
|
||||
self->super.pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
|
||||
self->super.pixels[i * 4 + 1] = int(255.0f * x1 * x1);
|
||||
self->super.pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
|
||||
self->super.pixels[i * 4 + 3] = 255;
|
||||
self->super()->pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
|
||||
self->super()->pixels[i * 4 + 1] = int(255.0f * x1 * x1);
|
||||
self->super()->pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
|
||||
self->super()->pixels[i * 4 + 3] = 255;
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -146,19 +143,19 @@ static DynamicTexture *create_lava_side_texture() {
|
||||
// Construct
|
||||
LavaSideTexture *texture = new LavaSideTexture;
|
||||
ALLOC_CHECK(texture);
|
||||
texture->super.constructor(Tile::lava->texture + 1);
|
||||
texture->super()->constructor(Tile::lava->texture + 1);
|
||||
// Set VTable
|
||||
texture->super.vtable = get_lava_side_texture_vtable();
|
||||
texture->super()->vtable = get_lava_side_texture_vtable();
|
||||
// Setup
|
||||
texture->field_14 = 0;
|
||||
texture->field_18 = 0;
|
||||
texture->field_1C = 0;
|
||||
texture->super.texture_size = 2;
|
||||
texture->data.field_14 = 0;
|
||||
texture->data.field_18 = 0;
|
||||
texture->data.field_1C = 0;
|
||||
texture->super()->texture_size = 2;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
texture->m_data1[i] = 0.0f;
|
||||
texture->m_data2[i] = 0.0f;
|
||||
texture->m_data3[i] = 0.0f;
|
||||
texture->m_data4[i] = 0.0f;
|
||||
texture->data.m_data1[i] = 0.0f;
|
||||
texture->data.m_data2[i] = 0.0f;
|
||||
texture->data.m_data3[i] = 0.0f;
|
||||
texture->data.m_data4[i] = 0.0f;
|
||||
}
|
||||
// Return
|
||||
return (DynamicTexture *) texture;
|
||||
@ -171,61 +168,62 @@ CUSTOM_VTABLE(fire_texture, DynamicTexture) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 20; j++) {
|
||||
int l = 18;
|
||||
float f1 = self->m_data1[i + ((j + 1) % 20) * 16] * l;
|
||||
float f1 = self->data.m_data1[i + ((j + 1) % 20) * 16] * l;
|
||||
for (int i1 = i - 1; i1 <= i + 1; i1++) {
|
||||
for (int k1 = j; k1 <= j + 1; k1++) {
|
||||
int i2 = i1;
|
||||
int k2 = k1;
|
||||
const int i2 = i1;
|
||||
const int k2 = k1;
|
||||
if (i2 >= 0 && k2 >= 0 && i2 < 16 && k2 < 20)
|
||||
{
|
||||
f1 += self->m_data1[i2 + k2 * 16];
|
||||
f1 += self->data.m_data1[i2 + k2 * 16];
|
||||
}
|
||||
l++;
|
||||
}
|
||||
}
|
||||
self->m_data2[i + j * 16] = f1 / 25.2f;
|
||||
self->data.m_data2[i + j * 16] = f1 / 25.2f;
|
||||
if (j >= 19) {
|
||||
union {
|
||||
uint32_t x;
|
||||
uint8_t b[4];
|
||||
} a;
|
||||
a.x = self->m_random.genrand_int32();
|
||||
self->m_data2[i + j * 16] = 0.2f + (((a.b[3] / 256.0f) * 0.1f) + ((((a.b[0] / 256.0f) * (a.b[1] / 256.0f)) * (a.b[2] / 256.0f)) * 4.0f));
|
||||
} a = {};
|
||||
a.x = self->data.m_random->genrand_int32();
|
||||
self->data.m_data2[i + j * 16] = 0.2f + (((a.b[3] / 256.0f) * 0.1f) + ((((a.b[0] / 256.0f) * (a.b[1] / 256.0f)) * (a.b[2] / 256.0f)) * 4.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
std::swap(self->m_data1, self->m_data2);
|
||||
std::swap(self->data.m_data1, self->data.m_data2);
|
||||
for (int i = 0; i < 256; i++) {
|
||||
float x = self->m_data1[i] * 1.8f;
|
||||
float x = self->data.m_data1[i] * 1.8f;
|
||||
if (x > 1.0f) {
|
||||
x = 1.0f;
|
||||
}
|
||||
if (x < 0.0f) {
|
||||
x = 0.0f;
|
||||
}
|
||||
self->super.pixels[4 * i + 0] = int(x * 155.0f + 100.0f);
|
||||
self->super.pixels[4 * i + 1] = int(x * x * 255.0f);
|
||||
self->super.pixels[4 * i + 2] = int(x * x * x * x * x * x * x * x * x * x * 255.0f);
|
||||
self->super.pixels[4 * i + 3] = x >= 0.5f ? 255 : 0;
|
||||
self->super()->pixels[4 * i + 0] = int(x * 155.0f + 100.0f);
|
||||
self->super()->pixels[4 * i + 1] = int(x * x * 255.0f);
|
||||
self->super()->pixels[4 * i + 2] = int(x * x * x * x * x * x * x * x * x * x * 255.0f);
|
||||
self->super()->pixels[4 * i + 3] = x >= 0.5f ? 255 : 0;
|
||||
}
|
||||
};
|
||||
}
|
||||
static DynamicTexture *create_fire_texture(int a2) {
|
||||
static DynamicTexture *create_fire_texture(const int a2) {
|
||||
// Construct
|
||||
FireTexture *texture = new FireTexture;
|
||||
ALLOC_CHECK(texture);
|
||||
texture->super.constructor(Tile::fire->texture + (16 * a2));
|
||||
texture->super()->constructor(Tile::fire->texture + (16 * a2));
|
||||
// Set VTable
|
||||
texture->super.vtable = get_fire_texture_vtable();
|
||||
texture->super()->vtable = get_fire_texture_vtable();
|
||||
// Setup Random
|
||||
int seed = Common::getTimeMs();
|
||||
texture->m_random.seed = seed;
|
||||
texture->m_random.param_1 = 0x271;
|
||||
texture->m_random.param_2 = false;
|
||||
texture->m_random.param_3 = 0;
|
||||
texture->data.m_random = Random::allocate();
|
||||
const int seed = Common::getTimeMs();
|
||||
texture->data.m_random->seed = seed;
|
||||
texture->data.m_random->param_1 = 0x271;
|
||||
texture->data.m_random->param_2 = false;
|
||||
texture->data.m_random->param_3 = 0;
|
||||
for (int i = 0; i < 320; i++) {
|
||||
texture->m_data1[i] = 0.0f;
|
||||
texture->m_data2[i] = 0.0f;
|
||||
texture->data.m_data1[i] = 0.0f;
|
||||
texture->data.m_data2[i] = 0.0f;
|
||||
}
|
||||
// Return
|
||||
return (DynamicTexture *) texture;
|
||||
@ -253,7 +251,7 @@ static void Textures_addDynamicTexture_injection(Textures *textures, DynamicText
|
||||
}
|
||||
|
||||
// Init
|
||||
void _init_textures_lava(bool animated_water_param, bool animated_lava_param, bool animated_fire_param) {
|
||||
void _init_textures_lava(const bool animated_water_param, const bool animated_lava_param, const bool animated_fire_param) {
|
||||
animated_water = animated_water_param;
|
||||
animated_lava = animated_lava_param;
|
||||
animated_fire = animated_fire_param;
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "stb_image.h"
|
||||
|
||||
// Animated Water
|
||||
static void Minecraft_tick_injection(Minecraft *minecraft) {
|
||||
static void Minecraft_tick_injection(const Minecraft *minecraft) {
|
||||
// Tick Dynamic Textures
|
||||
Textures *textures = minecraft->textures;
|
||||
if (textures != nullptr) {
|
||||
@ -36,7 +36,7 @@ static std::vector<texture_data> &get_texture_data() {
|
||||
}
|
||||
HOOK(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)) {
|
||||
// Store
|
||||
texture_data data;
|
||||
texture_data data = {};
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &data.id);
|
||||
data.width = width;
|
||||
data.height = height;
|
||||
@ -52,7 +52,7 @@ HOOK(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
|
||||
const GLint id = textures[i];
|
||||
std::vector<texture_data>::iterator it = get_texture_data().begin();
|
||||
while (it != get_texture_data().end()) {
|
||||
texture_data data = *it;
|
||||
const texture_data data = *it;
|
||||
if (data.id == id) {
|
||||
it = get_texture_data().erase(it);
|
||||
} else {
|
||||
@ -69,7 +69,7 @@ static void get_texture_size(const GLint id, GLsizei *width, GLsizei *height) {
|
||||
// Iterate
|
||||
std::vector<texture_data>::iterator it = get_texture_data().begin();
|
||||
while (it != get_texture_data().end()) {
|
||||
texture_data data = *it;
|
||||
const texture_data data = *it;
|
||||
if (data.id == id) {
|
||||
// Found
|
||||
*width = data.width;
|
||||
|
@ -16,7 +16,7 @@
|
||||
// Improved Title Screen Background
|
||||
static void StartMenuScreen_render_Screen_renderBackground_injection(Screen *screen) {
|
||||
// Draw
|
||||
Minecraft *minecraft = screen->minecraft;
|
||||
const Minecraft *minecraft = screen->minecraft;
|
||||
Textures *textures = minecraft->textures;
|
||||
std::string texture = "gui/titleBG.png";
|
||||
textures->loadAndBindTexture(texture);
|
||||
@ -93,8 +93,8 @@ static void StartMenuScreen_render_Screen_render_injection(Screen *screen, int x
|
||||
const float multiplier = touch_gui ? 0.5f : 1.0f;
|
||||
const float splash_x = (float(screen->width) / 2.0f) + (94.0f * multiplier);
|
||||
const float splash_y = 4.0f + (36.0f * multiplier);
|
||||
const float max_width = 86;
|
||||
const float max_scale = 2.0f;
|
||||
constexpr float max_width = 86;
|
||||
constexpr float max_scale = 2.0f;
|
||||
// Draw (From https://github.com/ReMinecraftPE/mcpe/blob/d7a8b6baecf8b3b050538abdbc976f690312aa2d/source/client/gui/screens/StartMenuScreen.cpp#L699-L718)
|
||||
glPushMatrix();
|
||||
// Position
|
||||
|
@ -30,7 +30,7 @@ static bool should_show_welcome() {
|
||||
// Read Line
|
||||
std::string line;
|
||||
std::getline(stream, line);
|
||||
bool invalid = line != MCPI_VERSION;
|
||||
const bool invalid = line != MCPI_VERSION;
|
||||
// Close File
|
||||
stream.close();
|
||||
// Return
|
||||
@ -53,7 +53,7 @@ static Button *getting_started;
|
||||
static Button *changelog;
|
||||
static Button *proceed;
|
||||
static int text_y;
|
||||
static void position_screen(int width, int height) {
|
||||
static void position_screen(const int width, const int height) {
|
||||
// Width/Height
|
||||
getting_started->width = changelog->width = proceed->width = button_width;
|
||||
getting_started->height = changelog->height = proceed->height = button_height;
|
||||
@ -66,8 +66,8 @@ static void position_screen(int width, int height) {
|
||||
getting_started->y = changelog->y = line_height + line_padding;
|
||||
proceed->y = getting_started->y + button_height + (button_padding * 2);
|
||||
// Center
|
||||
int content_height = proceed->y + proceed->height;
|
||||
int y_offset = (height - content_height) / 2;
|
||||
const int content_height = proceed->y + proceed->height;
|
||||
const int y_offset = (height - content_height) / 2;
|
||||
text_y += y_offset;
|
||||
getting_started->y += y_offset;
|
||||
changelog->y += y_offset;
|
||||
@ -89,7 +89,7 @@ CUSTOM_VTABLE(welcome_screen, Screen) {
|
||||
};
|
||||
// Rendering
|
||||
static Screen_render_t original_render = vtable->render;
|
||||
vtable->render = [](Screen *self, int x, int y, float param_1) {
|
||||
vtable->render = [](Screen *self, const int x, const int y, const float param_1) {
|
||||
// Background
|
||||
self->renderBackground();
|
||||
// Call Original Method
|
||||
@ -121,7 +121,7 @@ CUSTOM_VTABLE(welcome_screen, Screen) {
|
||||
}
|
||||
static Screen *create_welcome_screen() {
|
||||
// Allocate
|
||||
Screen *screen = new Screen;
|
||||
Screen *screen = Screen::allocate();
|
||||
ALLOC_CHECK(screen);
|
||||
screen->constructor();
|
||||
|
||||
|
@ -45,12 +45,12 @@ static void LargeImageButton_render_GuiComponent_drawCenteredString_injection(Gu
|
||||
int touch_gui = 0;
|
||||
template <typename T>
|
||||
static Button *create_button(int id, std::string text) {
|
||||
T *button = new T;
|
||||
T *button = T::allocate();
|
||||
ALLOC_CHECK(button);
|
||||
button->constructor(id, text);
|
||||
return (Button *) button;
|
||||
}
|
||||
Button *touch_create_button(const int id, std::string text) {
|
||||
Button *touch_create_button(const int id, const std::string &text) {
|
||||
if (touch_gui) {
|
||||
return create_button<Touch_TButton>(id, text);
|
||||
} else {
|
||||
|
@ -249,8 +249,6 @@ target_include_directories(
|
||||
|
||||
# Disable C++11 String ABI
|
||||
target_compile_definitions(symbols PUBLIC -D_GLIBCXX_USE_CXX11_ABI=0)
|
||||
# Fix Warning
|
||||
target_compile_options(symbols PUBLIC -Wno-missing-field-initializers)
|
||||
|
||||
# Install
|
||||
install(TARGETS symbols DESTINATION "${MCPI_LIB_DIR}")
|
||||
|
@ -3,3 +3,5 @@ size 0xc;
|
||||
property uint sock = 0x0;
|
||||
property std::string str = 0x4;
|
||||
property int time = 0x8;
|
||||
|
||||
mark-as-simple;
|
@ -1,4 +1,6 @@
|
||||
size 0x8;
|
||||
|
||||
property char *data = 0x0;
|
||||
property int length = 0x4;
|
||||
property int length = 0x4;
|
||||
|
||||
mark-as-simple;
|
@ -14,3 +14,5 @@ method bool isNull() = 0x999b0;
|
||||
property int count = 0x0;
|
||||
property int id = 0x4;
|
||||
property int auxiliary = 0x8;
|
||||
|
||||
mark-as-simple;
|
@ -3,3 +3,5 @@ size 0x4;
|
||||
property Mob *mob = 0x0;
|
||||
|
||||
method bool compare(Chunk *param_1, Chunk *param_2) = 0x5118c; // Actually Called _ZN19DistanceChunkSorterclEPK5ChunkS2_
|
||||
|
||||
mark-as-simple;
|
@ -1,4 +1,6 @@
|
||||
size 0x8;
|
||||
|
||||
property int seed = 0x0;
|
||||
property int game_type = 0x4;
|
||||
property int game_type = 0x4;
|
||||
|
||||
mark-as-simple;
|
@ -5,3 +5,5 @@ property std::string name = 0x4;
|
||||
property int seed = 0x8;
|
||||
property int game_mode = 0xc;
|
||||
property int param_5 = 0x10;
|
||||
|
||||
mark-as-simple;
|
@ -6,3 +6,5 @@ property float z1 = 0x8;
|
||||
property float x2 = 0xc;
|
||||
property float y2 = 0x10;
|
||||
property float z2 = 0x14;
|
||||
|
||||
mark-as-simple;
|
@ -7,4 +7,6 @@ property int z = 0xc;
|
||||
property int side = 0x10;
|
||||
property Vec3 exact = 0x14;
|
||||
property Entity *entity = 0x20;
|
||||
property uchar unknown = 0x24;
|
||||
property uchar unknown = 0x24;
|
||||
|
||||
mark-as-simple;
|
@ -2,4 +2,6 @@ size 0xc;
|
||||
|
||||
property float x = 0x0;
|
||||
property float y = 0x4;
|
||||
property float z = 0x8;
|
||||
property float z = 0x8;
|
||||
|
||||
mark-as-simple;
|
@ -1 +1,6 @@
|
||||
size 0xa;
|
||||
size 0x10;
|
||||
|
||||
property unsigned long long param_1 = 0x0;
|
||||
property ushort param_2 = 0x8;
|
||||
|
||||
mark-as-simple;
|
||||
|
@ -1,3 +1,7 @@
|
||||
size 0x14;
|
||||
|
||||
method char *ToString(bool print_delimiter, char delimiter) = 0xd6198;
|
||||
method char *ToString(bool print_delimiter, char delimiter) = 0xd6198;
|
||||
|
||||
property uchar data[0x14] = 0x0;
|
||||
|
||||
mark-as-simple;
|
@ -3,4 +3,6 @@ size 0x18;
|
||||
property Item *item = 0x0;
|
||||
property Tile *tile = 0x4;
|
||||
property ItemInstance instance = 0x8;
|
||||
property char letter = 0x14;
|
||||
property char letter = 0x14;
|
||||
|
||||
mark-as-simple;
|
@ -7,4 +7,6 @@ property int field3_0xc = 0xc;
|
||||
property bool field4_0x10 = 0x10;
|
||||
property bool field5_0x11 = 0x11;
|
||||
property int field6_0x14 = 0x14;
|
||||
property int field7_0x18 = 0x18;
|
||||
property int field7_0x18 = 0x18;
|
||||
|
||||
mark-as-simple;
|
Loading…
Reference in New Issue
Block a user