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SorceryCraft/src/main/java/com/thebrokenrail/sorcerycraft/spell/util/RandomSpellLootTableFunctio...

64 lines
2.4 KiB
Java

package com.thebrokenrail.sorcerycraft.spell.util;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import com.thebrokenrail.sorcerycraft.SorceryCraft;
import com.thebrokenrail.sorcerycraft.spell.api.Spell;
import com.thebrokenrail.sorcerycraft.spell.api.registry.SpellRegistry;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.condition.LootCondition;
import net.minecraft.loot.context.LootContext;
import net.minecraft.loot.function.ConditionalLootFunction;
import net.minecraft.loot.function.LootFunction;
import net.minecraft.loot.function.LootFunctionType;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import java.util.Map;
public class RandomSpellLootTableFunction extends ConditionalLootFunction {
private RandomSpellLootTableFunction(LootCondition[] conditions) {
super(conditions);
}
public ItemStack process(ItemStack stack, LootContext context) {
double chance = 1.0d;
while (!(context.getRandom().nextDouble() > chance)) {
Spell[] spells = SpellRegistry.getSpells();
int index = context.getRandom().nextInt(spells.length);
Map<Identifier, Integer> spell = SpellHelper.getSpells(stack);
spell.put(spells[index].getID(), spells[index].getLevel());
SpellHelper.setSpells(stack, spell);
chance = chance * 0.25d;
}
return stack;
}
@Override
public LootFunctionType getType() {
return Registry.LOOT_FUNCTION_TYPE.get(new Identifier(SorceryCraft.NAMESPACE, "random_spell"));
}
public static class Factory extends ConditionalLootFunction.Serializer<RandomSpellLootTableFunction> {
public Factory() {
super();
}
@Override
public RandomSpellLootTableFunction fromJson(JsonObject json, JsonDeserializationContext context, LootCondition[] conditions) {
return (RandomSpellLootTableFunction) new com.thebrokenrail.sorcerycraft.spell.util.RandomSpellLootTableFunction.Builder().build();
}
}
public static class Builder extends ConditionalLootFunction.Builder<RandomSpellLootTableFunction.Builder> {
@Override
protected RandomSpellLootTableFunction.Builder getThisBuilder() {
return this;
}
public LootFunction build() {
return new RandomSpellLootTableFunction(getConditions());
}
}
}