1.0.29
RelicCraft/pipeline/head This commit looks good Ayrıntılar

Bu işleme şunda yer alıyor:
TheBrokenRail 2020-08-08 12:13:26 -04:00
ebeveyn d1f6af50af
işleme 69d8e0d218
3 değiştirilmiş dosya ile 7 ekleme ve 2 silme

Dosyayı Görüntüle

@ -1,5 +1,8 @@
# Changelog
**1.10.29**
* Fix Log Warning
**1.0.28**
* Fix Server Crash

Dosyayı Görüntüle

@ -10,7 +10,7 @@ org.gradle.jvmargs = -Xmx1G
fabric_loader_version = 0.8.8+build.202
# Mod Properties
mod_version = 1.0.28
mod_version = 1.0.29
maven_group = com.thebrokenrail
archives_base_name = reliccraft

Dosyayı Görüntüle

@ -27,9 +27,11 @@ import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
import net.fabricmc.fabric.api.loot.v1.FabricLootPoolBuilder;
import net.fabricmc.fabric.api.loot.v1.event.LootTableLoadingCallback;
import net.fabricmc.fabric.api.object.builder.v1.entity.FabricEntityTypeBuilder;
import net.fabricmc.fabric.api.tag.TagRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.entity.EntityDimensions;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.entity.player.PlayerEntity;
@ -135,7 +137,7 @@ public class RelicCraft implements ModInitializer {
GENERATE_RELIC_ITEM = Registry.register(Registry.ITEM, new Identifier(NAMESPACE, "generate_relic"), new GenerateRelicItem());
Identifier entityID = new Identifier(NAMESPACE, "relic_entity");
RELIC_ENTITY = Registry.register(Registry.ENTITY_TYPE, entityID, EntityType.Builder.create((EntityType.EntityFactory<RelicEntity>) RelicEntity::new, SpawnGroup.MISC).setDimensions(0.25f, 0.25f).build(entityID.toString()));
RELIC_ENTITY = Registry.register(Registry.ENTITY_TYPE, entityID, FabricEntityTypeBuilder.create(SpawnGroup.MISC, (EntityType.EntityFactory<RelicEntity>) RelicEntity::new).dimensions(new EntityDimensions(0.25f, 0.25f, true)).build());
LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> {
if (isSelectedLootTable(id)) {