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ScriptCraft/examples/typescript/src/main/ts/src/modid/index.ts

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1.2 KiB
TypeScript

import { BlockSettings, Identifier, Registry, BlockState, ActionResult, World, Pos, Hand, PlayerEntity, BlockItem, ItemSettings, Direction, BuiltinRegistry } from 'minecraft';
console.log('hello');
const ironBlock = BuiltinRegistry.BLOCK.get(new Identifier('minecraft:iron_block'));
class MyBlock extends CustomBlockWithEntity {
constructor() {
super(new BlockSettings(ironBlock.getMaterial(), ironBlock.getMaterialColor()));
}
onUse(world: World, blockState: BlockState, blockPos: Pos, side: Direction, player: PlayerEntity, hand: Hand): ActionResult {
const entity = world.getCustomBlockEntity(blockPos);
if (entity instanceof MyBlockEntity) {
console.log('Ticks: ' + entity.ticks);
}
world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone')));
return ActionResult.SUCCESS;
}
createBlockEntity(): CustomBlockEntity {
return new MyBlockEntity();
}
}
Registry.register(Registry.BLOCK, new Identifier('modid', 'my_block'), new MyBlock());
Registry.register(Registry.ITEM, new Identifier('modid', 'my_block'), new BlockItem(new Identifier('modid', 'my_block'), new ItemSettings()));