size 0xb8;

constructor (Minecraft *minecraft, LevelSource *level) = 0x53e58;

static-method bool canRender(int shape) = 0x5accc;

method bool tesselateBlockInWorld(Tile *tile, int x, int y, int z) = 0x59e30;
method bool tesselateInWorld(Tile *tile, int x, int y, int z) = 0x5e80c;
method void renderGuiTile(Tile *tile, int aux) = 0x5ad0c;
method void renderTile(Tile *tile, int data) = 0x5dcb0;

property LevelSource *level = 0x0;
