TheBrokenRail
1d4c0b7316
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70 lines
2.5 KiB
Java
70 lines
2.5 KiB
Java
package com.thebrokenrail.energonrelics.block;
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import com.thebrokenrail.energonrelics.block.entity.SwitchBlockEntity;
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import com.thebrokenrail.energonrelics.block.util.energy.EnergyBlock;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.ItemEntity;
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import net.minecraft.fluid.WaterFluid;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.util.Random;
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import java.util.function.Function;
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@SuppressWarnings("deprecation")
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public class SwitchBlock extends EnergyBlock {
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public static final BooleanProperty POWERED = Properties.POWERED;
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public SwitchBlock() {
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super(FabricBlockSettings.of(Material.STONE).requiresTool().strength(1.5f, 6.0f));
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setDefaultState(getDefaultState().with(POWERED, false));
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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return getDefaultState().with(POWERED, ctx.getWorld().isReceivingRedstonePower(ctx.getBlockPos()));
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}
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@Override
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
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if (!world.isClient()) {
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boolean bl = state.get(POWERED);
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if (bl != world.isReceivingRedstonePower(pos)) {
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if (bl) {
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world.getBlockTickScheduler().schedule(pos, this, 4);
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} else {
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world.setBlockState(pos, state.cycle(POWERED), 2);
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}
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}
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}
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}
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@Override
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public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
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if (state.get(POWERED) && !world.isReceivingRedstonePower(pos)) {
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world.setBlockState(pos, state.cycle(POWERED), 2);
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}
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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builder.add(POWERED);
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}
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@Override
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protected Function<BlockEntityType<BlockEntity>, BlockEntity> getFactory() {
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return SwitchBlockEntity::new;
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}
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}
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