import { BlockSettings, Identifier, Registry, BlockState, ActionResult, BlockItem, ItemSettings, BuiltinRegistry } from 'minecraft'; console.log('hello'); const ironBlock = BuiltinRegistry.BLOCK.get(new Identifier('minecraft:iron_block')); class MyBlock extends CustomBlockWithEntity { constructor() { super(new BlockSettings(ironBlock.getMaterial(), ironBlock.getMaterialColor())); } onUse(world, blockState, blockPos, side, player, hand) { const entity = world.getCustomBlockEntity(blockPos); if (entity instanceof MyBlockEntity) { console.log('Ticks: ' + entity.ticks); } world.setBlockState(blockPos.offset(side), BlockState.getDefaultState(new Identifier('minecraft:stone'))); return ActionResult.SUCCESS; } createBlockEntity() { return new MyBlockEntity(); } } Registry.register(Registry.BLOCK, new Identifier('modid', 'my_block'), new MyBlock()); Registry.register(Registry.ITEM, new Identifier('modid', 'my_block'), new BlockItem(new Identifier('modid', 'my_block'), new ItemSettings()));