Update Example Mods
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@ -1,6 +1,9 @@
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// Headers
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#include <libreborn/libreborn.h>
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#include <libreborn/patch.h>
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#include <libreborn/util.h>
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#include <libreborn/string.h>
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#include <symbols/minecraft.h>
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#include <mods/chat/chat.h>
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#include <mods/misc/misc.h>
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#include <mods/server/server.h>
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@ -1,628 +1,540 @@
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// Headers
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#include <libreborn/libreborn.h>
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#include <libreborn/patch.h>
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#include <symbols/minecraft.h>
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#include <mods/misc/misc.h>
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// The Actual Mod
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static void Inventory_setupDefault_FillingContainer_addItem_call_injection(FillingContainer *filling_container) {
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ItemInstance *fire_instance = new ItemInstance;
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ALLOC_CHECK(fire_instance);
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fire_instance->count = 255;
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fire_instance->auxiliary = 0;
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fire_instance->id = 51;
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filling_container->addItem(fire_instance);
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ItemInstance *mushroomStew_instance = new ItemInstance;
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ALLOC_CHECK(mushroomStew_instance);
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mushroomStew_instance->count = 255;
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mushroomStew_instance->auxiliary = 0;
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mushroomStew_instance->id = 282;
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filling_container->addItem(mushroomStew_instance);
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ItemInstance *steak_instance = new ItemInstance;
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ALLOC_CHECK(steak_instance);
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steak_instance->count = 255;
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steak_instance->auxiliary = 0;
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steak_instance->id = 364;
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filling_container->addItem(steak_instance);
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ItemInstance *cookedChicken_instance = new ItemInstance;
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ALLOC_CHECK(cookedChicken_instance);
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cookedChicken_instance->count = 255;
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cookedChicken_instance->auxiliary = 0;
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cookedChicken_instance->id = 366;
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filling_container->addItem(cookedChicken_instance);
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ItemInstance *porkCooked_instance = new ItemInstance;
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ALLOC_CHECK(porkCooked_instance);
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porkCooked_instance->count = 255;
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porkCooked_instance->auxiliary = 0;
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porkCooked_instance->id = 320;
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filling_container->addItem(porkCooked_instance);
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ItemInstance *apple_instance = new ItemInstance;
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ALLOC_CHECK(apple_instance);
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apple_instance->count = 255;
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apple_instance->auxiliary = 0;
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apple_instance->id = 260;
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filling_container->addItem(apple_instance);
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ItemInstance *tallGrass_instance = new ItemInstance;
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ALLOC_CHECK(tallGrass_instance);
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tallGrass_instance->count = 255;
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tallGrass_instance->auxiliary = 0;
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tallGrass_instance->id = 31;
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filling_container->addItem(tallGrass_instance);
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ItemInstance *crops_instance = new ItemInstance;
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ALLOC_CHECK(crops_instance);
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crops_instance->count = 255;
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crops_instance->auxiliary = 0;
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crops_instance->id = 59;
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filling_container->addItem(crops_instance);
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ItemInstance *farmland_instance = new ItemInstance;
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ALLOC_CHECK(farmland_instance);
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farmland_instance->count = 255;
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farmland_instance->auxiliary = 0;
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farmland_instance->id = 60;
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filling_container->addItem(farmland_instance);
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ItemInstance *activeFurnace_instance = new ItemInstance;
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ALLOC_CHECK(activeFurnace_instance);
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activeFurnace_instance->count = 255;
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activeFurnace_instance->auxiliary = 0;
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activeFurnace_instance->id = 62;
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filling_container->addItem(activeFurnace_instance);
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ItemInstance *ironDoor_instance = new ItemInstance;
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ALLOC_CHECK(ironDoor_instance);
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ironDoor_instance->count = 255;
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ironDoor_instance->auxiliary = 0;
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ironDoor_instance->id = 330;
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filling_container->addItem(ironDoor_instance);
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ItemInstance *activeRedstoneOre_instance = new ItemInstance;
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ALLOC_CHECK(activeRedstoneOre_instance);
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activeRedstoneOre_instance->count = 255;
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activeRedstoneOre_instance->auxiliary = 0;
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activeRedstoneOre_instance->id = 74;
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filling_container->addItem(activeRedstoneOre_instance);
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ItemInstance *pumkinStem_instance = new ItemInstance;
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ALLOC_CHECK(pumkinStem_instance);
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pumkinStem_instance->count = 255;
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pumkinStem_instance->auxiliary = 0;
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pumkinStem_instance->id = 105;
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filling_container->addItem(pumkinStem_instance);
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ItemInstance *newGrass_instance = new ItemInstance;
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ALLOC_CHECK(newGrass_instance);
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newGrass_instance->count = 255;
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newGrass_instance->auxiliary = 0;
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newGrass_instance->id = 253;
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filling_container->addItem(newGrass_instance);
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ItemInstance *reserved6_instance = new ItemInstance;
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ALLOC_CHECK(reserved6_instance);
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reserved6_instance->count = 255;
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reserved6_instance->auxiliary = 0;
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reserved6_instance->id = 1;
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filling_container->addItem(reserved6_instance);
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ItemInstance *doubleStoneSlab_instance = new ItemInstance;
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ALLOC_CHECK(doubleStoneSlab_instance);
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doubleStoneSlab_instance->count = 255;
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doubleStoneSlab_instance->auxiliary = 0;
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doubleStoneSlab_instance->id = 43;
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filling_container->addItem(doubleStoneSlab_instance);
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ItemInstance *arrow_instance = new ItemInstance;
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ALLOC_CHECK(arrow_instance);
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arrow_instance->count = 255;
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arrow_instance->auxiliary = 0;
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arrow_instance->id = 262;
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filling_container->addItem(arrow_instance);
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ItemInstance *coal_instance = new ItemInstance;
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ALLOC_CHECK(coal_instance);
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coal_instance->count = 255;
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coal_instance->auxiliary = 0;
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coal_instance->id = 263;
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filling_container->addItem(coal_instance);
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ItemInstance *diamond_instance = new ItemInstance;
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ALLOC_CHECK(diamond_instance);
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diamond_instance->count = 255;
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diamond_instance->auxiliary = 0;
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diamond_instance->id = 264;
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filling_container->addItem(diamond_instance);
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ItemInstance *ironIngot_instance = new ItemInstance;
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ALLOC_CHECK(ironIngot_instance);
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ironIngot_instance->count = 255;
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ironIngot_instance->auxiliary = 0;
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ironIngot_instance->id = 265;
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filling_container->addItem(ironIngot_instance);
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ItemInstance *goldIngot_instance = new ItemInstance;
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ALLOC_CHECK(goldIngot_instance);
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goldIngot_instance->count = 255;
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goldIngot_instance->auxiliary = 0;
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goldIngot_instance->id = 266;
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filling_container->addItem(goldIngot_instance);
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ItemInstance *woodSword_instance = new ItemInstance;
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ALLOC_CHECK(woodSword_instance);
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woodSword_instance->count = 255;
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woodSword_instance->auxiliary = 0;
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woodSword_instance->id = 268;
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filling_container->addItem(woodSword_instance);
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ItemInstance *woodShovel_instance = new ItemInstance;
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ALLOC_CHECK(woodShovel_instance);
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woodShovel_instance->count = 255;
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woodShovel_instance->auxiliary = 0;
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woodShovel_instance->id = 269;
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filling_container->addItem(woodShovel_instance);
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ItemInstance *woodPickaxe_instance = new ItemInstance;
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ALLOC_CHECK(woodPickaxe_instance);
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woodPickaxe_instance->count = 255;
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woodPickaxe_instance->auxiliary = 0;
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woodPickaxe_instance->id = 270;
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filling_container->addItem(woodPickaxe_instance);
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ItemInstance *woodAxe_instance = new ItemInstance;
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ALLOC_CHECK(woodAxe_instance);
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woodAxe_instance->count = 255;
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woodAxe_instance->auxiliary = 0;
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woodAxe_instance->id = 271;
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filling_container->addItem(woodAxe_instance);
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ItemInstance *stoneSword_instance = new ItemInstance;
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ALLOC_CHECK(stoneSword_instance);
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stoneSword_instance->count = 255;
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stoneSword_instance->auxiliary = 0;
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stoneSword_instance->id = 272;
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filling_container->addItem(stoneSword_instance);
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ItemInstance *stoneShovel_instance = new ItemInstance;
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ALLOC_CHECK(stoneShovel_instance);
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stoneShovel_instance->count = 255;
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stoneShovel_instance->auxiliary = 0;
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stoneShovel_instance->id = 273;
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filling_container->addItem(stoneShovel_instance);
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ItemInstance *stonePickaxe_instance = new ItemInstance;
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ALLOC_CHECK(stonePickaxe_instance);
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stonePickaxe_instance->count = 255;
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stonePickaxe_instance->auxiliary = 0;
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stonePickaxe_instance->id = 274;
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filling_container->addItem(stonePickaxe_instance);
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ItemInstance *stoneAxe_instance = new ItemInstance;
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ALLOC_CHECK(stoneAxe_instance);
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stoneAxe_instance->count = 255;
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stoneAxe_instance->auxiliary = 0;
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stoneAxe_instance->id = 275;
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filling_container->addItem(stoneAxe_instance);
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ItemInstance *shovelIron_instance = new ItemInstance;
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ALLOC_CHECK(shovelIron_instance);
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shovelIron_instance->count = 255;
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shovelIron_instance->auxiliary = 0;
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shovelIron_instance->id = 256;
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filling_container->addItem(shovelIron_instance);
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ItemInstance *ironPick_instance = new ItemInstance;
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ALLOC_CHECK(ironPick_instance);
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ironPick_instance->count = 255;
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ironPick_instance->auxiliary = 0;
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ironPick_instance->id = 257;
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filling_container->addItem(ironPick_instance);
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ItemInstance *ironAxe_instance = new ItemInstance;
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ALLOC_CHECK(ironAxe_instance);
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ironAxe_instance->count = 255;
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ironAxe_instance->auxiliary = 0;
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ironAxe_instance->id = 258;
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filling_container->addItem(ironAxe_instance);
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ItemInstance *diamondSword_instance = new ItemInstance;
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ALLOC_CHECK(diamondSword_instance);
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diamondSword_instance->count = 255;
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diamondSword_instance->auxiliary = 0;
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diamondSword_instance->id = 276;
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filling_container->addItem(diamondSword_instance);
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ItemInstance *diamondShovel_instance = new ItemInstance;
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ALLOC_CHECK(diamondShovel_instance);
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diamondShovel_instance->count = 255;
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diamondShovel_instance->auxiliary = 0;
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diamondShovel_instance->id = 277;
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filling_container->addItem(diamondShovel_instance);
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ItemInstance *diamondPickaxe_instance = new ItemInstance;
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ALLOC_CHECK(diamondPickaxe_instance);
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diamondPickaxe_instance->count = 255;
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diamondPickaxe_instance->auxiliary = 0;
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diamondPickaxe_instance->id = 278;
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filling_container->addItem(diamondPickaxe_instance);
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ItemInstance *diamondAxe_instance = new ItemInstance;
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ALLOC_CHECK(diamondAxe_instance);
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diamondAxe_instance->count = 255;
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diamondAxe_instance->auxiliary = 0;
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diamondAxe_instance->id = 279;
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filling_container->addItem(diamondAxe_instance);
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ItemInstance *magicWand_instance = new ItemInstance;
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ALLOC_CHECK(magicWand_instance);
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magicWand_instance->count = 255;
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magicWand_instance->auxiliary = 0;
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magicWand_instance->id = 280;
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filling_container->addItem(magicWand_instance);
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ItemInstance *bowl_instance = new ItemInstance;
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ALLOC_CHECK(bowl_instance);
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bowl_instance->count = 255;
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bowl_instance->auxiliary = 0;
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bowl_instance->id = 281;
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filling_container->addItem(bowl_instance);
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ItemInstance *goldSword_instance = new ItemInstance;
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ALLOC_CHECK(goldSword_instance);
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goldSword_instance->count = 255;
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goldSword_instance->auxiliary = 0;
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goldSword_instance->id = 283;
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filling_container->addItem(goldSword_instance);
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ItemInstance *goldShovel_instance = new ItemInstance;
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ALLOC_CHECK(goldShovel_instance);
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goldShovel_instance->count = 255;
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goldShovel_instance->auxiliary = 0;
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goldShovel_instance->id = 284;
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filling_container->addItem(goldShovel_instance);
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ItemInstance *goldPickaxe_instance = new ItemInstance;
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ALLOC_CHECK(goldPickaxe_instance);
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goldPickaxe_instance->count = 255;
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goldPickaxe_instance->auxiliary = 0;
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goldPickaxe_instance->id = 285;
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filling_container->addItem(goldPickaxe_instance);
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ItemInstance *goldAxe_instance = new ItemInstance;
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ALLOC_CHECK(goldAxe_instance);
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goldAxe_instance->count = 255;
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goldAxe_instance->auxiliary = 0;
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goldAxe_instance->id = 286;
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filling_container->addItem(goldAxe_instance);
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ItemInstance *string_instance = new ItemInstance;
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ALLOC_CHECK(string_instance);
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string_instance->count = 255;
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string_instance->auxiliary = 0;
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string_instance->id = 287;
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filling_container->addItem(string_instance);
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ItemInstance *feather_instance = new ItemInstance;
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ALLOC_CHECK(feather_instance);
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feather_instance->count = 255;
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feather_instance->auxiliary = 0;
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feather_instance->id = 288;
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filling_container->addItem(feather_instance);
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ItemInstance *gunpowder_instance = new ItemInstance;
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ALLOC_CHECK(gunpowder_instance);
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gunpowder_instance->count = 255;
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gunpowder_instance->auxiliary = 0;
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gunpowder_instance->id = 289;
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filling_container->addItem(gunpowder_instance);
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ItemInstance *woodHoe_instance = new ItemInstance;
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ALLOC_CHECK(woodHoe_instance);
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woodHoe_instance->count = 255;
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woodHoe_instance->auxiliary = 0;
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woodHoe_instance->id = 290;
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filling_container->addItem(woodHoe_instance);
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ItemInstance *stoneHoe_instance = new ItemInstance;
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ALLOC_CHECK(stoneHoe_instance);
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stoneHoe_instance->count = 255;
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stoneHoe_instance->auxiliary = 0;
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stoneHoe_instance->id = 291;
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filling_container->addItem(stoneHoe_instance);
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ItemInstance *flint1_instance = new ItemInstance;
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ALLOC_CHECK(flint1_instance);
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flint1_instance->count = 255;
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flint1_instance->auxiliary = 0;
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flint1_instance->id = 292;
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filling_container->addItem(flint1_instance);
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ItemInstance *diamondHoe_instance = new ItemInstance;
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ALLOC_CHECK(diamondHoe_instance);
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diamondHoe_instance->count = 255;
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diamondHoe_instance->auxiliary = 0;
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diamondHoe_instance->id = 293;
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filling_container->addItem(diamondHoe_instance);
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ItemInstance *goldHoe_instance = new ItemInstance;
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ALLOC_CHECK(goldHoe_instance);
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goldHoe_instance->count = 255;
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goldHoe_instance->auxiliary = 0;
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goldHoe_instance->id = 294;
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filling_container->addItem(goldHoe_instance);
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ItemInstance *seeds_instance = new ItemInstance;
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ALLOC_CHECK(seeds_instance);
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seeds_instance->count = 255;
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seeds_instance->auxiliary = 0;
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seeds_instance->id = 295;
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filling_container->addItem(seeds_instance);
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ItemInstance *wheat_instance = new ItemInstance;
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ALLOC_CHECK(wheat_instance);
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wheat_instance->count = 255;
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wheat_instance->auxiliary = 0;
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wheat_instance->id = 296;
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filling_container->addItem(wheat_instance);
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ItemInstance *bread_instance = new ItemInstance;
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ALLOC_CHECK(bread_instance);
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bread_instance->count = 255;
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bread_instance->auxiliary = 0;
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bread_instance->id = 297;
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filling_container->addItem(bread_instance);
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ItemInstance *diamondHelm_instance = new ItemInstance;
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ALLOC_CHECK(diamondHelm_instance);
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diamondHelm_instance->count = 255;
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diamondHelm_instance->auxiliary = 0;
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diamondHelm_instance->id = 310;
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filling_container->addItem(diamondHelm_instance);
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ItemInstance *diamondChest_instance = new ItemInstance;
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ALLOC_CHECK(diamondChest_instance);
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diamondChest_instance->count = 255;
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diamondChest_instance->auxiliary = 0;
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diamondChest_instance->id = 311;
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filling_container->addItem(diamondChest_instance);
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ItemInstance *diamondLeg_instance = new ItemInstance;
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ALLOC_CHECK(diamondLeg_instance);
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diamondLeg_instance->count = 255;
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diamondLeg_instance->auxiliary = 0;
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diamondLeg_instance->id = 312;
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filling_container->addItem(diamondLeg_instance);
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ItemInstance *diamondBoot_instance = new ItemInstance;
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ALLOC_CHECK(diamondBoot_instance);
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diamondBoot_instance->count = 255;
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diamondBoot_instance->auxiliary = 0;
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diamondBoot_instance->id = 313;
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filling_container->addItem(diamondBoot_instance);
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ItemInstance *leatherCap_instance = new ItemInstance;
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ALLOC_CHECK(leatherCap_instance);
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leatherCap_instance->count = 255;
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leatherCap_instance->auxiliary = 0;
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leatherCap_instance->id = 298;
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filling_container->addItem(leatherCap_instance);
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ItemInstance *leatherShirt_instance = new ItemInstance;
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ALLOC_CHECK(leatherShirt_instance);
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leatherShirt_instance->count = 255;
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leatherShirt_instance->auxiliary = 0;
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leatherShirt_instance->id = 299;
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filling_container->addItem(leatherShirt_instance);
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ItemInstance *leatherPants_instance = new ItemInstance;
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ALLOC_CHECK(leatherPants_instance);
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leatherPants_instance->count = 255;
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leatherPants_instance->auxiliary = 0;
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leatherPants_instance->id = 300;
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filling_container->addItem(leatherPants_instance);
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ItemInstance *leatherBoots_instance = new ItemInstance;
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ALLOC_CHECK(leatherBoots_instance);
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leatherBoots_instance->count = 255;
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leatherBoots_instance->auxiliary = 0;
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leatherBoots_instance->id = 301;
|
||||
filling_container->addItem(leatherBoots_instance);
|
||||
|
||||
ItemInstance *chainHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainHelm_instance);
|
||||
chainHelm_instance->count = 255;
|
||||
chainHelm_instance->auxiliary = 0;
|
||||
chainHelm_instance->id = 302;
|
||||
filling_container->addItem(chainHelm_instance);
|
||||
|
||||
ItemInstance *chainShirt_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainShirt_instance);
|
||||
chainShirt_instance->count = 255;
|
||||
chainShirt_instance->auxiliary = 0;
|
||||
chainShirt_instance->id = 303;
|
||||
filling_container->addItem(chainShirt_instance);
|
||||
|
||||
ItemInstance *chainLegs_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainLegs_instance);
|
||||
chainLegs_instance->count = 255;
|
||||
chainLegs_instance->auxiliary = 0;
|
||||
chainLegs_instance->id = 304;
|
||||
filling_container->addItem(chainLegs_instance);
|
||||
|
||||
ItemInstance *chainBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chainBoots_instance);
|
||||
chainBoots_instance->count = 255;
|
||||
chainBoots_instance->auxiliary = 0;
|
||||
chainBoots_instance->id = 305;
|
||||
filling_container->addItem(chainBoots_instance);
|
||||
|
||||
ItemInstance *goldHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldHelm_instance);
|
||||
goldHelm_instance->count = 255;
|
||||
goldHelm_instance->auxiliary = 0;
|
||||
goldHelm_instance->id = 314;
|
||||
filling_container->addItem(goldHelm_instance);
|
||||
|
||||
ItemInstance *goldChest_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldChest_instance);
|
||||
goldChest_instance->count = 255;
|
||||
goldChest_instance->auxiliary = 0;
|
||||
goldChest_instance->id = 315;
|
||||
filling_container->addItem(goldChest_instance);
|
||||
|
||||
ItemInstance *goldLegs_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldLegs_instance);
|
||||
goldLegs_instance->count = 255;
|
||||
goldLegs_instance->auxiliary = 0;
|
||||
goldLegs_instance->id = 316;
|
||||
filling_container->addItem(goldLegs_instance);
|
||||
|
||||
ItemInstance *goldBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(goldBoots_instance);
|
||||
goldBoots_instance->count = 255;
|
||||
goldBoots_instance->auxiliary = 0;
|
||||
goldBoots_instance->id = 317;
|
||||
filling_container->addItem(goldBoots_instance);
|
||||
|
||||
ItemInstance *ironHelm_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironHelm_instance);
|
||||
ironHelm_instance->count = 255;
|
||||
ironHelm_instance->auxiliary = 0;
|
||||
ironHelm_instance->id = 306;
|
||||
filling_container->addItem(ironHelm_instance);
|
||||
|
||||
ItemInstance *ironChest_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironChest_instance);
|
||||
ironChest_instance->count = 255;
|
||||
ironChest_instance->auxiliary = 0;
|
||||
ironChest_instance->id = 307;
|
||||
filling_container->addItem(ironChest_instance);
|
||||
|
||||
ItemInstance *ironLegs_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironLegs_instance);
|
||||
ironLegs_instance->count = 255;
|
||||
ironLegs_instance->auxiliary = 0;
|
||||
ironLegs_instance->id = 308;
|
||||
filling_container->addItem(ironLegs_instance);
|
||||
|
||||
ItemInstance *ironBoots_instance = new ItemInstance;
|
||||
ALLOC_CHECK(ironBoots_instance);
|
||||
ironBoots_instance->count = 255;
|
||||
ironBoots_instance->auxiliary = 0;
|
||||
ironBoots_instance->id = 309;
|
||||
filling_container->addItem(ironBoots_instance);
|
||||
|
||||
ItemInstance *flint2_instance = new ItemInstance;
|
||||
ALLOC_CHECK(flint2_instance);
|
||||
flint2_instance->count = 255;
|
||||
flint2_instance->auxiliary = 0;
|
||||
flint2_instance->id = 318;
|
||||
filling_container->addItem(flint2_instance);
|
||||
|
||||
ItemInstance *porkRaw_instance = new ItemInstance;
|
||||
ALLOC_CHECK(porkRaw_instance);
|
||||
porkRaw_instance->count = 255;
|
||||
porkRaw_instance->auxiliary = 0;
|
||||
porkRaw_instance->id = 319;
|
||||
filling_container->addItem(porkRaw_instance);
|
||||
|
||||
ItemInstance *leather_instance = new ItemInstance;
|
||||
ALLOC_CHECK(leather_instance);
|
||||
leather_instance->count = 255;
|
||||
leather_instance->auxiliary = 0;
|
||||
leather_instance->id = 334;
|
||||
filling_container->addItem(leather_instance);
|
||||
|
||||
ItemInstance *clayBrick_instance = new ItemInstance;
|
||||
ALLOC_CHECK(clayBrick_instance);
|
||||
clayBrick_instance->count = 255;
|
||||
clayBrick_instance->auxiliary = 0;
|
||||
clayBrick_instance->id = 336;
|
||||
filling_container->addItem(clayBrick_instance);
|
||||
|
||||
ItemInstance *clay_instance = new ItemInstance;
|
||||
ALLOC_CHECK(clay_instance);
|
||||
clay_instance->count = 255;
|
||||
clay_instance->auxiliary = 0;
|
||||
clay_instance->id = 337;
|
||||
filling_container->addItem(clay_instance);
|
||||
|
||||
ItemInstance *notepad_instance = new ItemInstance;
|
||||
ALLOC_CHECK(notepad_instance);
|
||||
notepad_instance->count = 255;
|
||||
notepad_instance->auxiliary = 0;
|
||||
notepad_instance->id = 339;
|
||||
filling_container->addItem(notepad_instance);
|
||||
|
||||
ItemInstance *book_instance = new ItemInstance;
|
||||
ALLOC_CHECK(book_instance);
|
||||
book_instance->count = 255;
|
||||
book_instance->auxiliary = 0;
|
||||
book_instance->id = 340;
|
||||
filling_container->addItem(book_instance);
|
||||
|
||||
ItemInstance *slimeball_instance = new ItemInstance;
|
||||
ALLOC_CHECK(slimeball_instance);
|
||||
slimeball_instance->count = 255;
|
||||
slimeball_instance->auxiliary = 0;
|
||||
slimeball_instance->id = 341;
|
||||
filling_container->addItem(slimeball_instance);
|
||||
|
||||
ItemInstance *compass_instance = new ItemInstance;
|
||||
ALLOC_CHECK(compass_instance);
|
||||
compass_instance->count = 255;
|
||||
compass_instance->auxiliary = 0;
|
||||
compass_instance->id = 345;
|
||||
filling_container->addItem(compass_instance);
|
||||
|
||||
ItemInstance *clock_instance = new ItemInstance;
|
||||
ALLOC_CHECK(clock_instance);
|
||||
clock_instance->count = 255;
|
||||
clock_instance->auxiliary = 0;
|
||||
clock_instance->id = 347;
|
||||
filling_container->addItem(clock_instance);
|
||||
|
||||
ItemInstance *glowDust_instance = new ItemInstance;
|
||||
ALLOC_CHECK(glowDust_instance);
|
||||
glowDust_instance->count = 255;
|
||||
glowDust_instance->auxiliary = 0;
|
||||
glowDust_instance->id = 348;
|
||||
filling_container->addItem(glowDust_instance);
|
||||
|
||||
ItemInstance *bone_instance = new ItemInstance;
|
||||
ALLOC_CHECK(bone_instance);
|
||||
bone_instance->count = 255;
|
||||
bone_instance->auxiliary = 0;
|
||||
bone_instance->id = 352;
|
||||
filling_container->addItem(bone_instance);
|
||||
|
||||
ItemInstance *sugar_instance = new ItemInstance;
|
||||
ALLOC_CHECK(sugar_instance);
|
||||
sugar_instance->count = 255;
|
||||
sugar_instance->auxiliary = 0;
|
||||
sugar_instance->id = 353;
|
||||
filling_container->addItem(sugar_instance);
|
||||
|
||||
ItemInstance *melon_instance = new ItemInstance;
|
||||
ALLOC_CHECK(melon_instance);
|
||||
melon_instance->count = 255;
|
||||
melon_instance->auxiliary = 0;
|
||||
melon_instance->id = 360;
|
||||
filling_container->addItem(melon_instance);
|
||||
|
||||
ItemInstance *beefRaw_instance = new ItemInstance;
|
||||
ALLOC_CHECK(beefRaw_instance);
|
||||
beefRaw_instance->count = 255;
|
||||
beefRaw_instance->auxiliary = 0;
|
||||
beefRaw_instance->id = 363;
|
||||
filling_container->addItem(beefRaw_instance);
|
||||
|
||||
ItemInstance *chickenRaw_instance = new ItemInstance;
|
||||
ALLOC_CHECK(chickenRaw_instance);
|
||||
chickenRaw_instance->count = 255;
|
||||
chickenRaw_instance->auxiliary = 0;
|
||||
chickenRaw_instance->id = 365;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Headers
|
||||
#include <libreborn/libreborn.h>
|
||||
#include <libreborn/patch.h>
|
||||
|
||||
#include <symbols/minecraft.h>
|
||||
|
||||
#include <mods/misc/misc.h>
|
||||
|
||||
// Custom Crafting Recipes
|
||||
|
Loading…
Reference in New Issue
Block a user