Tweak 3D Items
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@ -322,14 +322,7 @@ static void ItemRenderer_render_injection(ItemRenderer_render_t original, ItemRe
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disable_hand_positioning = true;
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disable_hand_positioning = true;
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for (int i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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glTranslatef(0, 0, zo);
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glTranslatef(0, 0, zo);
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glPushMatrix();
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if (i > 0) {
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const float c = (self->random.nextFloat() * 2 - 1) * 0.15f;
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const float d = (self->random.nextFloat() * 2 - 1) * 0.15f;
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glTranslatef(c, d, 0.0f);
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}
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EntityRenderer::entityRenderDispatcher->item_renderer->renderItem(nullptr, &item);
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EntityRenderer::entityRenderDispatcher->item_renderer->renderItem(nullptr, &item);
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glPopMatrix();
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}
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}
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disable_hand_positioning = false;
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disable_hand_positioning = false;
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