Improve BER
EnergonRelics/pipeline/head This commit looks good Details

This commit is contained in:
TheBrokenRail 2020-07-31 13:14:34 -04:00
parent 81722152da
commit 57ce8f7d78
1 changed files with 1 additions and 1 deletions

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@ -29,7 +29,7 @@ public class HighlightBlockEntityRenderer extends BlockEntityRenderer<BlockEntit
}
private static RenderLayer getLayer(Identifier texture) {
return RenderLayer.of("energonrelics_highlight", VertexFormats.POSITION_COLOR, 7, 256, false, true, RenderLayer.MultiPhaseParameters.builder().transparency(RenderPhaseAccessor.getTRANSLUCENT_TRANSPARENCY()).layering(RenderPhaseAccessor.getVIEW_OFFSET_Z_LAYERING()).texture(new RenderPhase.Texture(texture, false, false)).fog(RenderPhaseAccessor.getNO_FOG()).target(RenderPhaseAccessor.getITEM_TARGET()).build(false));
return RenderLayer.of(EnergonRelics.NAMESPACE + ":highlight", VertexFormats.POSITION_COLOR, 7, 256, false, true, RenderLayer.MultiPhaseParameters.builder().transparency(RenderPhaseAccessor.getTRANSLUCENT_TRANSPARENCY()).layering(RenderPhaseAccessor.getVIEW_OFFSET_Z_LAYERING()).texture(new RenderPhase.Texture(texture, false, false)).fog(RenderPhaseAccessor.getNO_FOG()).target(RenderPhaseAccessor.getITEM_TARGET()).build(false));
}
private static final RenderLayer SELECTED_LAYER = getLayer(new Identifier(EnergonRelics.NAMESPACE, "textures/entity/selected_energy_block.png"));