Minimal Controller Support + Input Fixes

This commit is contained in:
TheBrokenRail 2022-10-01 01:37:20 -04:00
parent 717b4a11a7
commit 95345a5f1b
6 changed files with 333 additions and 55 deletions

@ -1 +1 @@
Subproject commit 27cd9e88a72538b00d172dee67d94cb4ce6bc9b9 Subproject commit 435bc154ef8dcec8a3f126ed7f5198b7db32ea29

View File

@ -101,6 +101,14 @@ void pre_bootstrap(int argc, char *argv[]) {
// Disable stdout Buffering // Disable stdout Buffering
setvbuf(stdout, NULL, _IONBF, 0); setvbuf(stdout, NULL, _IONBF, 0);
// --debug
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--debug") == 0) {
set_and_print_env("MCPI_DEBUG", "1");
break;
}
}
// Set Debug Tag // Set Debug Tag
reborn_debug_tag = "(Launcher) "; reborn_debug_tag = "(Launcher) ";

View File

@ -99,7 +99,7 @@ static void run_command_and_set_env(const char *env_name, const char *command[])
} }
// Check Return Code // Check Return Code
if (!is_exit_status_success(return_code)) { if (!is_exit_status_success(return_code)) {
INFO("Launch Interrupted"); // Launch Interrupted
exit(EXIT_SUCCESS); exit(EXIT_SUCCESS);
} }
} }

View File

@ -19,20 +19,27 @@
#define CRASH_REPORT_DIALOG_WIDTH "640" #define CRASH_REPORT_DIALOG_WIDTH "640"
#define CRASH_REPORT_DIALOG_HEIGHT "480" #define CRASH_REPORT_DIALOG_HEIGHT "480"
static void show_report(const char *log_filename) { static void show_report(const char *log_filename) {
const char *command[] = { // Fork
"zenity", pid_t pid = fork();
"--title", DIALOG_TITLE, if (pid == 0) {
"--name", MCPI_APP_ID, // Child
"--width", CRASH_REPORT_DIALOG_WIDTH, setsid();
"--height", CRASH_REPORT_DIALOG_HEIGHT, const char *command[] = {
"--text-info", "zenity",
"--text", "Minecraft: Pi Edition: Reborn has crashed!\n\nNeed help? Consider asking on the <a href=\"https://discord.com/invite/aDqejQGMMy\">Discord server</a>!", "--title", DIALOG_TITLE,
"--filename", log_filename, "--name", MCPI_APP_ID,
"--no-wrap", "--width", CRASH_REPORT_DIALOG_WIDTH,
"--font", "Monospace", "--height", CRASH_REPORT_DIALOG_HEIGHT,
NULL "--text-info",
}; "--text", "Minecraft: Pi Edition: Reborn has crashed!\n\nNeed help? Consider asking on the <a href=\"https://discord.com/invite/aDqejQGMMy\">Discord server</a>! <i>If you believe this is a problem with Minecraft: Pi Edition: Reborn itself, please upload this crash report to the #bugs Discord channel.</i>",
free(run_command(command, NULL)); "--filename", log_filename,
"--no-wrap",
"--font", "Monospace",
NULL
};
reborn_debug_tag = CHILD_PROCESS_TAG;
safe_execvpe(command, (const char *const *) environ);
}
} }
#endif #endif
@ -92,6 +99,7 @@ void setup_crash_report() {
act_sigterm.sa_flags = SA_RESTART; act_sigterm.sa_flags = SA_RESTART;
act_sigterm.sa_handler = &exit_handler; act_sigterm.sa_handler = &exit_handler;
sigaction(SIGTERM, &act_sigterm, NULL); sigaction(SIGTERM, &act_sigterm, NULL);
atexit(murder_children);
// Close Unneeded File Descriptors // Close Unneeded File Descriptors
close(output_pipe[PIPE_WRITE]); close(output_pipe[PIPE_WRITE]);
@ -238,11 +246,6 @@ void setup_crash_report() {
} }
#endif #endif
// Delete Log File
if (unlink(log_filename) == -1) {
ERR("Unable To Delete Log File: %s", strerror(errno));
}
// Exit // Exit
exit(WIFEXITED(status) ? WEXITSTATUS(status) : EXIT_FAILURE); exit(WIFEXITED(status) ? WEXITSTATUS(status) : EXIT_FAILURE);
} }

View File

@ -11,11 +11,11 @@ static void setenv_safe(const char *name, const char *value) {
} }
} }
void set_and_print_env(const char *name, const char *value) { void set_and_print_env(const char *name, const char *value) {
// Print New Value
DEBUG("Set %s = %s", name, value != NULL ? value : "(unset)");
// Set The Value // Set The Value
setenv_safe(name, value); setenv_safe(name, value);
// Print New Value
DEBUG("Set %s = %s", name, value != NULL ? value : "(unset)");
} }
// Safe execvpe() // Safe execvpe()

View File

@ -4,6 +4,8 @@
#include <libreborn/libreborn.h> #include <libreborn/libreborn.h>
#ifndef MCPI_HEADLESS_MODE #ifndef MCPI_HEADLESS_MODE
#include <time.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
@ -16,13 +18,26 @@
#endif #endif
// Allow Disabling Interaction // Allow Disabling Interaction
static void emit_events_after_is_interactable_change();
static void update_cursor(); static void update_cursor();
static int is_interactable = 1; static int is_interactable = 1;
void media_set_interactable(int toggle) { void media_set_interactable(int toggle) {
is_interactable = toggle; if (toggle != is_interactable) {
update_cursor(); is_interactable = toggle;
update_cursor();
#ifndef MCPI_HEADLESS_MODE
emit_events_after_is_interactable_change();
#endif
}
} }
// Track Media Layer State
static volatile int is_running = 0;
// Store Cursor State
static int cursor_grabbed = 0;
static int cursor_visible = 1;
// GLFW Code Not Needed In Headless Mode // GLFW Code Not Needed In Headless Mode
#ifndef MCPI_HEADLESS_MODE #ifndef MCPI_HEADLESS_MODE
@ -145,16 +160,19 @@ static SDLMod glfw_modifier_to_sdl_modifier(int mods) {
} }
// Pass Key Presses To SDL // Pass Key Presses To SDL
static void glfw_key_raw(int key, int scancode, int action, int mods) {
SDL_Event event;
int up = action == GLFW_RELEASE;
event.type = up ? SDL_KEYUP : SDL_KEYDOWN;
event.key.state = up ? SDL_RELEASED : SDL_PRESSED;
event.key.keysym.scancode = scancode;
event.key.keysym.mod = glfw_modifier_to_sdl_modifier(mods);
event.key.keysym.sym = glfw_key_to_sdl_key(key);
SDL_PushEvent(&event);
}
static void glfw_key(__attribute__((unused)) GLFWwindow *window, int key, int scancode, int action, int mods) { static void glfw_key(__attribute__((unused)) GLFWwindow *window, int key, int scancode, int action, int mods) {
if (is_interactable) { if (is_interactable) {
SDL_Event event; glfw_key_raw(key, scancode, action, mods);
int up = action == GLFW_RELEASE;
event.type = up ? SDL_KEYUP : SDL_KEYDOWN;
event.key.state = up ? SDL_RELEASED : SDL_PRESSED;
event.key.keysym.scancode = scancode;
event.key.keysym.mod = glfw_modifier_to_sdl_modifier(mods);
event.key.keysym.sym = glfw_key_to_sdl_key(key);
SDL_PushEvent(&event);
} }
} }
@ -218,23 +236,24 @@ static void glfw_motion(__attribute__((unused)) GLFWwindow *window, double xpos,
// Create And Push SDL Mouse Click Event // Create And Push SDL Mouse Click Event
static void click_event(int button, int up) { static void click_event(int button, int up) {
if (is_interactable) { SDL_Event event;
SDL_Event event; event.type = up ? SDL_MOUSEBUTTONUP : SDL_MOUSEBUTTONDOWN;
event.type = up ? SDL_MOUSEBUTTONUP : SDL_MOUSEBUTTONDOWN; event.button.x = last_mouse_x;
event.button.x = last_mouse_x; event.button.y = last_mouse_y;
event.button.y = last_mouse_y; event.button.state = up ? SDL_RELEASED : SDL_PRESSED;
event.button.state = up ? SDL_RELEASED : SDL_PRESSED; event.button.button = button;
event.button.button = button; SDL_PushEvent(&event);
SDL_PushEvent(&event);
}
} }
// Pass Mouse Click To SDL // Pass Mouse Click To SDL
static void glfw_click_raw(int button, int action) {
int up = action == GLFW_RELEASE;
int sdl_button = button == GLFW_MOUSE_BUTTON_RIGHT ? SDL_BUTTON_RIGHT : (button == GLFW_MOUSE_BUTTON_LEFT ? SDL_BUTTON_LEFT : SDL_BUTTON_MIDDLE);
click_event(sdl_button, up);
}
static void glfw_click(__attribute__((unused)) GLFWwindow *window, int button, int action, __attribute__((unused)) int mods) { static void glfw_click(__attribute__((unused)) GLFWwindow *window, int button, int action, __attribute__((unused)) int mods) {
if (is_interactable) { if (is_interactable) {
int up = action == GLFW_RELEASE; glfw_click_raw(button, action);
int sdl_button = button == GLFW_MOUSE_BUTTON_RIGHT ? SDL_BUTTON_RIGHT : (button == GLFW_MOUSE_BUTTON_LEFT ? SDL_BUTTON_LEFT : SDL_BUTTON_MIDDLE);
click_event(sdl_button, up);
} }
} }
@ -247,10 +266,248 @@ static void glfw_scroll(__attribute__((unused)) GLFWwindow *window, __attribute_
} }
} }
#endif // Controller Events
static SDLKey glfw_controller_button_to_key(int button) {
switch (button) {
// Jump
case GLFW_GAMEPAD_BUTTON_A:
return GLFW_KEY_SPACE;
// Drop Item
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN:
return GLFW_KEY_Q;
// Inventory
case GLFW_GAMEPAD_BUTTON_Y:
return GLFW_KEY_E;
// Third-Person
case GLFW_GAMEPAD_BUTTON_DPAD_UP:
return GLFW_KEY_F5;
// Sneak
case GLFW_GAMEPAD_BUTTON_B:
return GLFW_KEY_LEFT_SHIFT;
// Chat
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT:
return GLFW_KEY_T;
// Pause
case GLFW_GAMEPAD_BUTTON_START:
case GLFW_GAMEPAD_BUTTON_BACK:
return GLFW_KEY_ESCAPE;
// Unknown
default:
return GLFW_KEY_UNKNOWN;
}
}
static void glfw_controller_button(int button, int action) {
int key = glfw_controller_button_to_key(button);
if (key != GLFW_KEY_UNKNOWN) {
glfw_key_raw(key, glfwGetKeyScancode(key), action, 0);
} else {
// Scrolling
if (button == GLFW_GAMEPAD_BUTTON_LEFT_BUMPER) {
key = SDL_BUTTON_WHEELUP;
} else if (button == GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER) {
key = SDL_BUTTON_WHEELDOWN;
}
if (key != GLFW_KEY_UNKNOWN) {
click_event(key, action == GLFW_PRESS);
}
}
}
// Track Media Layer State // Controller Movement Axis
static volatile int is_running = 0; static int controller_horizontal_key = GLFW_KEY_UNKNOWN;
static int controller_vertical_key = GLFW_KEY_UNKNOWN;
static void release_and_press_key(int *old_key, int new_key) {
if (*old_key != new_key) {
if (*old_key != GLFW_KEY_UNKNOWN) {
glfw_key_raw(*old_key, glfwGetKeyScancode(*old_key), GLFW_RELEASE, 0);
}
if (new_key != GLFW_KEY_UNKNOWN) {
glfw_key_raw(new_key, glfwGetKeyScancode(new_key), GLFW_PRESS, 0);
}
}
*old_key = new_key;
}
#define verify_controller_axis_value(value, threshold) \
if ((value < (threshold) && value > 0) || (value > -(threshold) && value < 0)) { \
value = 0; \
}
#define CONTROLLER_MOVEMENT_AXIS_THRESHOLD 0.5f
static void glfw_controller_movement(float x, float y) {
// Verify
verify_controller_axis_value(x, CONTROLLER_MOVEMENT_AXIS_THRESHOLD);
verify_controller_axis_value(y, CONTROLLER_MOVEMENT_AXIS_THRESHOLD);
// Horizontal Movement
if (x > 0) {
release_and_press_key(&controller_horizontal_key, GLFW_KEY_D);
} else if (x < 0) {
release_and_press_key(&controller_horizontal_key, GLFW_KEY_A);
} else {
release_and_press_key(&controller_horizontal_key, GLFW_KEY_UNKNOWN);
}
// Vertical Movement
if (y < 0) {
release_and_press_key(&controller_vertical_key, GLFW_KEY_W);
} else if (y > 0) {
release_and_press_key(&controller_vertical_key, GLFW_KEY_S);
} else {
release_and_press_key(&controller_vertical_key, GLFW_KEY_UNKNOWN);
}
}
// Get Time
#define NANOSECONDS_IN_SECOND 1000000000ll
static long long int get_time() {
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
long long int a = (long long int) ts.tv_nsec;
long long int b = ((long long int) ts.tv_sec) * NANOSECONDS_IN_SECOND;
return a + b;
}
// Controller Look Axis
#define CONTROLLER_LOOK_EVENT_PERIOD 50000000ll // 1/20 Seconds
#define CONTROLLER_LOOK_AXIS_THRESHOLD 0.2f
#define CONTROLLER_LOOK_AXIS_SENSITIVITY 70
static void glfw_controller_look(float x, float y) {
// Current Time
long long int current_time = get_time();
// Last Time
static long long int last_time = 0;
static int is_last_time_set = 0;
if (!is_last_time_set) {
is_last_time_set = 1;
last_time = current_time;
}
// Check If Period Has Passed
if ((current_time - last_time) > CONTROLLER_LOOK_EVENT_PERIOD) {
// Reset Last Time
last_time = current_time;
// Verify
verify_controller_axis_value(x, CONTROLLER_LOOK_AXIS_THRESHOLD);
verify_controller_axis_value(y, CONTROLLER_LOOK_AXIS_THRESHOLD);
// Send Event
SDL_Event event;
event.type = SDL_MOUSEMOTION;
event.motion.x = last_mouse_x;
event.motion.y = last_mouse_y;
event.motion.xrel = x * CONTROLLER_LOOK_AXIS_SENSITIVITY;
event.motion.yrel = y * CONTROLLER_LOOK_AXIS_SENSITIVITY;
SDL_PushEvent(&event);
}
}
// Controller Place/Mine Triggers
#define CONTROLLER_TRIGGER_THRESHOLD 0
#define CONTROLLER_TRIGGER_COUNT 2
static void glfw_controller_trigger(int trigger, int action) {
glfw_click_raw(trigger == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER ? GLFW_MOUSE_BUTTON_LEFT : GLFW_MOUSE_BUTTON_RIGHT, action);
}
// Current Controller
static int current_controller = -1;
// Track Controller State
static void update_controller_state() {
// Store Button/Trigger State
static int controller_buttons[GLFW_GAMEPAD_BUTTON_LAST + 1];
static int controller_triggers[CONTROLLER_TRIGGER_COUNT];
// Get State
GLFWgamepadstate state;
int controller_enabled = cursor_grabbed && is_interactable;
int controller_valid = controller_enabled && current_controller != -1 && glfwGetGamepadState(current_controller, &state);
if (!controller_valid) {
// Invalid Controller
// Generate Blank State
for (int i = GLFW_GAMEPAD_BUTTON_A; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) {
state.buttons[i] = GLFW_RELEASE;
}
for (int i = GLFW_GAMEPAD_AXIS_LEFT_X; i <= GLFW_GAMEPAD_AXIS_LAST; i++) {
int is_trigger = i == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || i == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER;
state.axes[i] = is_trigger ? -1 : 0;
}
}
// Check Buttons
for (int i = GLFW_GAMEPAD_BUTTON_A; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) {
int old_state = controller_buttons[i];
controller_buttons[i] = state.buttons[i];
if (old_state != controller_buttons[i]) {
// State Changed
glfw_controller_button(i, controller_buttons[i]);
}
}
// Handle Movement & Look
glfw_controller_movement(state.axes[GLFW_GAMEPAD_AXIS_LEFT_X], state.axes[GLFW_GAMEPAD_AXIS_LEFT_Y]);
glfw_controller_look(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_X], state.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y]);
// Check Triggers
for (int i = 0; i < CONTROLLER_TRIGGER_COUNT; i++) {
int old_state = controller_triggers[i];
int trigger_id = i == 0 ? GLFW_GAMEPAD_AXIS_LEFT_TRIGGER : GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER;
controller_triggers[i] = state.axes[trigger_id] < CONTROLLER_TRIGGER_THRESHOLD ? GLFW_RELEASE : GLFW_PRESS;
if (old_state != controller_triggers[i]) {
// State Changed
glfw_controller_trigger(trigger_id, controller_triggers[i]);
}
}
}
// Pick Controller
static int joysticks[GLFW_JOYSTICK_LAST + 1];
static void pick_new_controller() {
current_controller = -1;
for (int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; i++) {
if (joysticks[i] == 1) {
current_controller = i;
DEBUG("Using Controller: %s (%s)", glfwGetGamepadName(i), glfwGetJoystickName(i));
break;
}
}
}
static void find_controllers() {
for (int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; i++) {
joysticks[i] = glfwJoystickIsGamepad(i);
}
pick_new_controller();
}
static void glfw_joystick(int jid, int event) {
if (event == GLFW_CONNECTED && glfwJoystickIsGamepad(jid)) {
joysticks[jid] = 1;
pick_new_controller();
} else if (event == GLFW_DISCONNECTED) {
joysticks[jid] = 0;
if (jid == current_controller) {
DEBUG("Controller Disconnected");
pick_new_controller();
}
}
}
// Release all keys/buttons when interaction is disabled and vice versa.
static void emit_events_after_is_interactable_change() {
if (is_running) {
for (int i = GLFW_KEY_SPACE; i <= GLFW_KEY_LAST; i++) {
int state = glfwGetKey(glfw_window, i);
if (state == GLFW_PRESS) {
glfw_key_raw(i, glfwGetKeyScancode(i), is_interactable ? GLFW_PRESS : GLFW_RELEASE, 0);
}
}
for (int i = GLFW_MOUSE_BUTTON_1; i <= GLFW_MOUSE_BUTTON_LAST; i++) {
int state = glfwGetMouseButton(glfw_window, i);
if (state == GLFW_PRESS) {
glfw_click_raw(i, is_interactable ? GLFW_PRESS : GLFW_RELEASE);
}
}
}
}
#endif
// Track If Raw Mouse Motion Is Enabled // Track If Raw Mouse Motion Is Enabled
static int raw_mouse_motion_enabled = 1; static int raw_mouse_motion_enabled = 1;
@ -333,6 +590,10 @@ void SDL_WM_SetCaption(const char *title, __attribute__((unused)) const char *ic
glfwSetMouseButtonCallback(glfw_window, glfw_click); glfwSetMouseButtonCallback(glfw_window, glfw_click);
glfwSetScrollCallback(glfw_window, glfw_scroll); glfwSetScrollCallback(glfw_window, glfw_scroll);
// Setup Controller Support
find_controllers();
glfwSetJoystickCallback(glfw_joystick);
// Make Window Context Current // Make Window Context Current
glfwMakeContextCurrent(glfw_window); glfwMakeContextCurrent(glfw_window);
@ -408,6 +669,9 @@ void _media_handle_SDL_PollEvent() {
// Process GLFW Events // Process GLFW Events
glfwPollEvents(); glfwPollEvents();
// Controller
update_controller_state();
// Close Window // Close Window
if (glfwWindowShouldClose(glfw_window)) { if (glfwWindowShouldClose(glfw_window)) {
SDL_Event event; SDL_Event event;
@ -439,10 +703,6 @@ void media_cleanup() {
} }
} }
// Store Cursor State
static int cursor_grabbed = 0;
static int cursor_visible = 1;
// Update GLFW Cursor State (Client Only) // Update GLFW Cursor State (Client Only)
static void update_cursor() { static void update_cursor() {
#ifndef MCPI_HEADLESS_MODE #ifndef MCPI_HEADLESS_MODE
@ -475,9 +735,16 @@ static void update_cursor() {
glfwSetInputMode(glfw_window, GLFW_CURSOR, new_mode); glfwSetInputMode(glfw_window, GLFW_CURSOR, new_mode);
// Handle Cursor Lock/Unlock // Handle Cursor Lock/Unlock
if (raw_mouse_motion_enabled && ((new_mode == GLFW_CURSOR_DISABLED && old_mode != GLFW_CURSOR_DISABLED) || (new_mode != GLFW_CURSOR_DISABLED && old_mode == GLFW_CURSOR_DISABLED))) { if ((new_mode == GLFW_CURSOR_DISABLED && old_mode != GLFW_CURSOR_DISABLED) || (new_mode != GLFW_CURSOR_DISABLED && old_mode == GLFW_CURSOR_DISABLED)) {
// Use Raw Mouse Motion // Use Raw Mouse Motion
glfwSetInputMode(glfw_window, GLFW_RAW_MOUSE_MOTION, new_mode == GLFW_CURSOR_DISABLED ? GLFW_TRUE : GLFW_FALSE); if (raw_mouse_motion_enabled) {
glfwSetInputMode(glfw_window, GLFW_RAW_MOUSE_MOTION, new_mode == GLFW_CURSOR_DISABLED ? GLFW_TRUE : GLFW_FALSE);
}
// Request Focus
if (!glfwGetWindowAttrib(glfw_window, GLFW_FOCUSED)) {
glfwRequestWindowAttention(glfw_window);
}
} }
// Reset Mouse Position When Unlocking // Reset Mouse Position When Unlocking