#include #include #include "../init/init.h" #include "../feature/feature.h" #include "creative.h" // Add Item To Inventory static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) { ItemInstance *item_instance = new ItemInstance; ALLOC_CHECK(item_instance); item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item); (*FillingContainer_addItem)(inventory, item_instance); } // Expand Creative Inventory static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, ItemInstance *item_instance) { // Call Original int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance); // Add Items inventory_add_item(filling_container, *Item_flintAndSteel, false); inventory_add_item(filling_container, *Item_snowball, false); inventory_add_item(filling_container, *Item_egg, false); inventory_add_item(filling_container, *Item_shears, false); // Dyes for (int i = 0; i < 16; i++) { if (i == 15) { // Bonemeal Is Already In The Creative Inventory continue; } ItemInstance *new_item_instance = new ItemInstance; ALLOC_CHECK(new_item_instance); new_item_instance = (*ItemInstance_constructor_item_extra)(new_item_instance, *Item_dye_powder, 1, i); (*FillingContainer_addItem)(filling_container, new_item_instance); } inventory_add_item(filling_container, *Item_camera, false); // Add Tiles inventory_add_item(filling_container, *Tile_water, true); inventory_add_item(filling_container, *Tile_lava, true); inventory_add_item(filling_container, *Tile_calmWater, true); inventory_add_item(filling_container, *Tile_calmLava, true); inventory_add_item(filling_container, *Tile_glowingObsidian, true); inventory_add_item(filling_container, *Tile_web, true); inventory_add_item(filling_container, *Tile_topSnow, true); inventory_add_item(filling_container, *Tile_ice, true); inventory_add_item(filling_container, *Tile_invisible_bedrock, true); inventory_add_item(filling_container, *Tile_bedrock, true); inventory_add_item(filling_container, *Tile_info_updateGame1, true); inventory_add_item(filling_container, *Tile_info_updateGame2, true); return ret; } // Check Restriction Status static int is_restricted = 1; int creative_is_restricted() { return is_restricted; } // Init void init_creative() { // Add Extra Items To Creative Inventory (Only Replace Specific Function Call) if (feature_has("Expand Creative Inventory", 0)) { overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection); } // Remove Creative Restrictions (Opening Chests, Crafting, Etc) if (feature_has("Remove Creative Mode Restrictions", 0)) { unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" // Remove Restrictions patch((void *) 0x43ee8, nop_patch); patch((void *) 0x43f3c, nop_patch); patch((void *) 0x43f8c, nop_patch); patch((void *) 0x43fd8, nop_patch); // Fix UI patch((void *) 0x341c0, nop_patch); patch((void *) 0x3adb4, nop_patch); patch((void *) 0x3b374, nop_patch); // Fix Inventory patch((void *) 0x8d080, nop_patch); patch((void *) 0x8d090, nop_patch); patch((void *) 0x91d48, nop_patch); patch((void *) 0x92098, nop_patch); unsigned char FillingContainer_removeResource_creative_check_patch[4] = {0x03, 0x00, 0x53, 0xe1}; // "cmp r3, r3" patch((void *) 0x923c0, FillingContainer_removeResource_creative_check_patch); patch((void *) 0x92828, nop_patch); // Display Slot Count patch((void *) 0x1e3f4, nop_patch); unsigned char slot_count_patch[4] = {0x18, 0x00, 0x00, 0xea}; // "b 0x27110" patch((void *) 0x270a8, slot_count_patch); patch((void *) 0x33954, nop_patch); // Maximize Creative Inventory Stack Size unsigned char maximize_stack_patch[4] = {0xff, 0xc0, 0xa0, 0xe3}; // "mov r12, 0xff" patch((void *) 0x8e104, maximize_stack_patch); // Disable Other Restrictions is_restricted = 0; } }