28 lines
978 B
Modula-2
28 lines
978 B
Modula-2
static-method void initItems() = 0x94ed0;
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vtable-size 0x98;
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vtable 0x10f128;
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size 0x24;
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constructor (int id) = 0x99488;
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virtual-method void setIcon(int texture_x, int texture_y) = 0x18;
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virtual-method int getIcon(int auxiliary) = 0x14;
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virtual-method int useOn(ItemInstance *item_instance, Player *player, Level *level, int x, int y, int z, int hit_side, float hit_x, float hit_y, float hit_z) = 0x20;
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virtual-method void setDescriptionId(std::string *name) = 0x6c;
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virtual-method std::string getDescriptionId(ItemInstance *item_instance) = 0x7c;
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property int id = 0x4;
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property bool is_stacked_by_data = 0x19;
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property int category = 0x10;
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property int max_damage = 0x8;
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property int max_stack_size = 0x14;
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// Items
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static-property Item *flintAndSteel = 0x17ba70;
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static-property Item *snowball = 0x17bbb0;
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static-property Item *shears = 0x17bbf0;
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static-property Item *egg = 0x17bbd0;
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static-property Item *dye_powder = 0x17bbe0;
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static-property Item *camera = 0x17bc14;
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