Rename SpellRegistry.registerSpell to SpellRegistry.register
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@ -1,5 +1,8 @@
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### Changelog
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**1.0.13**
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* Rename ```SpellRegistry.registerSpell``` to ```SpellRegistry.register```
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**1.0.12**
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* Update Mappings
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* Add API Docs
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@ -134,10 +134,7 @@ This removes the specified spell from the item in the player's main hand.
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4. Register the Spell in your ModInitializer
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```java
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public class ExampleMod implements ModInitializer {
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@Override
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public void onInitialize() {
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SpellRegistry.registerSpell(new Identifier("modid", "example_spell"), ExampleSpell.class);
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}
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public static final Identifier EXAMPLE_SPELL = SpellRegistry.register(new Identifier("modid", "example_spell"), ExampleSpell.class);
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}
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```
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5. Add Spell Translation
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@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
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loader_version = 0.7.8+build.186
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# Mod Properties
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mod_version = 1.0.12
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mod_version = 1.0.13
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maven_group = com.thebrokenrail
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archives_base_name = sorcerycraft
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@ -52,7 +52,7 @@ public class SpellRegistry {
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return out.toArray(new Spell[0]);
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}
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public static Identifier registerSpell(Identifier id, Class<?> spell) {
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public static Identifier register(Identifier id, Class<?> spell) {
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spells.put(id, spell);
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return id;
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}
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@ -25,14 +25,14 @@ public class Spells {
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public static final Identifier COOLING_SPELL;
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static {
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HEAL_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "heal_spell"), HealSpell.class);
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DAMAGE_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "damage_spell"), DamageSpell.class);
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DISSOLVE_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "dissolve_spell"), DissolveSpell.class);
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STEADFAST_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "steadfast_spell"), SteadfastSpell.class);
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FLAME_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "flame_spell"), FlameSpell.class);
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LEVITATE_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "levitate_spell"), LevitateSpell.class);
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TELEPORT_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "teleport_spell"), TeleportSpell.class);
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INWARD_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "inward_spell"), InwardSpell.class);
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COOLING_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "cooling_spell"), CoolingSpell.class);
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HEAL_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "heal_spell"), HealSpell.class);
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DAMAGE_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "damage_spell"), DamageSpell.class);
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DISSOLVE_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "dissolve_spell"), DissolveSpell.class);
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STEADFAST_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "steadfast_spell"), SteadfastSpell.class);
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FLAME_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "flame_spell"), FlameSpell.class);
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LEVITATE_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "levitate_spell"), LevitateSpell.class);
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TELEPORT_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "teleport_spell"), TeleportSpell.class);
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INWARD_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "inward_spell"), InwardSpell.class);
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COOLING_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "cooling_spell"), CoolingSpell.class);
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}
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}
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