minecraft-pi-reborn/mods/src/bucket/bucket.cpp

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#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/feature/feature.h>
#include <mods/init/init.h>
#include <mods/misc/misc.h>
// Items
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Item *bucket = NULL;
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// Description And Texture
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static std::string BucketItem_getDescriptionId(__attribute__((unused)) Item *item, ItemInstance *item_instance) {
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if (item_instance->auxiliary == Tile_water->id) {
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return "item.bucketWater";
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} else if (item_instance->auxiliary == Tile_lava->id) {
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return "item.bucketLava";
} else {
return "item.bucket";
}
}
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static int32_t BucketItem_getIcon(__attribute__((unused)) Item *item, int32_t auxiliary) {
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if (auxiliary == Tile_water->id) {
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return 75;
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} else if (auxiliary == Tile_lava->id) {
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return 76;
} else {
return 74;
}
}
// Use Bucket
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static int32_t BucketItem_useOn(__attribute__((unused)) Item *item, ItemInstance *item_instance, Player *player, Level *level, int32_t x, int32_t y, int32_t z, int32_t hit_side, __attribute__((unused)) float hit_x, __attribute__((unused)) float hit_y, __attribute__((unused)) float hit_z) {
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if (item_instance->count < 1) {
return 0;
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} else if (item_instance->auxiliary == 0) {
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// Empty Bucket
int32_t new_auxiliary = 0;
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int32_t tile = level->vtable->getTile(level, x, y, z);
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if (tile == Tile_calmWater->id) {
new_auxiliary = Tile_water->id;
} else if (tile == Tile_calmLava->id) {
new_auxiliary = Tile_lava->id;
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}
if (new_auxiliary != 0) {
// Valid
bool success = false;
if (item_instance->count == 1) {
item_instance->auxiliary = new_auxiliary;
success = true;
} else {
ItemInstance new_item;
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new_item.id = bucket->id;
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new_item.count = 1;
new_item.auxiliary = new_auxiliary;
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Inventory *inventory = player->inventory;
if (inventory->vtable->add(inventory, &new_item)) {
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// Added To Inventory
success = true;
item_instance->count -= 1;
}
}
if (success) {
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Level_setTileAndData(level, x, y, z, 0, 0);
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return 1;
} else {
return 0;
}
} else {
// Invalid
return 0;
}
} else {
// Place
switch (hit_side) {
case 0: {
y -= 1;
break;
}
case 1: {
y += 1;
break;
}
case 2: {
z -= 1;
break;
}
case 3: {
z += 1;
break;
}
case 4: {
x -= 1;
break;
}
case 5: {
x += 1;
break;
}
}
// Get Current Tile
bool valid = false;
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Material *material = level->vtable->getMaterial(level, x, y, z);
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if (material != NULL) {
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valid = !material->vtable->isSolid(material);
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}
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if (item_instance->auxiliary != Tile_water->id && item_instance->auxiliary != Tile_lava->id) {
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valid = false;
}
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if (valid) {
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Level_setTileAndData(level, x, y, z, item_instance->auxiliary, 0);
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item_instance->auxiliary = 0;
return 1;
} else {
return 0;
}
}
}
// Bucket VTable
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static Item_vtable *get_bucket_vtable() {
static Item_vtable *vtable = NULL;
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if (vtable == NULL) {
// Init
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vtable = dup_Item_vtable(Item_vtable_base);
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ALLOC_CHECK(vtable);
// Modify
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vtable->getDescriptionId = BucketItem_getDescriptionId;
vtable->getIcon = BucketItem_getIcon;
vtable->useOn = BucketItem_useOn;
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}
return vtable;
}
// Create Items
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static Item *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, std::string name) {
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// Construct
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Item *item = alloc_Item();
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ALLOC_CHECK(item);
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Item_constructor(item, id);
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// Set VTable
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item->vtable = get_bucket_vtable();
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// Setup
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item->vtable->setIcon(item, texture_x, texture_y);
item->vtable->setDescriptionId(item, &name);
item->is_stacked_by_data = 1;
item->category = 2;
item->max_damage = 0;
item->max_stack_size = 1;
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// Return
return item;
}
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static void Item_initItems_injection(__attribute__((unused)) void *null) {
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bucket = create_bucket(69, 10, 4, "bucket");
}
// Change Max Stack Size Based On Auxiliary
static int32_t ItemInstance_getMaxStackSize_injection(ItemInstance *item_instance) {
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if (item_instance->id == bucket->id && item_instance->auxiliary == 0) {
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// Custom Value
return 16;
} else {
// Call Original Method
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return ItemInstance_getMaxStackSize(item_instance);
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}
}
// Creative Inventory
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static void inventory_add_item(FillingContainer *inventory, Item *item, int32_t auxiliary) {
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ItemInstance *item_instance = new ItemInstance;
ALLOC_CHECK(item_instance);
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item_instance = ItemInstance_constructor_item_extra(item_instance, item, 1, auxiliary);
FillingContainer_addItem(inventory, item_instance);
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}
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static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) {
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inventory_add_item(filling_container, bucket, 0);
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inventory_add_item(filling_container, bucket, Tile_water->id);
inventory_add_item(filling_container, bucket, Tile_lava->id);
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}
// Make Liquids Selectable
static bool is_holding_bucket = false;
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static HitResult Mob_pick_Level_clip_injection(Level *level, unsigned char *param_1, unsigned char *param_2, __attribute__((unused)) bool clip_liquids, bool param_3) {
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// Call Original Method
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return Level_clip(level, param_1, param_2, is_holding_bucket, param_3);
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}
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static void handle_tick(Minecraft *minecraft) {
LocalPlayer *player = minecraft->player;
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if (player != NULL) {
// Get Selected Slot
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int32_t selected_slot = misc_get_real_selected_slot((Player *) player);
Inventory *inventory = player->inventory;
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// Get Item
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ItemInstance *inventory_item = inventory->vtable->getItem(inventory, selected_slot);
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// Check
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is_holding_bucket = inventory_item != NULL && inventory_item->id == bucket->id && inventory_item->auxiliary == 0;
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}
}
// Prevent Breaking Liquid
static bool is_calm_liquid(int32_t id) {
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if (id == Tile_calmWater->id) {
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return true;
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} else if (id == Tile_calmLava->id) {
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return true;
} else {
return false;
}
}
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static void Minecraft_handleMouseDown_injection(Minecraft *minecraft, int param_1, bool can_destroy) {
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// Check
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Level *level = minecraft->level;
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if (level != NULL) {
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int32_t x = minecraft->hit_result.x;
int32_t y = minecraft->hit_result.y;
int32_t z = minecraft->hit_result.z;
int32_t tile = level->vtable->getTile(level, x, y, z);
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if (is_calm_liquid(tile)) {
can_destroy = false;
}
}
// Call Original Method
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Minecraft_handleMouseDown(minecraft, param_1, can_destroy);
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}
// Custom Crafting Recipes
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static void Recipes_injection(Recipes *recipes) {
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// Add
Recipes_Type type1 = {
.item = 0,
.tile = 0,
.instance = {
.count = 3,
.id = 265,
.auxiliary = 0
},
.letter = '#'
};
ItemInstance result = {
.count = 1,
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.id = bucket->id,
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.auxiliary = 0
};
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std::string line1 = "# #";
std::string line2 = " # ";
std::vector<Recipes_Type> types = {type1};
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Recipes_addShapedRecipe_2(recipes, &result, &line1, &line2, &types);
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}
// Custom Furnace Fuel
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static int32_t FurnaceTileEntity_getBurnDuration_injection(ItemInstance *item_instance) {
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if (item_instance->count > 0 && item_instance->id == bucket->id && item_instance->auxiliary == Tile_lava->id) {
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return 20000;
} else {
// Call Original Method
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return FurnaceTileEntity_getBurnDuration(item_instance);
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}
}
static void FurnaceTileEntity_tick_ItemInstance_setNull_injection(ItemInstance *item_instance) {
// Replace Lava Bucket With Empty Bucket When It Burns Out
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if (item_instance->id == bucket->id) {
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item_instance->auxiliary = 0;
} else {
// Original Behavior
item_instance->count = 0;
item_instance->id = 0;
item_instance->auxiliary = 0;
}
}
// Init
void init_bucket() {
// Add Buckets
if (feature_has("Add Buckets", server_enabled)) {
// Add Items
misc_run_on_items_setup(Item_initItems_injection);
// Change Max Stack Size Based On Auxiliary
overwrite_calls((void *) ItemInstance_getMaxStackSize, (void *) ItemInstance_getMaxStackSize_injection);
// Creative Inventory
misc_run_on_creative_inventory_setup(Inventory_setupDefault_FillingContainer_addItem_call_injection);
// Make Liquids Selectable
overwrite_call((void *) 0x7f5b0, (void *) Mob_pick_Level_clip_injection);
misc_run_on_tick(handle_tick);
// Prevent Breaking Liquid
overwrite_calls((void *) Minecraft_handleMouseDown, (void *) Minecraft_handleMouseDown_injection);
// Custom Crafting Recipes
misc_run_on_recipes_setup(Recipes_injection);
// Custom Furnace Fuel
overwrite_calls((void *) FurnaceTileEntity_getBurnDuration, (void *) FurnaceTileEntity_getBurnDuration_injection);
overwrite_call((void *) 0xd351c, (void *) FurnaceTileEntity_tick_ItemInstance_setNull_injection);
}
}