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EnergonRelics/src/main/java/com/thebrokenrail/energonrelics/block/DefensiveLaserBlock.java

70 lines
2.7 KiB
Java

package com.thebrokenrail.energonrelics.block;
import com.thebrokenrail.energonrelics.block.entity.DefensiveLaserBlockEntity;
import com.thebrokenrail.energonrelics.block.util.EnergyProviderBlock;
import com.thebrokenrail.energonrelics.client.render.DefensiveLaserBlockEntityRenderer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.DirectionProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.math.Direction;
import java.util.function.Function;
@SuppressWarnings("deprecation")
public class DefensiveLaserBlock extends EnergyProviderBlock {
public static final BooleanProperty POWERED = Properties.POWERED;
public static final DirectionProperty FACING = Properties.FACING;
public DefensiveLaserBlock() {
super(FabricBlockSettings.of(Material.GLASS).sounds(BlockSoundGroup.GLASS).nonOpaque().lightLevel(state -> state.get(POWERED) ? 15 : 0).strength(0.3f));
setDefaultState(getDefaultState().with(POWERED, false).with(FACING, Direction.NORTH));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(POWERED);
builder.add(FACING);
}
@Override
public BlockState rotate(BlockState state, BlockRotation rotation) {
return state.with(FACING, rotation.rotate(state.get(FACING)));
}
@Override
public BlockState mirror(BlockState state, BlockMirror mirror) {
return state.rotate(mirror.getRotation(state.get(FACING)));
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
return getDefaultState().with(FACING, ctx.getSide().getOpposite());
}
@Override
protected Function<BlockEntityType<BlockEntity>, BlockEntity> getFactory() {
return DefensiveLaserBlockEntity::new;
}
@Override
@Environment(EnvType.CLIENT)
protected Function<BlockEntityRenderDispatcher, BlockEntityRenderer<BlockEntity>> getRenderer() {
return DefensiveLaserBlockEntityRenderer::new;
}
}