1.0.13
All checks were successful
SorceryCraft/pipeline/head This commit looks good

Rename SpellRegistry.registerSpell to SpellRegistry.register
This commit is contained in:
TheBrokenRail 2020-03-08 11:41:16 -04:00
parent 963900a65d
commit 8cf31594e0
5 changed files with 15 additions and 15 deletions

View File

@ -1,5 +1,8 @@
### Changelog
**1.0.13**
* Rename ```SpellRegistry.registerSpell``` to ```SpellRegistry.register```
**1.0.12**
* Update Mappings
* Add API Docs

View File

@ -134,10 +134,7 @@ This removes the specified spell from the item in the player's main hand.
4. Register the Spell in your ModInitializer
```java
public class ExampleMod implements ModInitializer {
@Override
public void onInitialize() {
SpellRegistry.registerSpell(new Identifier("modid", "example_spell"), ExampleSpell.class);
}
public static final Identifier EXAMPLE_SPELL = SpellRegistry.register(new Identifier("modid", "example_spell"), ExampleSpell.class);
}
```
5. Add Spell Translation

View File

@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
loader_version = 0.7.8+build.186
# Mod Properties
mod_version = 1.0.12
mod_version = 1.0.13
maven_group = com.thebrokenrail
archives_base_name = sorcerycraft

View File

@ -52,7 +52,7 @@ public class SpellRegistry {
return out.toArray(new Spell[0]);
}
public static Identifier registerSpell(Identifier id, Class<?> spell) {
public static Identifier register(Identifier id, Class<?> spell) {
spells.put(id, spell);
return id;
}

View File

@ -25,14 +25,14 @@ public class Spells {
public static final Identifier COOLING_SPELL;
static {
HEAL_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "heal_spell"), HealSpell.class);
DAMAGE_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "damage_spell"), DamageSpell.class);
DISSOLVE_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "dissolve_spell"), DissolveSpell.class);
STEADFAST_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "steadfast_spell"), SteadfastSpell.class);
FLAME_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "flame_spell"), FlameSpell.class);
LEVITATE_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "levitate_spell"), LevitateSpell.class);
TELEPORT_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "teleport_spell"), TeleportSpell.class);
INWARD_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "inward_spell"), InwardSpell.class);
COOLING_SPELL = SpellRegistry.registerSpell(new Identifier(SorceryCraft.NAMESPACE, "cooling_spell"), CoolingSpell.class);
HEAL_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "heal_spell"), HealSpell.class);
DAMAGE_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "damage_spell"), DamageSpell.class);
DISSOLVE_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "dissolve_spell"), DissolveSpell.class);
STEADFAST_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "steadfast_spell"), SteadfastSpell.class);
FLAME_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "flame_spell"), FlameSpell.class);
LEVITATE_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "levitate_spell"), LevitateSpell.class);
TELEPORT_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "teleport_spell"), TeleportSpell.class);
INWARD_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "inward_spell"), InwardSpell.class);
COOLING_SPELL = SpellRegistry.register(new Identifier(SorceryCraft.NAMESPACE, "cooling_spell"), CoolingSpell.class);
}
}