minecraft-pi-reborn/mods/src/creative/creative.cpp

100 lines
4.3 KiB
C++

#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include "../init/init.h"
#include "../feature/feature.h"
#include "creative.h"
// Add Item To Inventory
static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) {
ItemInstance *item_instance = new ItemInstance;
ALLOC_CHECK(item_instance);
item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item);
(*FillingContainer_addItem)(inventory, item_instance);
}
// Expand Creative Inventory
static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, ItemInstance *item_instance) {
// Call Original
int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance);
// Add Items
inventory_add_item(filling_container, *Item_flintAndSteel, false);
inventory_add_item(filling_container, *Item_snowball, false);
inventory_add_item(filling_container, *Item_egg, false);
inventory_add_item(filling_container, *Item_shears, false);
// Dyes
for (int i = 0; i < 16; i++) {
if (i == 15) {
// Bonemeal Is Already In The Creative Inventory
continue;
}
ItemInstance *new_item_instance = new ItemInstance;
ALLOC_CHECK(new_item_instance);
new_item_instance = (*ItemInstance_constructor_item_extra)(new_item_instance, *Item_dye_powder, 1, i);
(*FillingContainer_addItem)(filling_container, new_item_instance);
}
inventory_add_item(filling_container, *Item_camera, false);
// Add Tiles
inventory_add_item(filling_container, *Tile_water, true);
inventory_add_item(filling_container, *Tile_lava, true);
inventory_add_item(filling_container, *Tile_calmWater, true);
inventory_add_item(filling_container, *Tile_calmLava, true);
inventory_add_item(filling_container, *Tile_glowingObsidian, true);
inventory_add_item(filling_container, *Tile_web, true);
inventory_add_item(filling_container, *Tile_topSnow, true);
inventory_add_item(filling_container, *Tile_ice, true);
inventory_add_item(filling_container, *Tile_invisible_bedrock, true);
inventory_add_item(filling_container, *Tile_bedrock, true);
inventory_add_item(filling_container, *Tile_info_updateGame1, true);
inventory_add_item(filling_container, *Tile_info_updateGame2, true);
return ret;
}
// Check Restriction Status
static int is_restricted = 1;
int creative_is_restricted() {
return is_restricted;
}
// Init
void init_creative() {
// Add Extra Items To Creative Inventory (Only Replace Specific Function Call)
if (feature_has("Expand Creative Inventory", 0)) {
overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection);
}
// Remove Creative Restrictions (Opening Chests, Crafting, Etc)
if (feature_has("Remove Creative Mode Restrictions", 0)) {
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
// Remove Restrictions
patch((void *) 0x43ee8, nop_patch);
patch((void *) 0x43f3c, nop_patch);
patch((void *) 0x43f8c, nop_patch);
patch((void *) 0x43fd8, nop_patch);
// Fix UI
patch((void *) 0x341c0, nop_patch);
patch((void *) 0x3adb4, nop_patch);
patch((void *) 0x3b374, nop_patch);
// Fix Inventory
patch((void *) 0x8d080, nop_patch);
patch((void *) 0x8d090, nop_patch);
patch((void *) 0x91d48, nop_patch);
patch((void *) 0x92098, nop_patch);
unsigned char FillingContainer_removeResource_creative_check_patch[4] = {0x03, 0x00, 0x53, 0xe1}; // "cmp r3, r3"
patch((void *) 0x923c0, FillingContainer_removeResource_creative_check_patch);
patch((void *) 0x92828, nop_patch);
// Display Slot Count
patch((void *) 0x1e3f4, nop_patch);
unsigned char slot_count_patch[4] = {0x18, 0x00, 0x00, 0xea}; // "b 0x27110"
patch((void *) 0x270a8, slot_count_patch);
patch((void *) 0x33954, nop_patch);
// Maximize Creative Inventory Stack Size
unsigned char maximize_stack_patch[4] = {0xff, 0xc0, 0xa0, 0xe3}; // "mov r12, 0xff"
patch((void *) 0x8e104, maximize_stack_patch);
// Disable Other Restrictions
is_restricted = 0;
}
}