304 lines
9.1 KiB
C++
304 lines
9.1 KiB
C++
// Config Needs To Load First
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#include <libreborn/libreborn.h>
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// Game Mode UI Code Is Useless In Headless Mode
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#ifndef MCPI_SERVER_MODE
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#include <pthread.h>
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#include <cstring>
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#include <ctime>
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#include <string>
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#include <stdexcept>
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#include <symbols/minecraft.h>
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#include <media-layer/core.h>
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#include "game-mode-internal.h"
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// Run Command
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static char *run_command_proper(const char *command[], bool allow_empty) {
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// Run
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int return_code;
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char *output = run_command(command, &return_code, NULL);
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// Handle Message
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if (output != NULL) {
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// Check Return Code
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if (is_exit_status_success(return_code)) {
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// Remove Ending Newline
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int length = strlen(output);
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if (output[length - 1] == '\n') {
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output[length - 1] = '\0';
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}
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length = strlen(output);
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// Don't Allow Empty Strings
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if (allow_empty || length > 0) {
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// Return
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return output;
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}
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}
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// Free Output
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free(output);
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}
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// Return
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return !is_exit_status_success(return_code) ? NULL : run_command_proper(command, allow_empty);
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}
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// Track Create World State
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static pthread_mutex_t create_world_state_lock = PTHREAD_MUTEX_INITIALIZER;
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typedef enum {
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DIALOG_CLOSED,
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DIALOG_OPEN,
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DIALOG_SUCCESS
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} create_world_state_dialog_t;
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struct create_world_state_t {
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volatile create_world_state_dialog_t dialog_state = DIALOG_CLOSED;
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volatile char *name = NULL;
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volatile int32_t game_mode = 0;
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volatile int32_t seed = 0;
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};
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static create_world_state_t create_world_state;
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// Destructor
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__attribute__((destructor)) static void _free_create_world_state_name() {
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free((void *) create_world_state.name);
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}
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// Reset State (Assume Lock)
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static void reset_create_world_state() {
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create_world_state.dialog_state = DIALOG_CLOSED;
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if (create_world_state.name != NULL) {
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free((void *) create_world_state.name);
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}
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create_world_state.name = NULL;
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create_world_state.game_mode = 0;
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create_world_state.seed = 0;
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}
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// Chat Thread
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#define DEFAULT_WORLD_NAME "Unnamed world"
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#define DIALOG_TITLE "Create World"
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#define GAME_MODE_DIALOG_SIZE "200"
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static void *create_world_thread(__attribute__((unused)) void *nop) {
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// Run Dialogs
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char *world_name = NULL;
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{
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// World Name
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{
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// Open
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const char *command[] = {
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"zenity",
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"--title", DIALOG_TITLE,
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"--name", MCPI_APP_ID,
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"--entry",
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"--text", "Enter World Name:",
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"--entry-text", DEFAULT_WORLD_NAME,
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NULL
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};
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char *output = run_command_proper(command, false);
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// Handle Message
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if (output != NULL) {
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// Store
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world_name = strdup(output);
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ALLOC_CHECK(world_name);
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// Free
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free(output);
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} else {
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// Fail
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goto fail;
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}
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}
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// Game Mode
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int game_mode = 0;
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{
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// Open
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const char *command[] = {
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"zenity",
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"--title", DIALOG_TITLE,
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"--name", MCPI_APP_ID,
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"--list",
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"--radiolist",
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"--width", GAME_MODE_DIALOG_SIZE,
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"--height", GAME_MODE_DIALOG_SIZE,
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"--text", "Select Game Mode:",
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"--column","Selected",
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"--column", "Name",
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"TRUE", "Creative",
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"FALSE", "Survival",
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NULL
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};
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char *output = run_command_proper(command, false);
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// Handle Message
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if (output != NULL) {
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// Store
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game_mode = strcmp(output, "Creative") == 0;
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// Free
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free(output);
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} else {
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// Fail
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goto fail;
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}
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}
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// Seed
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int32_t seed = 0;
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get_seed:
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{
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// Open
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const char *command[] = {
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"zenity",
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"--title", DIALOG_TITLE,
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"--name", MCPI_APP_ID,
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"--entry",
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"--only-numerical",
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"--text", "Enter Seed (Leave Blank For Random):",
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NULL
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};
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char *output = run_command_proper(command, true);
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// Handle Message
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if (output != NULL) {
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// Store
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bool valid = true;
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try {
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seed = strlen(output) == 0 ? time(NULL) : std::stoi(output);
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} catch (std::invalid_argument &e) {
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// Invalid Seed
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WARN("Invalid Seed: %s", output);
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valid = false;
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} catch (std::out_of_range &e) {
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// Out-Of-Range Seed
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WARN("Seed Out-Of-Range: %s", output);
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valid = false;
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}
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// Free
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free(output);
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// Retry If Invalid
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if (!valid) {
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goto get_seed;
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}
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} else {
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// Fail
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goto fail;
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}
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}
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// Update State
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pthread_mutex_lock(&create_world_state_lock);
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reset_create_world_state();
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create_world_state.dialog_state = DIALOG_SUCCESS;
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char *safe_name = to_cp437(world_name);
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create_world_state.name = safe_name;
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free(world_name);
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create_world_state.game_mode = game_mode;
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create_world_state.seed = seed;
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pthread_mutex_unlock(&create_world_state_lock);
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// Return
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return NULL;
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}
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fail:
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// Update State
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pthread_mutex_lock(&create_world_state_lock);
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reset_create_world_state();
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pthread_mutex_unlock(&create_world_state_lock);
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free(world_name);
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// Return
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return NULL;
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}
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// Create Chat Thead
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static void open_create_world() {
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// Update State (Assume Lock)
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create_world_state.dialog_state = DIALOG_OPEN;
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// Start Thread
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pthread_t thread;
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pthread_create(&thread, NULL, create_world_thread, NULL);
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}
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// Create World
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static void create_world(Screen *host_screen, std::string folder_name) {
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// Get Minecraft
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Minecraft *minecraft = host_screen->minecraft;
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// Settings
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LevelSettings settings;
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settings.game_type = create_world_state.game_mode;
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settings.seed = create_world_state.seed;
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// Create World
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std::string world_name = (char *) create_world_state.name;
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minecraft->vtable->selectLevel(minecraft, &folder_name, &world_name, &settings);
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// Multiplayer
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(*Minecraft_hostMultiplayer)(minecraft, 19132);
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// Open ProgressScreen
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ProgressScreen *screen = alloc_ProgressScreen();
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ALLOC_CHECK(screen);
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screen = (*ProgressScreen_constructor)(screen);
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(*Minecraft_setScreen)(minecraft, (Screen *) screen);
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// Reset
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reset_create_world_state();
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}
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// Redirect Create World Button
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#define create_SelectWorldScreen_tick_injection(prefix) \
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static void prefix##SelectWorldScreen_tick_injection(prefix##SelectWorldScreen *screen) { \
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/* Lock */ \
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pthread_mutex_lock(&create_world_state_lock); \
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\
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bool *should_create_world = &screen->should_create_world; \
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if (*should_create_world) { \
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/* Check State */ \
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if (create_world_state.dialog_state == DIALOG_CLOSED) { \
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/* Open Dialog */ \
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open_create_world(); \
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} \
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\
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/* Finish */ \
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*should_create_world = false; \
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} else { \
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/* Call Original Method */ \
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(*prefix##SelectWorldScreen_tick_non_virtual)(screen); \
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} \
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\
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/* Create World If Dialog Succeeded */ \
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if (create_world_state.dialog_state == DIALOG_SUCCESS) { \
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/* Create World Dialog Finished */ \
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\
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/* Get New World Name */ \
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std::string name = (char *) create_world_state.name; \
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std::string new_name = (*prefix##SelectWorldScreen_getUniqueLevelName)(screen, &name); \
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\
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/* Create World */ \
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create_world((Screen *) screen, new_name); \
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} \
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\
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/* Lock/Unlock UI */ \
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if (create_world_state.dialog_state != DIALOG_OPEN) { \
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/* Dialog Closed, Unlock UI */ \
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media_set_interactable(1); \
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} else { \
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/* Dialog Open, Lock UI */ \
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media_set_interactable(0); \
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} \
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\
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/* Unlock */ \
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pthread_mutex_unlock(&create_world_state_lock); \
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}
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create_SelectWorldScreen_tick_injection()
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create_SelectWorldScreen_tick_injection(Touch_)
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// Init
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void _init_game_mode_ui() {
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// Hijack Create World Button
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patch_address(SelectWorldScreen_tick_vtable_addr, (void *) SelectWorldScreen_tick_injection);
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patch_address(Touch_SelectWorldScreen_tick_vtable_addr, (void *) Touch_SelectWorldScreen_tick_injection);
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}
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#else
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void _init_game_mode_ui() {
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}
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#endif
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