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Twine/src/main/java/com/thebrokenrail/twine/util/boat/BoatChestModes.java

46 lines
3.1 KiB
Java

package com.thebrokenrail.twine.util.boat;
import com.google.common.collect.Lists;
import com.thebrokenrail.twine.Twine;
import net.minecraft.block.Blocks;
import net.minecraft.block.EnderChestBlock;
import net.minecraft.block.ShulkerBoxBlock;
import net.minecraft.block.entity.BarrelBlockEntity;
import net.minecraft.block.entity.ChestBlockEntity;
import net.minecraft.block.entity.ShulkerBoxBlockEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.GenericContainerScreenHandler;
import net.minecraft.screen.ShulkerBoxScreenHandler;
import net.minecraft.sound.SoundEvents;
import net.minecraft.text.Text;
import net.minecraft.util.DyeColor;
import java.util.List;
import java.util.function.Function;
public class BoatChestModes {
public static final BoatChestMode NONE = new BoatChestMode(Blocks.AIR, null, null, null, null, null);
static void register() {
new BoatChestMode(Blocks.ENDER_CHEST, (i, playerInventory, playerEntity, boat, inventoryWrapper) -> GenericContainerScreenHandler.createGeneric9x3(i, playerInventory, inventoryWrapper.apply(playerEntity.getEnderChestInventory())), stack -> EnderChestBlock.CONTAINER_NAME, player -> Twine.ENDER_CHEST_BOAT_CRITERION.trigger(player), SoundEvents.BLOCK_ENDER_CHEST_OPEN, SoundEvents.BLOCK_ENDER_CHEST_CLOSE);
BoatChestMode.BoatScreenHandlerFactory chestScreenHandler = (i, playerInventory, playerEntity, boat, inventoryWrapper) -> GenericContainerScreenHandler.createGeneric9x3(i, playerInventory, boat.getChestInventory());
ChestBlockEntity chest = new ChestBlockEntity();
Function<ItemStack, Text> chestScreenHandlerName = stack -> stack.hasCustomName() ? stack.getName() : chest.getName();
new BoatChestMode(Blocks.CHEST, true, false, 27, chestScreenHandler, chestScreenHandlerName, player -> Twine.CHEST_BOAT_CRITERION.trigger(player), SoundEvents.BLOCK_CHEST_OPEN, SoundEvents.BLOCK_CHEST_CLOSE);
new BoatChestMode(Blocks.TRAPPED_CHEST, true, false, 27, chestScreenHandler, chestScreenHandlerName, player -> Twine.CHEST_BOAT_CRITERION.trigger(player), SoundEvents.BLOCK_CHEST_OPEN, SoundEvents.BLOCK_CHEST_CLOSE);
BarrelBlockEntity barrel = new BarrelBlockEntity();
Function<ItemStack, Text> barrelScreenHandlerName = stack -> stack.hasCustomName() ? stack.getName() : barrel.getName();
new BoatChestMode(Blocks.BARREL, true, false, 27, chestScreenHandler, barrelScreenHandlerName, player -> Twine.BARREL_BOAT_CRITERION.trigger(player), SoundEvents.BLOCK_BARREL_OPEN, SoundEvents.BLOCK_BARREL_CLOSE);
ShulkerBoxBlockEntity shulker = new ShulkerBoxBlockEntity();
List<DyeColor> colors = Lists.asList(null, DyeColor.values());
for (DyeColor value : colors) {
new BoatChestMode(ShulkerBoxBlock.get(value), true, true, 27, (i, playerInventory, playerEntity, boat, inventoryWrapper) -> new ShulkerBoxScreenHandler(i, playerInventory, boat.getChestInventory()), stack -> stack.hasCustomName() ? stack.getName() : shulker.getName(), player -> Twine.SHULKER_BOX_BOAT_CRITERION.trigger(player), SoundEvents.BLOCK_SHULKER_BOX_OPEN, SoundEvents.BLOCK_SHULKER_BOX_CLOSE);
}
}
}