extends Entity;

vtable 0x10ad60;

constructor (Level *level) = 0x81b80;

virtual-method void actuallyHurt(int damage) = 0x16c;
virtual-method void die(Entity *cause) = 0x130;
virtual-method ItemInstance *getCarriedItem() = 0x1ac;
virtual-method void updateAi() = 0x1cc;
virtual-method float getWalkingSpeedModifier() = 0x1e8;

property int health = 0xec;
property std::string texture = 0xb54;
