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# Changelog
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**1.0.3**
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* Fix Bug With ``initEquipment`` Redirect
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**1.0.2**
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* Improve Versioning
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@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
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fabric_loader_version = 0.8.8+build.202
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# Mod Properties
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mod_version = 1.0.2
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mod_version = 1.0.3
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maven_group = com.thebrokenrail
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# Dependencies
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@ -65,10 +65,11 @@ public class MixinMobEntity {
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@Inject(at = @At("HEAD"), method = "isInDaylight", cancellable = true)
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public void isInDaylight(CallbackInfoReturnable<Boolean> info) {
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if (!((MobEntity) (Object) this).getEntityWorld().isClient()) {
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StageDataComponent component = StageDataComponent.getFromWorld((ServerWorld) ((MobEntity) (Object) this).getEntityWorld());
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World world = ((MobEntity) (Object) this).getEntityWorld();
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if (!world.isClient()) {
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StageDataComponent component = StageDataComponent.getFromWorld((ServerWorld) world);
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BlockPos blockPos = ((MobEntity) (Object) this).getBlockPos();
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int stage = component.findEffectiveStageOfChunk((ServerWorld) ((MobEntity) (Object) this).getEntityWorld(), blockPos);
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int stage = component.findEffectiveStageOfChunk((ServerWorld) world, blockPos);
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if (stage >= StageUtil.MOBS_NO_LONGER_BURN_IN_SUNLIGHT) {
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info.setReturnValue(false);
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}
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@ -77,13 +78,15 @@ public class MixinMobEntity {
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@Redirect(at = @At(value = "INVOKE", target = "Ljava/util/Random;nextFloat()F", ordinal = 0), method = "initEquipment", allow = 1)
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public float initEquipment(Random random) {
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StageDataComponent component = StageDataComponent.getFromWorld((ServerWorld) ((MobEntity) (Object) this).getEntityWorld());
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BlockPos blockPos = ((MobEntity) (Object) this).getBlockPos();
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int stage = component.findEffectiveStageOfChunk((ServerWorld) ((MobEntity) (Object) this).getEntityWorld(), blockPos);
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if (stage >= StageUtil.MOBS_GUARANTEED_ARMOR) {
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return -1f;
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} else {
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return random.nextFloat();
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World world = ((MobEntity) (Object) this).getEntityWorld();
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if (!world.isClient()) {
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StageDataComponent component = StageDataComponent.getFromWorld((ServerWorld) ((MobEntity) (Object) this).getEntityWorld());
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BlockPos blockPos = ((MobEntity) (Object) this).getBlockPos();
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int stage = component.findEffectiveStageOfChunk((ServerWorld) ((MobEntity) (Object) this).getEntityWorld(), blockPos);
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if (stage >= StageUtil.MOBS_GUARANTEED_ARMOR) {
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return -1f;
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}
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}
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return random.nextFloat();
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}
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}
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