package com.thebrokenrail.energonrelics.block; import com.thebrokenrail.energonrelics.EnergonRelics; import com.thebrokenrail.energonrelics.api.block.energy.EnergyBlock; import com.thebrokenrail.energonrelics.block.entity.shifter.PhaseShifterBlockEntity; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.entity.BlockEntity; import net.minecraft.block.entity.BlockEntityType; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.Inventory; import net.minecraft.item.DyeItem; import net.minecraft.item.ItemPlacementContext; import net.minecraft.item.ItemStack; import net.minecraft.screen.HopperScreenHandler; import net.minecraft.screen.SimpleNamedScreenHandlerFactory; import net.minecraft.server.world.ServerWorld; import net.minecraft.state.StateManager; import net.minecraft.state.property.BooleanProperty; import net.minecraft.state.property.EnumProperty; import net.minecraft.state.property.Properties; import net.minecraft.text.TranslatableText; import net.minecraft.util.ActionResult; import net.minecraft.util.DyeColor; import net.minecraft.util.Hand; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import java.util.Random; import java.util.function.Function; @SuppressWarnings("deprecation") public class PhaseShifterBlock extends EnergyBlock { public static final BooleanProperty POWERED = Properties.POWERED; public static final BooleanProperty IS_OUTPUT = BooleanProperty.of("is_output"); public static final EnumProperty COLOR = EnumProperty.of("color", DyeColor.class); public PhaseShifterBlock() { super(FabricBlockSettings.copy(Blocks.IRON_BLOCK).lightLevel(state -> state.get(POWERED) ? 13 : 0).emissiveLighting((state, world, pos) -> state.get(POWERED))); setDefaultState(getDefaultState().with(POWERED, false).with(IS_OUTPUT, false).with(COLOR, DyeColor.WHITE)); } @Override protected void appendProperties(StateManager.Builder builder) { super.appendProperties(builder); builder.add(POWERED, IS_OUTPUT, COLOR); } @Override protected Function, BlockEntity> getFactory() { return PhaseShifterBlockEntity::new; } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return getDefaultState().with(IS_OUTPUT, ctx.getWorld().isReceivingRedstonePower(ctx.getBlockPos())); } @Override public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) { if (!world.isClient()) { boolean bl = state.get(IS_OUTPUT); if (bl != world.isReceivingRedstonePower(pos)) { if (bl) { world.getBlockTickScheduler().schedule(pos, this, 4); } else { world.setBlockState(pos, state.cycle(IS_OUTPUT), 2); } } } } @Override public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) { if (state.get(IS_OUTPUT) && !world.isReceivingRedstonePower(pos)) { world.setBlockState(pos, state.cycle(IS_OUTPUT), 2); } } @Override public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) { ActionResult result = super.onUse(state, world, pos, player, hand, hit); if (result != ActionResult.PASS) { return result; } else { ItemStack stack = player.getStackInHand(hand); BlockEntity entity = world.getBlockEntity(pos); if (stack.getItem() instanceof DyeItem && player.shouldCancelInteraction()) { DyeColor newColor = ((DyeItem) stack.getItem()).getColor(); if (state.get(COLOR) != newColor) { world.setBlockState(pos, state.with(COLOR, newColor)); if (!player.isCreative()) { stack.decrement(1); } return ActionResult.SUCCESS; } else { return ActionResult.PASS; } } else { if (entity instanceof Inventory) { if (!world.isClient()) { player.openHandledScreen(new SimpleNamedScreenHandlerFactory((i, inv, player2) -> new HopperScreenHandler(i, inv, (Inventory) entity), new TranslatableText("block." + EnergonRelics.NAMESPACE + ".phase_shifter"))); } return ActionResult.SUCCESS; } else { return ActionResult.FAIL; } } } } @Override protected boolean hasInventory() { return true; } }