vtable 0x102700; method void tickInput() = 0x15ffc; method void setIsCreativeMode(int is_creative) = 0x16ec4; method int isTouchscreen() = 0x1639c; method void setScreen(Screen *screen) = 0x15d6c; method void tick(int tick, int max_ticks) = 0x16934; method void hostMultiplayer(int port) = 0x16664; method char *getProgressMessage() = 0x16e58; method uint isLevelGenerated() = 0x16e6c; method bool isCreativeMode() = 0x17270; method void releaseMouse() = 0x15d30; method void grabMouse() = 0x15d10; method void leaveGame(bool save_remote_level) = 0x15ea0; method uchar *getCreator() = 0x17538; method LevelStorageSource *getLevelSource() = 0x16e84; method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c; method void handleBuildAction(uint *build_action_intention) = 0x15920; method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4; virtual-method void update() = 0x24; virtual-method int handleBack(bool do_nothing) = 0x34; virtual-method void init() = 0x38; virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40; property int screen_width = 0x20; property int screen_height = 0x24; property Options options = 0x3c; property LevelRenderer *levelrenderer = 0x150; property GameRenderer *gamerenderer = 0x154; property GameMode *game_mode = 0x160; property Textures *textures = 0x164; property ScreenChooser screen_chooser = 0x168; property Font *font = 0x16c; property RakNetInstance *rak_net_instance = 0x170; property NetEventCallback *network_handler = 0x174; property Level *level = 0x188; property LocalPlayer *player = 0x18c; property Mob *camera = 0x194; property Gui gui = 0x198; property Screen *screen = 0xc10; property HitResult hit_result = 0xc38; property int progress = 0xc60; property int ticks_per_update = 0xc70; property bool is_creative_mode = 0xcb5; property PerfRenderer *perf_renderer = 0xcbc; property CommandServer *command_server = 0xcc0; // Smooth Lighting static-property bool useAmbientOcclusion = 0x136b90;