158 lines
4.1 KiB
TypeScript
158 lines
4.1 KiB
TypeScript
import { World } from './world';
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import { PlayerEntity } from './entity';
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import { useBridge, addBridge, Identifier, Hand, Pos, ActionResult, Direction, SingleRegistry } from './core';
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/**
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* Settings for {@link CustomBlock}
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*/
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export class BlockSettings {
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readonly #material: string;
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readonly #materialColor: string;
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#resistance: number;
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#hardness: number;
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/**
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* Create Block Settings
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* @param material Material
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* @param materialColor Material Color
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*/
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constructor(material: string);
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constructor(material: string, materialColor: string);
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constructor(material: string, materialColor?: string) {
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this.#material = material;
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this.#materialColor = materialColor;
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this.#resistance = 0;
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this.#hardness = 0;
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}
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/**
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* Set Block Strength
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* @param hardness Hardness Value
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* @param resistance Blast Resistance Value
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*/
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setStrength(hardness: number, resistance: number): BlockSettings {
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this.#hardness = hardness;
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this.#resistance = resistance;
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return this;
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}
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/**
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* Set Hardness
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* @param hardness Hardness Value
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*/
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setHardness(hardness: number): BlockSettings {
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this.#hardness = hardness;
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return this;
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}
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/**
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* Set Blast Resistance
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* @param resistance Blast Resistance Value
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*/
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setResistance(resistance: number): BlockSettings {
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this.#resistance = resistance;
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return this;
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}
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/**
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* @internal
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*/
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createJavaObject(): JavaObject {
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return useBridge('BlockSettings.create', this.#material, this.#materialColor, this.#hardness, this.#resistance) as JavaObject;
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}
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}
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/**
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* Custom Block
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*/
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export abstract class CustomBlock {
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/**
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* @internal
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*/
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settings: BlockSettings;
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constructor(settings: BlockSettings) {
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this.settings = settings;
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}
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/**
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* Called When The Block Is Used
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* @param world World
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* @param blockState Block State
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* @param pos Block Position
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* @param side Side Of The Block Used
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* @param player Player
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* @param hand Hand
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* @returns Action Result
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*/
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abstract onUse(world: World, blockState: BlockState, pos: Pos, side: Direction, player: PlayerEntity, hand: Hand): ActionResult;
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}
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/**
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* Block State
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*/
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export class BlockState {
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/**
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* @internal
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*/
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javaObject: JavaObject;
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constructor(javaObject: JavaObject) {
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this.javaObject = javaObject;
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}
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/**
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* Get Default Block State for Block
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* @param block Block ID
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* @returns Default Block State
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*/
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static getDefaultState(block: Identifier): BlockState {
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const obj = useBridge('BlockState.getDefaultState', block.toString()) as JavaObject;
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if (obj) {
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return new BlockState(obj);
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} else {
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return null;
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}
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}
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/**
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* Get Block ID
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* @returns Block ID
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*/
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getBlock(): Identifier {
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const obj = useBridge('BlockState.getBlock', this.javaObject) as string;
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if (obj) {
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return new Identifier(obj);
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} else {
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return null;
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}
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}
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}
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/**
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* @internal
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*/
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export class BlockRegistry implements SingleRegistry<CustomBlock> {
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static INSTANCE = new BlockRegistry();
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#blocks: Map<string, CustomBlock>;
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private constructor() {
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this.#blocks = new Map<string, CustomBlock>();
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}
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register(id: Identifier, obj: CustomBlock) {
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this.#blocks.set(id.toString(), obj);
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useBridge('Registry.registerBlock', id.toString(), obj.settings.createJavaObject());
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}
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get(id: Identifier): CustomBlock {
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return this.#blocks.get(id.toString());
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}
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}
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addBridge('CustomBlock.onUse', (id: string, world: JavaObject, state: JavaObject, x: number, y: number, z: number, side: keyof typeof Direction, player: JavaObject, hand: keyof typeof Hand): string => {
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return BlockRegistry.INSTANCE.get(new Identifier(id)).onUse(new World(world), new BlockState(state), new Pos(x, y, z), Direction[side], new PlayerEntity(player), Hand[hand]);
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}); |