Entity names in F3
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@ -128,8 +128,8 @@ static std::vector<std::string> get_debug_info_right(const Minecraft *minecraft)
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y = entity->y - entity->height_offset;
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y = entity->y - entity->height_offset;
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z = entity->z;
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z = entity->z;
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type = "Entity";
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type = "Entity";
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type_info.push_back("Type ID: " + std::to_string(entity->getEntityTypeId())); // TODO: Specify name when RJ PR is merged
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type_info.push_back("ID: " + std::to_string(entity->id));
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type_info.push_back("ID: " + std::to_string(entity->id));
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type_info.push_back("Type: " + misc_get_entity_names()[entity->getEntityTypeId()] + " (" + std::to_string(entity->getEntityTypeId()) + ")");
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if (entity->isMob()) {
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if (entity->isMob()) {
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Mob *mob = (Mob *) entity;
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Mob *mob = (Mob *) entity;
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type_info.push_back("Health: " + std::to_string(mob->health) + '/' + std::to_string(mob->getMaxHealth()));
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type_info.push_back("Health: " + std::to_string(mob->health) + '/' + std::to_string(mob->getMaxHealth()));
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