#include #include #include // Custom Crafting Recipes #define SAND 12 static void Recipes_injection(Recipes *recipes) { // Add Recipes_Type type1 = { .item = 0, .tile = 0, .instance = { .count = 1, .id = SAND, .auxiliary = 0 }, .letter = 'a' }; Recipes_Type type2 = { .item = 0, .tile = 0, .instance = { .count = 1, .id = 13, .auxiliary = 0 }, .letter = 'b' }; ItemInstance result = { .count = 1, .id = 344, .auxiliary = 0 }; std::vector types = {type1, type2}; recipes->addShapelessRecipe(result, types); } // Custom Furnace Recipes static void FurnaceRecipes_injection(FurnaceRecipes *recipes) { // Add ItemInstance result = { .count = 1, .id = 246, .auxiliary = 0 }; recipes->addFurnaceRecipe(49, result); } // Init __attribute__((constructor)) static void init_recipes() { // Log INFO("Loading Custom Recipes"); // Setup misc_run_on_recipes_setup(Recipes_injection); misc_run_on_furnace_recipes_setup(FurnaceRecipes_injection); // Recipe Remainder overwrite_calls(Minecraft_init, [](Minecraft_init_t original, Minecraft *self) { original(self); Item::items[SAND]->craftingRemainingItem = Item::snowball; }); }