Bug Fixes & Improvements

This commit is contained in:
TheBrokenRail 2024-08-23 05:18:20 -04:00
parent 18b25486e7
commit 07f5e188f7
10 changed files with 103 additions and 50 deletions

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@ -76,4 +76,5 @@ TRUE Fix Carried Grass's Bottom Texture
TRUE Hide Crosshair In Third-Person
TRUE Fix Camera Legs
TRUE Implement Crafting Remainders
TRUE Fix Door Duplication
TRUE Fix Door Duplication
TRUE Fix Cobweb Lighting

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@ -68,7 +68,7 @@ static void setup_log_file() {
// Get Timestamp
time_t raw_time;
time(&raw_time);
tm *time_info = localtime(&raw_time);
const tm *time_info = localtime(&raw_time);
char time[512];
strftime(time, 512, "%Y-%m-%d", time_info);

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@ -45,7 +45,13 @@ static void setup_environment(const options_t &options) {
}
// Setup MCPI_HOME
if (!reborn_is_server()) {
if (const char *custom_profile_directory = getenv(MCPI_PROFILE_DIRECTORY_ENV); custom_profile_directory != nullptr) {
// Custom Directory
custom_profile_directory = realpath(custom_profile_directory, nullptr);
ALLOC_CHECK(custom_profile_directory);
set_and_print_env(_MCPI_HOME_ENV, custom_profile_directory);
free((void *) custom_profile_directory);
} else if (!reborn_is_server()) {
// Ensure $HOME
const char *home = getenv("HOME");
if (home == nullptr) {

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@ -8,46 +8,68 @@
#include "bootstrap.h"
// Get All Mods In Folder
static void load(std::string &ld_preload, const std::string &folder) {
static void load(std::string &ld_preload, const std::string &folder, int recursion_limit = 128);
static void handle_file(std::string &ld_preload, const std::string &file, const int recursion_limit) {
// Check Type
struct stat file_stat = {};
lstat(file.c_str(), &file_stat);
if (S_ISDIR(file_stat.st_mode)) {
// Recurse Into Directory
load(ld_preload, std::string(file) + "/", recursion_limit - 1);
} else if (S_ISLNK(file_stat.st_mode)) {
// Resolve Symlink
char *resolved_file = realpath(file.c_str(), nullptr);
ALLOC_CHECK(resolved_file);
handle_file(ld_preload, resolved_file, recursion_limit);
free(resolved_file);
} else if (S_ISREG(file_stat.st_mode)) {
// Check If File Is Accessible
const int result = access(file.c_str(), R_OK);
if (result == 0) {
// Add To LD_PRELOAD
ld_preload += file + ":";
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", file.c_str(), strerror(errno));
errno = 0;
}
}
}
static void load(std::string &ld_preload, const std::string &folder, const int recursion_limit) {
// Check Recursion
if (recursion_limit <= 0) {
ERR("Reached Recursion Limit While Loading Mods");
}
// Open Folder
ensure_directory(folder.c_str());
DIR *dp = opendir(folder.c_str());
if (dp != nullptr) {
// Loop Through Folder
while (true) {
errno = 0;
dirent *entry = readdir(dp);
if (entry != nullptr) {
// Check If File Is Regular
if (entry->d_type == DT_REG) {
// Get Full Name
std::string name = folder + entry->d_name;
// Check If File Is Accessible
int result = access(name.c_str(), R_OK);
if (result == 0) {
// Add To LD_PRELOAD
ld_preload += name + ":";
} else if (result == -1 && errno != 0) {
// Fail
WARN("Unable To Access: %s: %s", name.c_str(), strerror(errno));
errno = 0;
}
}
} else if (errno != 0) {
// Error Reading Contents Of Folder
ERR("Error Reading Directory: %s: %s", folder.c_str(), strerror(errno));
} else {
// Done!
break;
}
}
// Close Folder
closedir(dp);
} else {
if (dp == nullptr) {
// Unable To Open Folder
ERR("Error Opening Directory: %s: %s", folder.c_str(), strerror(errno));
}
// Loop Through Folder
while (true) {
errno = 0;
const dirent *entry = readdir(dp);
if (entry != nullptr) {
// Block Pseudo-Directories
if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) {
continue;
}
// Get Full Name
std::string name = folder + entry->d_name;
// Handle
handle_file(ld_preload, name, recursion_limit);
} else if (errno != 0) {
// Error Reading Contents Of Folder
ERR("Error Reading Directory: %s: %s", folder.c_str(), strerror(errno));
} else {
// Done!
break;
}
}
// Close Folder
closedir(dp);
}
// Bootstrap Mods
@ -59,7 +81,7 @@ std::string bootstrap_mods(const std::string &binary_directory) {
// ~/.minecraft-pi/mods
{
// Get Mods Folder
std::string mods_folder = std::string(getenv(_MCPI_HOME_ENV)) + get_home_subdirectory_for_game_data() + SUBDIRECTORY_FOR_MODS;
const std::string mods_folder = std::string(getenv(_MCPI_HOME_ENV)) + get_home_subdirectory_for_game_data() + SUBDIRECTORY_FOR_MODS;
// Load Mods From ./mods
load(preload, mods_folder);
}
@ -67,7 +89,7 @@ std::string bootstrap_mods(const std::string &binary_directory) {
// Built-In Mods
{
// Get Mods Folder
std::string mods_folder = binary_directory + SUBDIRECTORY_FOR_MODS;
const std::string mods_folder = binary_directory + SUBDIRECTORY_FOR_MODS;
// Load Mods From ./mods
load(preload, mods_folder);
}

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@ -25,13 +25,13 @@ void copy_sdk(const std::string &binary_directory, const bool log_with_debug) {
}
// Lock File
std::string lock_file_path = sdk_path + "/.lock";
int lock_file_fd = lock_file(lock_file_path.c_str());
const std::string lock_file_path = sdk_path + "/.lock";
const int lock_file_fd = lock_file(lock_file_path.c_str());
// Output Directory
std::string output = sdk_path + "/" MCPI_SDK_DIR;
const std::string output = sdk_path + "/" MCPI_SDK_DIR;
// Source Directory
std::string source = binary_directory + "/sdk/.";
const std::string source = binary_directory + "/sdk/.";
// Clean
{

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@ -21,4 +21,5 @@ ENV(MCPI_API_PORT, "Custom API Port")
ENV(MCPI_BLOCK_OUTLINE_WIDTH, "Custom Width For Block Outline (In Pixels)")
ENV(MCPI_GUI_SCALE, "Custom GUI Scale")
// $HOME
ENV(_MCPI_HOME, "")
ENV(_MCPI_HOME, "")
ENV(MCPI_PROFILE_DIRECTORY, "Custom Profile Directory")

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@ -40,7 +40,7 @@ int lock_file(const char *file) {
}
return fd;
}
void unlock_file(const char *file, int fd) {
void unlock_file(const char *file, const int fd) {
if (flock(fd, LOCK_UN) == -1) {
ERR("Unable To Unlock File: %s: %s", file, strerror(errno));
}
@ -84,7 +84,10 @@ void reborn_check_display() {
// Home Subdirectory
const char *get_home_subdirectory_for_game_data() {
if (!reborn_is_server()) {
if (getenv(MCPI_PROFILE_DIRECTORY_ENV) != NULL) {
// No Subdirectory When Using Custom Profile Directory
return "";
} else if (!reborn_is_server()) {
// Store Game Data In "~/.minecraft-pi" Instead Of "~/.minecraft" To Avoid Conflicts
return "/.minecraft-pi";
} else {

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@ -781,6 +781,11 @@ static void DoorTile_neighborChanged_Tile_spawnResources_injection(DoorTile *sel
self->spawnResources(level, x, y, z, data2, 1);
}
// Fix Cobweb Lighting
static Tile *Tile_initTiles_WebTile_setLightBlock_injection(Tile *self, __attribute__((unused)) int strength) {
return self;
}
// Init
template <typename... Args>
static void nop(__attribute__((unused)) Args... args) {
@ -1055,6 +1060,11 @@ void init_misc() {
overwrite_call((void *) 0xbe110, (void *) DoorTile_neighborChanged_Tile_spawnResources_injection);
}
// Fix Cobweb Lighting
if (feature_has("Fix Cobweb Lighting", server_enabled)) {
overwrite_call((void *) 0xc444c, (void *) Tile_initTiles_WebTile_setLightBlock_injection);
}
// Init Logging
_init_misc_logging();
_init_misc_api();

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@ -2,6 +2,7 @@
#include <symbols/minecraft.h>
#include <GLES/gl.h>
#include <mods/home/home.h>
#include <mods/touch/touch.h>
#include <mods/misc/misc.h>
#include <mods/options/info.h>
@ -45,11 +46,19 @@ static std::string profile_directory_suffix =
std::string(get_home_subdirectory_for_game_data())
;
static std::string get_profile_directory_url() {
const char *home = getenv("HOME");
if (home == nullptr) {
IMPOSSIBLE();
std::string directory;
if (getenv(MCPI_PROFILE_DIRECTORY_ENV) != nullptr) {
// Using Custom Directory
directory = home_get();
} else {
// Determine Proper Directory
const char *home = getenv("HOME");
if (home == nullptr) {
IMPOSSIBLE();
}
directory = home + profile_directory_suffix;
}
return std::string("file://") + home + profile_directory_suffix;
return std::string("file://") + directory;
}
// Info Data

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@ -55,6 +55,7 @@ virtual-method Tile *setLightEmission(float light) = 0xf0;
virtual-method Tile *setExplodeable(float explodeable) = 0xf4;
virtual-method Tile *setDestroyTime(float destroy_time) = 0xf8;
virtual-method void spawnResources(Level *level, int x, int y, int z, int data, float chance) = 0x80;
virtual-method Tile *setLightBlock(int strength) = 0xec;
property int texture = 0x4;
property int id = 0x8;