Click Buttons On Mouse Down

This commit is contained in:
TheBrokenRail 2024-09-29 00:49:03 -04:00
parent cbca78ec16
commit 9bdde40f3f
6 changed files with 56 additions and 3 deletions

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@ -45,6 +45,7 @@
* `Use Updated Title` (Enabled By Default) * `Use Updated Title` (Enabled By Default)
* `Hide Block Outline When GUI Is Hidden` (Enabled By Default) * `Hide Block Outline When GUI Is Hidden` (Enabled By Default)
* `Fix Crash When Generating Certain Seed` (Enabled By Default) * `Fix Crash When Generating Certain Seed` (Enabled By Default)
* `Click Buttons On Mouse Down` (Enabled By Default)
* Existing Functionality (All Enabled By Default) * Existing Functionality (All Enabled By Default)
* `Fix Screen Rendering When Hiding HUD` * `Fix Screen Rendering When Hiding HUD`
* `Sanitize Usernames` * `Sanitize Usernames`

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@ -108,3 +108,4 @@ TRUE Improved Classic Title Positioning
TRUE Use Updated Title TRUE Use Updated Title
TRUE Hide Block Outline When GUI Is Hidden TRUE Hide Block Outline When GUI Is Hidden
TRUE Fix Crash When Generating Certain Seed TRUE Fix Crash When Generating Certain Seed
TRUE Click Buttons On Mouse Down

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@ -199,6 +199,41 @@ static void PauseScreen_init_injection(PauseScreen_init_t original, PauseScreen
} }
} }
// Click Buttons On Mouse Down
static void Screen_mouseClicked_injection(__attribute__((unused)) Screen_mouseClicked_t original, Screen *self, int x, int y, const int param_1) {
if (param_1 == 1) {
for (Button *button : self->rendered_buttons) {
if (button->clicked(self->minecraft, x, y)) {
// Click
button->setPressed();
self->clicked_button = button;
self->buttonClicked(button);
// Play Sound
self->minecraft->sound_engine->playUI("random.click", 1, 1);
}
}
}
}
static void Screen_mouseReleased_injection(__attribute__((unused)) Screen_mouseReleased_t original, Screen *self, int x, int y, const int param_1) {
if (param_1 == 1 && self->clicked_button) {
self->clicked_button->released(x, y);
self->clicked_button = nullptr;
}
}
// Fix Exiting Pause Screen
static void Minecraft_grabMouse_injection(Minecraft_grabMouse_t original, Minecraft *self) {
original(self);
self->miss_time = 10000;
}
static void Minecraft_handleMouseDown_injection(Minecraft_handleMouseDown_t original, Minecraft *self, int param_1, bool can_destroy) {
// Call Original Method
original(self, param_1, can_destroy);
// Reset Miss Time
if (!can_destroy) {
self->miss_time = 0;
}
}
// Init // Init
void _init_misc_ui() { void _init_misc_ui() {
// Food Overlay // Food Overlay
@ -288,4 +323,12 @@ void _init_misc_ui() {
uchar set_true_patch[] = {0x01, 0x30, 0xa0, 0x03}; // "moveq r3, #0x1" uchar set_true_patch[] = {0x01, 0x30, 0xa0, 0x03}; // "moveq r3, #0x1"
patch((void *) 0x4b93c, set_true_patch); patch((void *) 0x4b93c, set_true_patch);
} }
// Click Buttons On Mouse Down
if (feature_has("Click Buttons On Mouse Down", server_disabled)) {
overwrite_calls(Screen_mouseClicked, Screen_mouseClicked_injection);
overwrite_calls(Screen_mouseReleased, Screen_mouseReleased_injection);
overwrite_calls(Minecraft_grabMouse, Minecraft_grabMouse_injection);
overwrite_calls(Minecraft_handleMouseDown, Minecraft_handleMouseDown_injection);
}
} }

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@ -26,8 +26,8 @@ virtual-method void selectLevel(const std::string &level_dir, const std::string
property int screen_width = 0x20; property int screen_width = 0x20;
property int screen_height = 0x24; property int screen_height = 0x24;
property Options options = 0x3c; property Options options = 0x3c;
property LevelRenderer *levelrenderer = 0x150; property LevelRenderer *level_renderer = 0x150;
property GameRenderer *gamerenderer = 0x154; property GameRenderer *game_renderer = 0x154;
property GameMode *game_mode = 0x160; property GameMode *game_mode = 0x160;
property Textures *textures = 0x164; property Textures *textures = 0x164;
property ScreenChooser screen_chooser = 0x168; property ScreenChooser screen_chooser = 0x168;
@ -45,6 +45,8 @@ property int ticks_per_update = 0xc70;
property bool is_creative_mode = 0xcb5; property bool is_creative_mode = 0xcb5;
property PerfRenderer *perf_renderer = 0xcbc; property PerfRenderer *perf_renderer = 0xcbc;
property CommandServer *command_server = 0xcc0; property CommandServer *command_server = 0xcc0;
property SoundEngine *sound_engine = 0x15c;
property int miss_time = 0xca0;
// Smooth Lighting // Smooth Lighting
static-property bool useAmbientOcclusion = 0x136b90; static-property bool useAmbientOcclusion = 0x136b90;

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@ -5,6 +5,10 @@ constructor (int id, const std::string &text) = 0x1bc54;
method int hovered(Minecraft *minecraft, int click_x, int click_y) = 0x1be2c; method int hovered(Minecraft *minecraft, int click_x, int click_y) = 0x1be2c;
virtual-method bool clicked(Minecraft *minecraft, int click_x, int click_y) = 0x20;
virtual-method void setPressed() = 0x28;
virtual-method bool released(int click_x, int click_y) = 0x24;
property int width = 0x14; property int width = 0x14;
property int height = 0x18; property int height = 0x18;
property int x = 0xc; property int x = 0xc;

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@ -16,6 +16,7 @@ virtual-method void removed() = 0x2c;
virtual-method void renderBackground() = 0x30; virtual-method void renderBackground() = 0x30;
virtual-method void buttonClicked(Button *button) = 0x60; virtual-method void buttonClicked(Button *button) = 0x60;
virtual-method void mouseClicked(int x, int y, int param_1) = 0x64; virtual-method void mouseClicked(int x, int y, int param_1) = 0x64;
virtual-method void mouseReleased(int x, int y, int param_1) = 0x68;
virtual-method void keyPressed(int key) = 0x6c; virtual-method void keyPressed(int key) = 0x6c;
virtual-method void keyboardNewChar(char key) = 0x70; virtual-method void keyboardNewChar(char key) = 0x70;
@ -26,3 +27,4 @@ property Minecraft *minecraft = 0x14;
property std::vector<Button *> rendered_buttons = 0x18; property std::vector<Button *> rendered_buttons = 0x18;
property std::vector<Button *> selectable_buttons = 0x30; property std::vector<Button *> selectable_buttons = 0x30;
property Font *font = 0x40; property Font *font = 0x40;
property Button *clicked_button = 0x44;