Fix HOOKing mods
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@ -5,9 +5,11 @@
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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extern "C" {
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// Send API Command
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std::string chat_send_api_command(Minecraft *minecraft, std::string str);
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// Override using the HOOK() macro to provide customized chat behavior.
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void chat_send_message(ServerSideNetworkHandler *server_side_network_handler, char *username, char *message);
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void chat_handle_packet_send(Minecraft *minecraft, ChatPacket *packet);
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};
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@ -1,4 +1,6 @@
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#pragma once
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extern "C" {
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int compat_check_exit_requested();
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void compat_request_exit();
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}
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@ -1,3 +1,5 @@
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#pragma once
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extern "C" {
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int creative_is_restricted();
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}
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@ -2,7 +2,9 @@
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#include <libreborn/libreborn.h>
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extern "C" {
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bool _feature_has(const char *name);
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}
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#ifdef MCPI_SERVER_MODE
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#define _feature_has__server_defaul_is_server_disabled(name) 0
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@ -1,3 +1,5 @@
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#pragma once
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extern "C" {
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char *home_get();
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}
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@ -2,6 +2,7 @@
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#include <libreborn/libreborn.h>
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extern "C" {
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void run_tests();
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void init_version();
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void init_compat();
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@ -32,3 +33,4 @@ void init_chat();
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void init_bucket();
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void init_cake();
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void init_home();
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}
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@ -2,6 +2,7 @@
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#include <symbols/minecraft.h>
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extern "C" {
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typedef void (*input_tick_function_t)(Minecraft *minecraft);
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void input_run_on_tick(input_tick_function_t function);
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@ -13,3 +14,4 @@ void input_open_crafting();
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void input_set_is_left_click(int val);
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void input_set_mouse_grab_state(int state);
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}
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@ -4,6 +4,7 @@
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#include <symbols/minecraft.h>
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extern "C" {
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int32_t misc_get_real_selected_slot(Player *player);
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typedef void (*misc_update_function_Minecraft_t)(Minecraft *obj);
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@ -23,3 +24,4 @@ typedef bool (*misc_update_function_key_press_t)(Minecraft *minecrtaft, int key)
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void misc_run_on_game_key_press(misc_update_function_key_press_t function); // In-Game Key Presses Only
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extern bool is_in_chat;
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}
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@ -1,3 +1,5 @@
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#pragma once
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extern "C" {
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char *override_get_path(const char *filename);
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}
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@ -1,3 +1,5 @@
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#pragma once
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extern "C" {
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void screenshot_take(char *home);
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}
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@ -2,4 +2,6 @@
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#include "server_properties.h"
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extern "C" {
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ServerProperties &get_server_properties();
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}
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@ -1,3 +1,5 @@
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#pragma once
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extern "C" {
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void sign_key_press(char key);
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}
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@ -2,4 +2,6 @@
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#include <GLES/gl.h>
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extern "C" {
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void glTexSubImage2D_with_scaling(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLsizei normal_texture_width, GLsizei normal_texture_height, GLenum format, GLenum type, const void *pixels);
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}
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@ -3,4 +3,6 @@
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#include <string>
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#include <vector>
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extern "C" {
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void title_screen_load_splashes(std::vector<std::string> &splashes);
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}
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@ -3,4 +3,6 @@
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#include <symbols/minecraft.h>
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extern int touch_gui;
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extern "C" {
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Button *touch_create_button(int id, std::string text);
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}
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@ -1,3 +1,5 @@
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#pragma once
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extern "C" {
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char *version_get();
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}
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@ -4,7 +4,9 @@ vtable 0x10fcf0;
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method void saveLevelData() = 0xa2e94;
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method void setTile(int x, int y, int z, int id) = 0xa3904;
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method void setTileNoUpdate(int x, int y, int z, int id) = 0xa342c;
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method void setData(int x, int y, int z, int data) = 0xa394c;
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method void setDataNoUpdate(int x, int y, int z, int data) = 0xa3480;
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method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4;
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method void setTileAndDataNoUpdate(int x, int y, int z, int id, int data) = 0xa33d0;
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// Calls setTileDirty and updateNearbyTiles
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@ -56,5 +58,6 @@ property std::vector<Entity *> entities = 0x20;
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property std::vector<TileEntity *> tileentities = 0x50;
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property std::vector<Player *> players = 0x60;
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property Dimension *dimension = 0x74;
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property ChunkSource *chunk_source = 0xa5c;
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property bool no_update = 0x70;
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property ChunkSource *chunk_source = 0xa5c;
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property LevelData data = 0xa64;
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@ -1 +1,5 @@
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method int getTime() = 0xba970;
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method void setTime(int time) = 0xbab28;
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method bool getSpawnMobs() = 0xbabec;
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property int time = 0x68;
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