275 lines
8.7 KiB
C++

#include "media.h"
// Convert GLFW Key To SDL Key
static SDLKey glfw_key_to_sdl_key(const int key) {
switch (key) {
// Movement
case GLFW_KEY_W:
return SDLK_w;
case GLFW_KEY_A:
return SDLK_a;
case GLFW_KEY_S:
return SDLK_s;
case GLFW_KEY_D:
return SDLK_d;
case GLFW_KEY_SPACE:
return SDLK_SPACE;
case GLFW_KEY_LEFT_SHIFT:
return SDLK_LSHIFT;
case GLFW_KEY_RIGHT_SHIFT:
return SDLK_RSHIFT;
// Inventory
case GLFW_KEY_E:
return SDLK_e;
// Drop Item
case GLFW_KEY_Q:
return SDLK_q;
// Toolbar
case GLFW_KEY_1:
return SDLK_1;
case GLFW_KEY_2:
return SDLK_2;
case GLFW_KEY_3:
return SDLK_3;
case GLFW_KEY_4:
return SDLK_4;
case GLFW_KEY_5:
return SDLK_5;
case GLFW_KEY_6:
return SDLK_6;
case GLFW_KEY_7:
return SDLK_7;
case GLFW_KEY_8:
return SDLK_8;
case GLFW_KEY_9:
return SDLK_9;
case GLFW_KEY_0:
return SDLK_0;
// UI Control
case GLFW_KEY_ESCAPE:
return SDLK_ESCAPE;
case GLFW_KEY_UP:
return SDLK_UP;
case GLFW_KEY_DOWN:
return SDLK_DOWN;
case GLFW_KEY_LEFT:
return SDLK_LEFT;
case GLFW_KEY_RIGHT:
return SDLK_RIGHT;
case GLFW_KEY_TAB:
return SDLK_TAB;
case GLFW_KEY_ENTER:
return SDLK_RETURN;
case GLFW_KEY_BACKSPACE:
return SDLK_BACKSPACE;
case GLFW_KEY_DELETE:
return SDLK_DELETE;
// Fullscreen
case GLFW_KEY_F11:
return SDLK_F11;
// Screenshot
case GLFW_KEY_F2:
return SDLK_F2;
// Debug
case GLFW_KEY_F3:
return SDLK_F3;
// Hide GUI
case GLFW_KEY_F1:
return SDLK_F1;
// Third Person
case GLFW_KEY_F5:
return SDLK_F5;
// Chat
case GLFW_KEY_T:
return SDLK_t;
// Unknown
default:
return SDLK_UNKNOWN;
}
}
// Convert GLFW Key Modifier To SDL Key Modifier
static SDLMod glfw_modifier_to_sdl_modifier(const int mods) {
int ret = KMOD_NONE;
// Control
if ((mods & GLFW_MOD_CONTROL) != 0) {
ret |= KMOD_CTRL;
}
// Shift
if ((mods & GLFW_MOD_SHIFT) != 0) {
ret |= KMOD_SHIFT;
}
// Alt
if ((mods & GLFW_MOD_ALT) != 0) {
ret |= KMOD_ALT;
}
// Return
return SDLMod(ret);
}
// Pass Key Presses To SDL
static void glfw_key_raw(int key, int scancode, int action, int mods) {
SDL_Event event1;
bool up = action == GLFW_RELEASE;
event1.type = up ? SDL_KEYUP : SDL_KEYDOWN;
event1.key.state = up ? SDL_RELEASED : SDL_PRESSED;
event1.key.keysym.scancode = scancode;
event1.key.keysym.mod = glfw_modifier_to_sdl_modifier(mods);
event1.key.keysym.sym = glfw_key_to_sdl_key(key);
media_SDL_PushEvent(&event1);
// Allow MCPI To Access Original GLFW Keycode
SDL_Event event2;
event2.type = SDL_USEREVENT;
event2.user.code = USER_EVENT_REAL_KEY;
event2.user.data1 = event1.key.state;
event2.user.data2 = key;
media_SDL_PushEvent(&event2);
}
static void glfw_key(__attribute__((unused)) GLFWwindow *window, const int key, const int scancode, const int action, const int mods) {
if (is_interactable) {
glfw_key_raw(key, scancode, action, mods);
}
}
// Pass Text To Minecraft
static void character_event(char c) {
if (!is_interactable) {
return;
}
// SDL_UserEvent Is Never Used In MCPI, So It Is Repurposed For Character Events
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = USER_EVENT_CHARACTER;
event.user.data1 = (int) c;
media_SDL_PushEvent(&event);
}
static void codepoint_to_utf8(unsigned char *const buffer, const unsigned int code) {
// https://stackoverflow.com/a/42013433/16198887
if (code <= 0x7f) {
buffer[0] = code;
} else if (code <= 0x7ff) {
buffer[0] = 0xc0 | (code >> 6); // 110xxxxx
buffer[1] = 0x80 | (code & 0x3f); // 10xxxxxx
} else if (code <= 0xffff) {
buffer[0] = 0xe0 | (code >> 12); // 1110xxxx
buffer[1] = 0x80 | ((code >> 6) & 0x3f); // 10xxxxxx
buffer[2] = 0x80 | (code & 0x3f); // 10xxxxxx
} else if (code <= 0x10ffff) {
buffer[0] = 0xf0 | (code >> 18); // 11110xxx
buffer[1] = 0x80 | ((code >> 12) & 0x3f); // 10xxxxxx
buffer[2] = 0x80 | ((code >> 6) & 0x3f); // 10xxxxxx
buffer[3] = 0x80 | (code & 0x3f); // 10xxxxxx
}
}
static void glfw_char(__attribute__((unused)) GLFWwindow *window, const unsigned int codepoint) {
// Convert
size_t str_size = 4 /* Maximum UTF-8 character size */ + 1 /* NULL-terminator */;
char str[str_size] = {};
codepoint_to_utf8((unsigned char *) str, codepoint);
char *cp437_str = to_cp437(str);
// Send Event
for (int i = 0; cp437_str[i] != '\0'; i++) {
character_event(cp437_str[i]);
}
// Free
free(cp437_str);
}
// Convert Screen Coordinates To Pixels
static void convert_to_pixels(GLFWwindow *window, double *xpos, double *ypos) {
// Skip If Cursor Is Grabbed
if (media_SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON && raw_mouse_motion_enabled) {
return;
}
// Get Window Size
int window_width;
int window_height;
glfwGetWindowSize(window, &window_width, &window_height);
// Get Framebuffer Size
int framebuffer_width;
int framebuffer_height;
glfwGetFramebufferSize(window, &framebuffer_width, &framebuffer_height);
// Calculate Ratios
const double width_ratio = ((double) framebuffer_width) / ((double) window_width);
const double height_ratio = ((double) framebuffer_height) / ((double) window_height);
// Multiply
*xpos *= width_ratio;
*ypos *= height_ratio;
}
// Last Mouse Location
static double last_mouse_x = 0;
static double last_mouse_y = 0;
// Pass Mouse Movement To SDL
void _media_glfw_motion(__attribute__((unused)) GLFWwindow *window, double xpos, double ypos) {
convert_to_pixels(window, &xpos, &ypos);
if (is_interactable) {
SDL_Event event;
event.type = SDL_MOUSEMOTION;
event.motion.x = uint16_t(xpos);
event.motion.y = uint16_t(ypos);
event.motion.xrel = !ignore_relative_motion ? (xpos - last_mouse_x) : 0;
event.motion.yrel = !ignore_relative_motion ? (ypos - last_mouse_y) : 0;
media_SDL_PushEvent(&event);
}
ignore_relative_motion = false;
last_mouse_x = xpos;
last_mouse_y = ypos;
}
// Create And Push SDL Mouse Click Event
static void click_event(int button, bool up) {
SDL_Event event;
event.type = up ? SDL_MOUSEBUTTONUP : SDL_MOUSEBUTTONDOWN;
event.button.x = uint16_t(last_mouse_x);
event.button.y = uint16_t(last_mouse_y);
event.button.state = up ? SDL_RELEASED : SDL_PRESSED;
event.button.button = button;
media_SDL_PushEvent(&event);
}
// Pass Mouse Click To SDL
static void glfw_click_raw(const int button, const int action) {
const bool up = action == GLFW_RELEASE;
const int sdl_button = button == GLFW_MOUSE_BUTTON_RIGHT ? SDL_BUTTON_RIGHT : (button == GLFW_MOUSE_BUTTON_LEFT ? SDL_BUTTON_LEFT : SDL_BUTTON_MIDDLE);
click_event(sdl_button, up);
}
static void glfw_click(__attribute__((unused)) GLFWwindow *window, const int button, const int action, __attribute__((unused)) int mods) {
if (is_interactable) {
glfw_click_raw(button, action);
}
}
// Pass Mouse Scroll To SDL
static void glfw_scroll(__attribute__((unused)) GLFWwindow *window, __attribute__((unused)) double xoffset, double yoffset) {
if (is_interactable && yoffset != 0) {
const int sdl_button = yoffset > 0 ? SDL_BUTTON_WHEELUP : SDL_BUTTON_WHEELDOWN;
click_event(sdl_button, false);
click_event(sdl_button, true);
}
}
// Intercept SDL Events
void _media_handle_media_SDL_PollEvent() {
if (glfw_window) {
// Process GLFW Events
glfwPollEvents();
// Close Window
if (glfwWindowShouldClose(glfw_window)) {
SDL_Event event;
event.type = SDL_QUIT;
media_SDL_PushEvent(&event);
glfwSetWindowShouldClose(glfw_window, GLFW_FALSE);
}
}
}
// Register Event Listeners
void _media_register_event_listeners() {
glfwSetKeyCallback(glfw_window, glfw_key);
glfwSetCharCallback(glfw_window, glfw_char);
glfwSetCursorPosCallback(glfw_window, _media_glfw_motion);
glfwSetMouseButtonCallback(glfw_window, glfw_click);
glfwSetScrollCallback(glfw_window, glfw_scroll);
}