package com.thebrokenrail.obsidianspawn; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Vec3d; import net.minecraft.world.WorldView; import java.util.Optional; public class ObsidianSpawn { public static Optional checkPosition(WorldView world, BlockPos spawnPos) { Optional out = Optional.empty(); BlockPos pos = spawnPos.offset(Direction.UP); if (world.getBlockState(pos).isAir() && world.getBlockState(pos.offset(Direction.UP)).isAir()) { out = Optional.of(new Vec3d((double) pos.getX() + 0.5d, pos.getY(), (double) pos.getZ() + 0.5d)); } return out; } }