Bug Fixes & Improvements
This commit is contained in:
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18b25486e7
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07f5e188f7
@ -77,3 +77,4 @@ TRUE Hide Crosshair In Third-Person
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TRUE Fix Camera Legs
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TRUE Fix Camera Legs
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TRUE Implement Crafting Remainders
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TRUE Implement Crafting Remainders
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TRUE Fix Door Duplication
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TRUE Fix Door Duplication
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TRUE Fix Cobweb Lighting
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@ -68,7 +68,7 @@ static void setup_log_file() {
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// Get Timestamp
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// Get Timestamp
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time_t raw_time;
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time_t raw_time;
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time(&raw_time);
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time(&raw_time);
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tm *time_info = localtime(&raw_time);
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const tm *time_info = localtime(&raw_time);
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char time[512];
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char time[512];
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strftime(time, 512, "%Y-%m-%d", time_info);
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strftime(time, 512, "%Y-%m-%d", time_info);
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@ -45,7 +45,13 @@ static void setup_environment(const options_t &options) {
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}
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}
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// Setup MCPI_HOME
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// Setup MCPI_HOME
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if (!reborn_is_server()) {
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if (const char *custom_profile_directory = getenv(MCPI_PROFILE_DIRECTORY_ENV); custom_profile_directory != nullptr) {
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// Custom Directory
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custom_profile_directory = realpath(custom_profile_directory, nullptr);
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ALLOC_CHECK(custom_profile_directory);
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set_and_print_env(_MCPI_HOME_ENV, custom_profile_directory);
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free((void *) custom_profile_directory);
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} else if (!reborn_is_server()) {
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// Ensure $HOME
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// Ensure $HOME
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const char *home = getenv("HOME");
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const char *home = getenv("HOME");
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if (home == nullptr) {
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if (home == nullptr) {
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@ -8,32 +8,58 @@
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#include "bootstrap.h"
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#include "bootstrap.h"
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// Get All Mods In Folder
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// Get All Mods In Folder
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static void load(std::string &ld_preload, const std::string &folder) {
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static void load(std::string &ld_preload, const std::string &folder, int recursion_limit = 128);
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static void handle_file(std::string &ld_preload, const std::string &file, const int recursion_limit) {
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// Check Type
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struct stat file_stat = {};
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lstat(file.c_str(), &file_stat);
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if (S_ISDIR(file_stat.st_mode)) {
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// Recurse Into Directory
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load(ld_preload, std::string(file) + "/", recursion_limit - 1);
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} else if (S_ISLNK(file_stat.st_mode)) {
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// Resolve Symlink
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char *resolved_file = realpath(file.c_str(), nullptr);
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ALLOC_CHECK(resolved_file);
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handle_file(ld_preload, resolved_file, recursion_limit);
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free(resolved_file);
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} else if (S_ISREG(file_stat.st_mode)) {
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// Check If File Is Accessible
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const int result = access(file.c_str(), R_OK);
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if (result == 0) {
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// Add To LD_PRELOAD
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ld_preload += file + ":";
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} else if (result == -1 && errno != 0) {
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// Fail
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WARN("Unable To Access: %s: %s", file.c_str(), strerror(errno));
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errno = 0;
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}
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}
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}
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static void load(std::string &ld_preload, const std::string &folder, const int recursion_limit) {
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// Check Recursion
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if (recursion_limit <= 0) {
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ERR("Reached Recursion Limit While Loading Mods");
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}
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// Open Folder
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// Open Folder
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ensure_directory(folder.c_str());
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ensure_directory(folder.c_str());
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DIR *dp = opendir(folder.c_str());
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DIR *dp = opendir(folder.c_str());
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if (dp != nullptr) {
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if (dp == nullptr) {
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// Unable To Open Folder
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ERR("Error Opening Directory: %s: %s", folder.c_str(), strerror(errno));
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}
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// Loop Through Folder
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// Loop Through Folder
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while (true) {
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while (true) {
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errno = 0;
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errno = 0;
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dirent *entry = readdir(dp);
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const dirent *entry = readdir(dp);
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if (entry != nullptr) {
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if (entry != nullptr) {
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// Check If File Is Regular
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// Block Pseudo-Directories
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if (entry->d_type == DT_REG) {
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if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) {
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continue;
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}
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// Get Full Name
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// Get Full Name
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std::string name = folder + entry->d_name;
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std::string name = folder + entry->d_name;
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// Handle
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// Check If File Is Accessible
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handle_file(ld_preload, name, recursion_limit);
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int result = access(name.c_str(), R_OK);
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if (result == 0) {
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// Add To LD_PRELOAD
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ld_preload += name + ":";
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} else if (result == -1 && errno != 0) {
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// Fail
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WARN("Unable To Access: %s: %s", name.c_str(), strerror(errno));
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errno = 0;
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}
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}
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} else if (errno != 0) {
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} else if (errno != 0) {
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// Error Reading Contents Of Folder
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// Error Reading Contents Of Folder
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ERR("Error Reading Directory: %s: %s", folder.c_str(), strerror(errno));
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ERR("Error Reading Directory: %s: %s", folder.c_str(), strerror(errno));
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@ -44,10 +70,6 @@ static void load(std::string &ld_preload, const std::string &folder) {
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}
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}
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// Close Folder
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// Close Folder
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closedir(dp);
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closedir(dp);
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} else {
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// Unable To Open Folder
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ERR("Error Opening Directory: %s: %s", folder.c_str(), strerror(errno));
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}
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}
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}
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// Bootstrap Mods
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// Bootstrap Mods
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@ -59,7 +81,7 @@ std::string bootstrap_mods(const std::string &binary_directory) {
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// ~/.minecraft-pi/mods
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// ~/.minecraft-pi/mods
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{
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{
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// Get Mods Folder
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// Get Mods Folder
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std::string mods_folder = std::string(getenv(_MCPI_HOME_ENV)) + get_home_subdirectory_for_game_data() + SUBDIRECTORY_FOR_MODS;
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const std::string mods_folder = std::string(getenv(_MCPI_HOME_ENV)) + get_home_subdirectory_for_game_data() + SUBDIRECTORY_FOR_MODS;
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// Load Mods From ./mods
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// Load Mods From ./mods
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load(preload, mods_folder);
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load(preload, mods_folder);
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}
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}
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@ -67,7 +89,7 @@ std::string bootstrap_mods(const std::string &binary_directory) {
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// Built-In Mods
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// Built-In Mods
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{
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{
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// Get Mods Folder
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// Get Mods Folder
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std::string mods_folder = binary_directory + SUBDIRECTORY_FOR_MODS;
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const std::string mods_folder = binary_directory + SUBDIRECTORY_FOR_MODS;
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// Load Mods From ./mods
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// Load Mods From ./mods
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load(preload, mods_folder);
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load(preload, mods_folder);
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}
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}
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@ -25,13 +25,13 @@ void copy_sdk(const std::string &binary_directory, const bool log_with_debug) {
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}
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}
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// Lock File
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// Lock File
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std::string lock_file_path = sdk_path + "/.lock";
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const std::string lock_file_path = sdk_path + "/.lock";
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int lock_file_fd = lock_file(lock_file_path.c_str());
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const int lock_file_fd = lock_file(lock_file_path.c_str());
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// Output Directory
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// Output Directory
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std::string output = sdk_path + "/" MCPI_SDK_DIR;
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const std::string output = sdk_path + "/" MCPI_SDK_DIR;
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// Source Directory
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// Source Directory
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std::string source = binary_directory + "/sdk/.";
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const std::string source = binary_directory + "/sdk/.";
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// Clean
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// Clean
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{
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{
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@ -22,3 +22,4 @@ ENV(MCPI_BLOCK_OUTLINE_WIDTH, "Custom Width For Block Outline (In Pixels)")
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ENV(MCPI_GUI_SCALE, "Custom GUI Scale")
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ENV(MCPI_GUI_SCALE, "Custom GUI Scale")
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// $HOME
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// $HOME
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ENV(_MCPI_HOME, "")
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ENV(_MCPI_HOME, "")
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ENV(MCPI_PROFILE_DIRECTORY, "Custom Profile Directory")
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@ -40,7 +40,7 @@ int lock_file(const char *file) {
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}
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}
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return fd;
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return fd;
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}
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}
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void unlock_file(const char *file, int fd) {
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void unlock_file(const char *file, const int fd) {
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if (flock(fd, LOCK_UN) == -1) {
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if (flock(fd, LOCK_UN) == -1) {
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ERR("Unable To Unlock File: %s: %s", file, strerror(errno));
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ERR("Unable To Unlock File: %s: %s", file, strerror(errno));
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}
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}
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@ -84,7 +84,10 @@ void reborn_check_display() {
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// Home Subdirectory
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// Home Subdirectory
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const char *get_home_subdirectory_for_game_data() {
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const char *get_home_subdirectory_for_game_data() {
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if (!reborn_is_server()) {
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if (getenv(MCPI_PROFILE_DIRECTORY_ENV) != NULL) {
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// No Subdirectory When Using Custom Profile Directory
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return "";
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} else if (!reborn_is_server()) {
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// Store Game Data In "~/.minecraft-pi" Instead Of "~/.minecraft" To Avoid Conflicts
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// Store Game Data In "~/.minecraft-pi" Instead Of "~/.minecraft" To Avoid Conflicts
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return "/.minecraft-pi";
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return "/.minecraft-pi";
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} else {
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} else {
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@ -781,6 +781,11 @@ static void DoorTile_neighborChanged_Tile_spawnResources_injection(DoorTile *sel
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self->spawnResources(level, x, y, z, data2, 1);
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self->spawnResources(level, x, y, z, data2, 1);
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}
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}
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// Fix Cobweb Lighting
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static Tile *Tile_initTiles_WebTile_setLightBlock_injection(Tile *self, __attribute__((unused)) int strength) {
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return self;
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}
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// Init
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// Init
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template <typename... Args>
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template <typename... Args>
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static void nop(__attribute__((unused)) Args... args) {
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static void nop(__attribute__((unused)) Args... args) {
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@ -1055,6 +1060,11 @@ void init_misc() {
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overwrite_call((void *) 0xbe110, (void *) DoorTile_neighborChanged_Tile_spawnResources_injection);
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overwrite_call((void *) 0xbe110, (void *) DoorTile_neighborChanged_Tile_spawnResources_injection);
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}
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}
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// Fix Cobweb Lighting
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if (feature_has("Fix Cobweb Lighting", server_enabled)) {
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overwrite_call((void *) 0xc444c, (void *) Tile_initTiles_WebTile_setLightBlock_injection);
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}
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// Init Logging
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// Init Logging
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_init_misc_logging();
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_init_misc_logging();
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_init_misc_api();
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_init_misc_api();
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@ -2,6 +2,7 @@
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#include <symbols/minecraft.h>
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#include <symbols/minecraft.h>
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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#include <mods/home/home.h>
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#include <mods/touch/touch.h>
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#include <mods/touch/touch.h>
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#include <mods/misc/misc.h>
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#include <mods/misc/misc.h>
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#include <mods/options/info.h>
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#include <mods/options/info.h>
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@ -45,11 +46,19 @@ static std::string profile_directory_suffix =
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std::string(get_home_subdirectory_for_game_data())
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std::string(get_home_subdirectory_for_game_data())
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;
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;
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static std::string get_profile_directory_url() {
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static std::string get_profile_directory_url() {
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std::string directory;
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if (getenv(MCPI_PROFILE_DIRECTORY_ENV) != nullptr) {
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// Using Custom Directory
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directory = home_get();
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} else {
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// Determine Proper Directory
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const char *home = getenv("HOME");
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const char *home = getenv("HOME");
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if (home == nullptr) {
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if (home == nullptr) {
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IMPOSSIBLE();
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IMPOSSIBLE();
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}
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}
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return std::string("file://") + home + profile_directory_suffix;
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directory = home + profile_directory_suffix;
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}
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return std::string("file://") + directory;
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}
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}
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// Info Data
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// Info Data
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@ -55,6 +55,7 @@ virtual-method Tile *setLightEmission(float light) = 0xf0;
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virtual-method Tile *setExplodeable(float explodeable) = 0xf4;
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virtual-method Tile *setExplodeable(float explodeable) = 0xf4;
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virtual-method Tile *setDestroyTime(float destroy_time) = 0xf8;
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virtual-method Tile *setDestroyTime(float destroy_time) = 0xf8;
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virtual-method void spawnResources(Level *level, int x, int y, int z, int data, float chance) = 0x80;
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virtual-method void spawnResources(Level *level, int x, int y, int z, int data, float chance) = 0x80;
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virtual-method Tile *setLightBlock(int strength) = 0xec;
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property int texture = 0x4;
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property int texture = 0x4;
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property int id = 0x8;
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property int id = 0x8;
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