2024-11-22 01:09:54 -05:00

116 lines
3.2 KiB
C++

#include <fcntl.h>
#include <sys/file.h>
#include <sys/stat.h>
#include <cstring>
#include <libreborn/util.h>
#include <libreborn/config.h>
#include <libreborn/env.h>
// Align Number
int align_up(int x, const int alignment) {
const int diff = x % alignment;
if (diff > 0) {
x += (alignment - diff);
}
return x;
}
// Safe Version Of pipe()
Pipe::Pipe(): read(-1), write(-1) {
int out[2];
if (pipe(out) != 0) {
ERR("Unable To Create Pipe: %s", strerror(errno));
}
const_cast<int &>(read) = out[0];
const_cast<int &>(write) = out[1];
}
// Check If Two Percentages Are Different Enough To Be Logged
#define SIGNIFICANT_PROGRESS 5
bool is_progress_difference_significant(const int32_t new_val, const int32_t old_val) {
if (new_val != old_val) {
if (new_val == -1 || old_val == -1) {
return true;
} else if (new_val == 0 || new_val == 100) {
return true;
} else {
return new_val - old_val >= SIGNIFICANT_PROGRESS;
}
} else {
return false;
}
}
// Lock File
int lock_file(const char *file) {
const int fd = open(file, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH);
if (fd == -1) {
ERR("Unable To Open Lock File: %s: %s", file, strerror(errno));
}
if (flock(fd, LOCK_EX) == -1) {
ERR("Unable To Lock File: %s: %s", file, strerror(errno));
}
return fd;
}
void unlock_file(const char *file, const int fd) {
if (flock(fd, LOCK_UN) == -1) {
ERR("Unable To Unlock File: %s: %s", file, strerror(errno));
}
close(fd);
}
// Check $DISPLAY
void reborn_check_display() {
if (!getenv("DISPLAY") && !getenv("WAYLAND_DISPLAY")) {
ERR("No display attached! Make sure $DISPLAY or $WAYLAND_DISPLAY is set.");
}
}
// Home Subdirectory
const char *get_home_subdirectory_for_game_data() {
if (getenv(MCPI_PROFILE_DIRECTORY_ENV) != nullptr) {
// No Subdirectory When Using Custom Profile Directory
return "";
} else if (!reborn_is_server()) {
// Store Game Data In "~/.minecraft-pi" Instead Of "~/.minecraft" To Avoid Conflicts
return "/.minecraft-pi";
} else {
// Store Game Data In $HOME Root (In Server Mode, $HOME Is Changed To The Launch Directory)
return "";
}
}
// Make Sure Directory Exists
void ensure_directory(const char *path) {
int ret = mkdir(path, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
if (ret != 0 && errno != EEXIST) {
ERR("Unable To Create Directory: %s", strerror(errno));
}
int is_dir = 0;
struct stat obj = {};
ret = stat(path, &obj);
if (ret == 0) {
is_dir = S_ISDIR(obj.st_mode);
}
if (!is_dir) {
ERR("Not A Directory: %s", path);
}
}
// Write To FD
void safe_write(const int fd, const void *buf, const size_t size) {
const ssize_t bytes_written = write(fd, buf, size);
if (bytes_written < 0) {
ERR("Unable To Write Data: %s", strerror(errno));
}
}
// Get MCPI Home Directory
std::string home_get() {
const char *home = getenv(_MCPI_HOME_ENV);
if (home == nullptr) {
IMPOSSIBLE();
}
return std::string(home) + std::string(get_home_subdirectory_for_game_data());
}