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EnergonRelics/src/main/java/com/thebrokenrail/energonrelics/block/DefensiveLaserBlock.java

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package com.thebrokenrail.energonrelics.block;
import com.thebrokenrail.energonrelics.block.entity.DefensiveLaserBlockEntity;
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import com.thebrokenrail.energonrelics.api.block.energy.EnergyBlock;
import com.thebrokenrail.energonrelics.client.block.entity.render.DefensiveLaserBlockEntityRenderer;
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import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import java.util.function.Function;
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@SuppressWarnings("deprecation")
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public class DefensiveLaserBlock extends EnergyBlock {
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public static final BooleanProperty POWERED = Properties.POWERED;
public DefensiveLaserBlock() {
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super(FabricBlockSettings.copy(Blocks.OBSIDIAN).sounds(BlockSoundGroup.GLASS).nonOpaque().allowsSpawning((state, world, pos, type) -> false).solidBlock((state, world, pos) -> false).suffocates((state, world, pos) -> false).lightLevel(state -> state.get(POWERED) ? 7 : 0).blockVision((state, world, pos) -> false));
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setDefaultState(getDefaultState().with(POWERED, false));
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}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(POWERED);
}
@Override
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@Environment(EnvType.CLIENT)
public float getAmbientOcclusionLightLevel(BlockState state, BlockView world, BlockPos pos) {
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return 1f;
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}
@Override
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public boolean isTranslucent(BlockState state, BlockView world, BlockPos pos) {
return true;
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}
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@Override
public VoxelShape getVisualShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return VoxelShapes.empty();
}
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@Override
protected Function<BlockEntityType<BlockEntity>, BlockEntity> getFactory() {
return DefensiveLaserBlockEntity::new;
}
@Override
@Environment(EnvType.CLIENT)
protected Function<BlockEntityRenderDispatcher, BlockEntityRenderer<BlockEntity>> getRenderer() {
return DefensiveLaserBlockEntityRenderer::new;
}
}