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@ -19,17 +19,23 @@ class StructureGeneratorPiece extends StructurePiece {
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private final StructureGeneratorBlock block;
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private final BlockRotation rotation;
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private final BlockPos pos;
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private boolean placed;
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StructureGeneratorPiece(StructureGeneratorBlock block, BlockRotation rotation, BlockPos pos) {
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private StructureGeneratorPiece(StructureGeneratorBlock block, BlockRotation rotation, BlockPos pos, boolean placed) {
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super(block.piece, 0);
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this.block = block;
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this.rotation = rotation;
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this.pos = pos;
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this.placed = placed;
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boundingBox = BlockBox.create(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1);
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}
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StructureGeneratorPiece(StructureGeneratorBlock block, BlockRotation rotation, BlockPos pos) {
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this(block, rotation, pos, false);
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}
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StructureGeneratorPiece(StructureGeneratorBlock block, CompoundTag tag) {
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this(block, BlockRotation.valueOf(tag.getString("Rot")), new BlockPos(tag.getInt("X"), tag.getInt("Y"), tag.getInt("Z")));
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this(block, BlockRotation.valueOf(tag.getString("Rot")), new BlockPos(tag.getInt("X"), tag.getInt("Y"), tag.getInt("Z")), tag.getBoolean("Placed"));
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}
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@Override
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@ -38,19 +44,24 @@ class StructureGeneratorPiece extends StructurePiece {
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tag.putInt("X", pos.getX());
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tag.putInt("Y", pos.getY());
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tag.putInt("Z", pos.getZ());
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tag.putBoolean("Placed", placed);
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}
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@Override
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public boolean generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos) {
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BlockState state = block.getDefaultState().rotate(rotation);
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if (!placed) {
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BlockState state = block.getDefaultState().rotate(rotation);
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world.setBlockState(pos, state, 3);
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BlockEntity entity = world.getBlockEntity(pos);
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if (entity instanceof StructureGeneratorBlockEntity) {
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((StructureGeneratorBlockEntity) entity).setSeed(random.nextLong());
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}
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world.setBlockState(pos, state, 3);
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BlockEntity entity = world.getBlockEntity(pos);
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if (entity instanceof StructureGeneratorBlockEntity) {
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((StructureGeneratorBlockEntity) entity).setSeed(random.nextLong());
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}
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block.schedule(world, pos);
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block.schedule(world, pos);
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placed = true;
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}
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return true;
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}
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}
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