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Add Front-Facing View

pull/40/head
TheBrokenRail 1 month ago
parent
commit
4ed11b67e7
  1. 42
      mods/src/input/toggle.c
  2. 5
      symbols/include/symbols/minecraft.h

42
mods/src/input/toggle.c

@ -29,9 +29,44 @@ static void _handle_toggle_options(unsigned char *minecraft) {
hide_gui_toggle = 0;
if (third_person_toggle % 2 != 0) {
// Toggle Third Person
*(options + Options_third_person_property_offset) = *(options + Options_third_person_property_offset) ^ 1;
*(options + Options_third_person_property_offset) = (*(options + Options_third_person_property_offset) + 1) % 3;
}
third_person_toggle = 0;
// Fix Broken Value From Third-Person OptionsButton Toggle
// (Because Front-Facing Code Repurposes A Boolean As A Ternary)
if (*(options + Options_third_person_property_offset) == 3) {
*(options + Options_third_person_property_offset) = 0;
}
}
}
// Font-Facing View
static void GameRenderer_setupCamera_injection(unsigned char *game_renderer, float param_1, int param_2) {
// Get Objects
unsigned char *minecraft = *(unsigned char **) (game_renderer + GameRenderer_minecraft_property_offset);
unsigned char *player = *(unsigned char **) (minecraft + Minecraft_player_property_offset);
// Check If In Third-Person
unsigned char *options = minecraft + Minecraft_options_property_offset;
int is_font_facing = (*(options + Options_third_person_property_offset) == 2);
// Invert Rotation
if (is_font_facing && player != NULL) {
*(float *) (player + Entity_yaw_property_offset) = 180.f + (*(float *) (player + Entity_yaw_property_offset));
*(float *) (player + Entity_old_yaw_property_offset) = 180.f + (*(float *) (player + Entity_old_yaw_property_offset));
*(float *) (player + Entity_pitch_property_offset) = -(*(float *) (player + Entity_pitch_property_offset));
*(float *) (player + Entity_old_pitch_property_offset) = -(*(float *) (player + Entity_old_pitch_property_offset));
}
// Call Original Method
(*GameRenderer_setupCamera)(game_renderer, param_1, param_2);
// Revert
if (is_font_facing && player != NULL) {
*(float *) (player + Entity_yaw_property_offset) = -180.f + (*(float *) (player + Entity_yaw_property_offset));
*(float *) (player + Entity_old_yaw_property_offset) = -180.f + (*(float *) (player + Entity_old_yaw_property_offset));
*(float *) (player + Entity_pitch_property_offset) = -(*(float *) (player + Entity_pitch_property_offset));
*(float *) (player + Entity_old_pitch_property_offset) = -(*(float *) (player + Entity_old_pitch_property_offset));
}
}
@ -39,4 +74,9 @@ static void _handle_toggle_options(unsigned char *minecraft) {
void _init_toggle() {
enable_toggles = feature_has("Bind Common Toggleable Options To Function Keys", server_disabled);
input_run_on_tick(_handle_toggle_options);
// Font-Facing View
if (enable_toggles) {
overwrite_calls((void *) GameRenderer_setupCamera, (void *) GameRenderer_setupCamera_injection);
}
}

5
symbols/include/symbols/minecraft.h

@ -202,6 +202,9 @@ static uint32_t Minecraft_perf_renderer_property_offset = 0xcbc; // PerfRenderer
typedef void (*GameRenderer_render_t)(unsigned char *game_renderer, float param_1);
static GameRenderer_render_t GameRenderer_render = (GameRenderer_render_t) 0x4a338;
typedef void (*GameRenderer_setupCamera_t)(unsigned char *game_renderer, float param_1, int param_2);
static GameRenderer_setupCamera_t GameRenderer_setupCamera = (GameRenderer_setupCamera_t) 0x489f8;
static uint32_t GameRenderer_minecraft_property_offset = 0x4; // Minecraft *
// Mouse
@ -326,10 +329,12 @@ static uint32_t Entity_x_property_offset = 0x4; // float
static uint32_t Entity_y_property_offset = 0x8; // float
static uint32_t Entity_z_property_offset = 0xc; // float
static uint32_t Entity_yaw_property_offset = 0x40; // float
static uint32_t Entity_pitch_property_offset = 0x44; // float
static uint32_t Entity_old_x_property_offset = 0x28; // float
static uint32_t Entity_old_y_property_offset = 0x2c; // float
static uint32_t Entity_old_z_property_offset = 0x30; // float
static uint32_t Entity_old_yaw_property_offset = 0x48; // float
static uint32_t Entity_old_pitch_property_offset = 0x4c; // float
// Mob

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