Vignette
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parent
463ede508e
commit
73b3cd10af
@ -13,15 +13,13 @@ install(
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RENAME "titleBG.png"
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RENAME "titleBG.png"
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)
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)
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# Chest Model
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# Mojang Textures
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install(
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install(
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FILES "chest.png"
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FILES "mojang/chest.png"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
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)
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)
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# Entity Shadow
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install(
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install(
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FILES "shadow.png"
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FILES "mojang/shadow.png" "mojang/vignette.png"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/misc"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/misc"
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)
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)
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Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 868 B |
BIN
images/mojang/vignette.png
Normal file
BIN
images/mojang/vignette.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
@ -110,4 +110,5 @@ TRUE Hide Block Outline When GUI Is Hidden
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TRUE Fix Crash When Generating Certain Seeds
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TRUE Fix Crash When Generating Certain Seeds
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TRUE Click Buttons On Mouse Down
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TRUE Click Buttons On Mouse Down
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TRUE 3D Dropped Items
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TRUE 3D Dropped Items
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TRUE Render Entity Shadows
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TRUE Render Entity Shadows
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TRUE Render Vignette
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@ -15,7 +15,7 @@ __attribute__((visibility("internal"))) void _add_handler(unsigned char id, hand
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} \
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} \
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static uint32_t _run_##name(__attribute__((unused)) trampoline_writer_t writer, const unsigned char *raw_args) { \
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static uint32_t _run_##name(__attribute__((unused)) trampoline_writer_t writer, const unsigned char *raw_args) { \
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__attribute__((unused)) TrampolineArguments args(raw_args); \
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__attribute__((unused)) TrampolineArguments args(raw_args); \
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static typeof(name) *func = name;
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static constexpr typeof(name) *func = name;
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// Arguments
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// Arguments
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struct TrampolineArguments {
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struct TrampolineArguments {
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@ -455,6 +455,18 @@ static void ItemRenderer_render_injection(ItemRenderer_render_t original, ItemRe
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}
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}
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}
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}
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// Vignette
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static void Gui_renderProgressIndicator_injection(Gui_renderProgressIndicator_t original, Gui *self, const bool is_touch, int width, int height, float a) {
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// Render
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glEnable(GL_BLEND);
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self->minecraft->textures->blur = true;
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self->renderVignette(self->minecraft->player->getBrightness(a), width, height);
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self->minecraft->textures->blur = false;
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glDisable(GL_BLEND);
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// Call Original Method
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original(self, is_touch, width, height, a);
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}
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// Init
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// Init
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void _init_misc_graphics() {
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void _init_misc_graphics() {
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// Disable V-Sync
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// Disable V-Sync
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@ -554,6 +566,11 @@ void _init_misc_graphics() {
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overwrite_call((void *) 0x4bf34, (void *) ItemInHandRenderer_renderItem_glTranslatef_injection);
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overwrite_call((void *) 0x4bf34, (void *) ItemInHandRenderer_renderItem_glTranslatef_injection);
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}
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}
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// Vignette
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if (feature_has("Render Vignette", server_disabled)) {
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overwrite_calls(Gui_renderProgressIndicator, Gui_renderProgressIndicator_injection);
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}
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// Don't Render Game In Headless Mode
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// Don't Render Game In Headless Mode
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if (reborn_is_headless()) {
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if (reborn_is_headless()) {
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overwrite_calls(GameRenderer_render, nop<GameRenderer_render_t, GameRenderer *, float>);
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overwrite_calls(GameRenderer_render, nop<GameRenderer_render_t, GameRenderer *, float>);
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@ -15,6 +15,8 @@ method void renderSlotText(const ItemInstance *item, float x, float y, bool fini
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method void handleKeyPressed(int key) = 0x25a08;
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method void handleKeyPressed(int key) = 0x25a08;
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method void renderHearts() = 0x2641c;
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method void renderHearts() = 0x2641c;
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method void renderDebugInfo() = 0x26958;
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method void renderDebugInfo() = 0x26958;
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method void renderProgressIndicator(bool is_touch, int width, int height, float a) = 0x26098;
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method void renderVignette(float param_1, int width, int height) = 0x25b0c;
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property Minecraft *minecraft = 0x9f4;
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property Minecraft *minecraft = 0x9f4;
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property float selected_item_text_timer = 0x9fc;
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property float selected_item_text_timer = 0x9fc;
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@ -2,4 +2,6 @@ method void tick(bool param_1) = 0x531c4;
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method int loadAndBindTexture(const std::string &name) = 0x539cc;
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method int loadAndBindTexture(const std::string &name) = 0x539cc;
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method int assignTexture(const std::string &name, uchar *data) = 0x5354c;
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method int assignTexture(const std::string &name, uchar *data) = 0x5354c;
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method void addDynamicTexture(DynamicTexture *texture) = 0x534f8;
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method void addDynamicTexture(DynamicTexture *texture) = 0x534f8;
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method Texture *getTemporaryTextureData(uint id) = 0x53168;
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method Texture *getTemporaryTextureData(uint id) = 0x53168;
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property bool blur = 0x39;
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