Increase Render Chunk Size
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8bc335b479
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e7b0932f60
@ -49,6 +49,7 @@
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* `3D Dropped Items` (Enabled By Default)
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* `Render Entity Shadows` (Enabled By Default)
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* `Render Vignette` (Enabled By Default)
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* `Increase Render Chunk Size` (Enabled By Default)
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* Existing Functionality (All Enabled By Default)
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* `Fix Screen Rendering When Hiding HUD`
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* `Sanitize Usernames`
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@ -112,3 +112,4 @@ TRUE Click Buttons On Mouse Down
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TRUE 3D Dropped Items
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TRUE Render Entity Shadows
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TRUE Render Vignette
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TRUE Increase Render Chunk Size
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@ -467,6 +467,15 @@ static void Gui_renderProgressIndicator_injection(Gui_renderProgressIndicator_t
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original(self, is_touch, width, height, a);
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}
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// Increase Render Chunk Size
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static void adjust_mov_shift(void *addr, const uint32_t new_shift) {
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uint32_t instruction = *(uint32_t *) addr;
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instruction &= ~0x00000f80;
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instruction |= (new_shift << 7);
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unsigned char *x = (unsigned char *) &instruction;
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patch(addr, x);
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}
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// Init
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void _init_misc_graphics() {
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// Disable V-Sync
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@ -571,6 +580,51 @@ void _init_misc_graphics() {
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overwrite_calls(Gui_renderProgressIndicator, Gui_renderProgressIndicator_injection);
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}
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// Increase Render Chunk Size
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if (feature_has("Increase Render Chunk Size", server_disabled)) {
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constexpr int chunk_size = 16;
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// LevelRenderer::LevelRenderer
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int a = 512 / chunk_size + 1;
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a = a * a * (128 / chunk_size) * 3;
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patch_address((void *) 0x4e748, (void *) a);
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a *= sizeof(int);
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patch_address((void *) 0x4e74c, (void *) a);
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// LevelRenderer::allChanged
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constexpr int b = 128 / chunk_size;
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unsigned char render_chunk_patch_one[] = {(unsigned char) b, 0x20, 0xa0, 0xe3}; // "mov r2, #b"
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patch((void *) 0x4fbec, render_chunk_patch_one);
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adjust_mov_shift((void *) 0x4fbfc, std::log2(b));
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const int c = std::log2(chunk_size);
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adjust_mov_shift((void *) 0x4fbf0, c);
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adjust_mov_shift((void *) 0x4fc74, c);
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adjust_mov_shift((void *) 0x4fd60, c);
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adjust_mov_shift((void *) 0x4fd40, c);
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unsigned char render_chunk_patch_two[] = {(unsigned char) chunk_size, 0x20, 0xa0, 0xe3}; // "mov r2, #chunk_size"
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patch((void *) 0x4fc80, render_chunk_patch_two);
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// LevelRenderer::resortChunks
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adjust_mov_shift((void *) 0x4f534, c);
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constexpr int d = chunk_size / 2;
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unsigned char render_chunk_patch_three[] = {(unsigned char) d, 0x10, 0x61, 0xe2}; // "rsb r1, r1, #d"
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patch((void *) 0x4f548, render_chunk_patch_three);
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adjust_mov_shift((void *) 0x4f58c, c);
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unsigned char render_chunk_patch_four[] = {(unsigned char) d, 0x90, 0x63, 0xe2}; // "rsb r9, r3, #d"
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patch((void *) 0x4f5d0, render_chunk_patch_four);
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adjust_mov_shift((void *) 0x4f5f4, c);
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adjust_mov_shift((void *) 0x4f638, c);
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unsigned char render_chunk_patch_five[] = {(unsigned char) chunk_size, 0x90, 0x89, 0xe2}; // "add r9, r9, #chunk_size"
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patch((void *) 0x4f6c0, render_chunk_patch_five);
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unsigned char render_chunk_patch_six[] = {(unsigned char) chunk_size, 0x30, 0x83, 0xe2}; // "add r3, r3, #chunk_size"
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patch((void *) 0x4f6ec, render_chunk_patch_six);
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// LevelRenderer::setDirty
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unsigned char render_chunk_patch_seven[] = {(unsigned char) chunk_size, 0x10, 0xa0, 0xe3}; // "mov r1, #chunk_size"
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patch((void *) 0x4f1bc, render_chunk_patch_seven);
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patch((void *) 0x4f1cc, render_chunk_patch_seven);
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patch((void *) 0x4f1dc, render_chunk_patch_seven);
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patch((void *) 0x4f1ec, render_chunk_patch_seven);
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patch((void *) 0x4f1fc, render_chunk_patch_seven);
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patch((void *) 0x4f20c, render_chunk_patch_seven);
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}
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// Don't Render Game In Headless Mode
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if (reborn_is_headless()) {
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overwrite_calls(GameRenderer_render, nop<GameRenderer_render_t, GameRenderer *, float>);
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