package com.thebrokenrail.twine.util; import net.minecraft.entity.Entity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.Inventory; import net.minecraft.sound.SoundCategory; import net.minecraft.sound.SoundEvent; import net.minecraft.util.math.Vec3d; public interface BoatUtil { BoatChestMode getChestMode(); Inventory getChestInventory(); void openInventory(PlayerEntity player); static boolean canReachEntity(PlayerEntity player, Entity entity) { return player.squaredDistanceTo(entity.getPos().getX(), entity.getPos().getY(), entity.getPos().getZ()) <= 64d; } static void playSound(Entity vehicle, SoundEvent sound) { Vec3d pos = vehicle.getPos(); vehicle.getEntityWorld().playSound(null, pos.getX(), pos.getY(), pos.getZ(), sound, SoundCategory.BLOCKS, 0.5F, vehicle.getEntityWorld().random.nextFloat() * 0.1F + 0.9F); } }