A simple survival mod for Minecraft encouraging a nomadic lifestyle.
This repository has been archived on 2023-11-26. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
TheBrokenRail d63ba796c3
All checks were successful
Twine/pipeline/head This commit looks good
Cleanup Code
2020-06-16 23:02:01 -04:00
gradle/wrapper Initial Commit 2020-06-13 23:04:21 -04:00
src/main Cleanup Code 2020-06-16 23:02:01 -04:00
.gitignore Initial Commit 2020-06-13 23:04:21 -04:00
build.gradle Add CurseForge Build Script 2020-06-15 17:14:07 -04:00
CHANGELOG.md Add CurseForge Build Script 2020-06-15 17:14:07 -04:00
gradle.properties 1.16 Pre-Release 7 2020-06-16 20:41:53 -04:00
gradlew Initial Commit 2020-06-13 23:04:21 -04:00
gradlew.bat Initial Commit 2020-06-13 23:04:21 -04:00
Jenkinsfile Initial Commit 2020-06-13 23:04:21 -04:00
LICENSE Initial Commit 2020-06-13 23:04:21 -04:00
README.md Barrel Boats 2020-06-16 18:33:45 -04:00
settings.gradle Initial Commit 2020-06-13 23:04:21 -04:00

Twine

A simple survival mod for Minecraft encouraging a nomadic lifestyle.

Created For ModFest 1.16

Backpacks

A backpack can only hold one type of item or only hold unstackable items.

Small Backpack Recipe

StickLeatherStick
LeatherIron IngotLeather
StickLeatherStick

Large Backpack Recipe

Combine a Small Backpack with a Gold Ingot in the Smithing Table.

Dye Backpack Recipe

Combine a Backpack with a dye in the Crafting Table.

Glowing Obsidian

Glowing Obsidian heals monsters and hurts everything else. It naturally generates in small patches underground.

Recipe

Redstone
RedstoneObsidianRedstone
Redstone

Chest Boats

Right-Click a Boat with a Chest to place it in the Boat, you can also use an Ender Chest, Trapped Chest, Barrel, or Shulker Box. Shift-Right-Click the Boat to open the Chest. You can also open the Chest inside the Boat by opening your inventory.

Difficulty Stages

Each player has a "personal" stage of an area, the highest online player's difficulty stage in an area will be the "effective" difficulty stage of that area.

Stage 1

  • Normal Gameplay

Stage 2

  • Hostile Mobs Attack Passive Mobs

Stage 3

  • Mobs Are Guaranteed To Have At Least One Piece Of Armor

Stage 4

  • Villages Kick You Out (Using Iron Golems)
  • Creepers Target Artificial Blocks

Stage 5

  • Neutral Mobs Are Always Hostile

Stage 6

  • Mobs No Longer Burn In Sunlight

Technical Details

Each player has a 6-element long list in their data. Each element in the list has a chunk position and time value. Every tick the player will first, find the stage element its current position is in, and increase the time value of that stage element. If the time value when increased is over 24,000 ticks the next stage element will have its chunk set to the players current position, have its time value reset, the old stage element will have the next stage element's old chunk, and have its time value reset. To determine if a player is in a stage element, it checks if the player is within 16 chunks of the stage element's chunk, it starts searching at the last element, ending at the first. The "effective" stage element of a chunk can be found by searching every online player for their stage element for the chunk and then picking the highest value.

End Rods

Most hostile mobs are afraid of End Rods.

Changelog

View Changelog

Credits

Thanks to sirikaros for the backpack textures!