Remove OpenGL Occlusion Functions
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57503d6a31
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6b5105e74d
@ -246,26 +246,6 @@ GL_FUNC(glLightModelfv, void, (GLenum pname, const GLfloat *params))
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void media_glLightModelfv(const GLenum pname, const GLfloat *params) {
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void media_glLightModelfv(const GLenum pname, const GLfloat *params) {
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real_glLightModelfv()(pname, params);
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real_glLightModelfv()(pname, params);
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}
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}
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GL_FUNC(glGenQueries, void, (GLsizei n, GLuint *ids))
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void media_glGenQueries(const GLsizei n, GLuint *ids) {
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real_glGenQueries()(n, ids);
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}
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GL_FUNC(glDeleteQueries, void, (GLsizei n, const GLuint *ids))
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void media_glDeleteQueries(const GLsizei n, const GLuint *ids) {
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real_glDeleteQueries()(n, ids);
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}
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GL_FUNC(glBeginQuery, void, (GLenum target, GLuint id))
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void media_glBeginQuery(const GLenum target, const GLuint id) {
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real_glBeginQuery()(target, id);
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}
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GL_FUNC(glEndQuery, void, (GLenum target))
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void media_glEndQuery(const GLenum target) {
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real_glEndQuery()(target);
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}
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GL_FUNC(glGetQueryObjectuiv, void, (GLuint id, GLenum pname, GLuint *params))
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void media_glGetQueryObjectuiv(const GLuint id, const GLenum pname, GLuint *params) {
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real_glGetQueryObjectuiv()(id, pname, params);
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}
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// GL_EXT_multi_draw_arrays
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// GL_EXT_multi_draw_arrays
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GL_FUNC(glMultiDrawArraysEXT, void, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount))
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GL_FUNC(glMultiDrawArraysEXT, void, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount))
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@ -100,9 +100,6 @@ extern "C" {
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_LIGHT_MODEL_AMBIENT 0xb53
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#define GL_LIGHT_MODEL_AMBIENT 0xb53
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#define GL_STREAM_DRAW 0x88e0
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#define GL_STREAM_DRAW 0x88e0
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#define GL_SAMPLES_PASSED 0x8914
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#define GL_QUERY_RESULT 0x8866
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typedef float GLfloat;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef float GLclampf;
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@ -179,11 +176,6 @@ void media_glNormalPointer(GLenum type, GLsizei stride, const void *pointer);
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void media_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
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void media_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
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void media_glColorMaterial(GLenum face, GLenum mode);
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void media_glColorMaterial(GLenum face, GLenum mode);
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void media_glLightModelfv(GLenum pname, const GLfloat *params);
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void media_glLightModelfv(GLenum pname, const GLfloat *params);
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void media_glGenQueries(GLsizei n, GLuint *ids);
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void media_glDeleteQueries(GLsizei n, const GLuint *ids);
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void media_glBeginQuery(GLenum target, GLuint id);
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void media_glEndQuery(GLenum target);
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void media_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
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extern unsigned int media_context_id;
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extern unsigned int media_context_id;
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@ -847,62 +847,4 @@ CALL(75, media_glLightModelfv, void, (GLenum pname, const GLfloat *params))
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func(pname, params);
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func(pname, params);
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return 0;
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return 0;
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#endif
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#endif
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}
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CALL(78, media_glGenQueries, void, (GLsizei n, GLuint *ids))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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trampoline(false, n, uint32_t(ids));
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#else
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GLsizei n = args.next<GLsizei>();
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GLuint *ids = new GLuint[n];
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func(n, ids);
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writer(args.next<uint32_t>(), ids, n * sizeof(GLuint));
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delete[] ids;
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return 0;
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#endif
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}
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CALL(79, media_glDeleteQueries, void, (GLsizei n, const GLuint *ids))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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trampoline(true, copy_array(n, ids));
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#else
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uint32_t n;
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const GLuint *ids = args.next_arr<GLuint>(&n);
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func(GLsizei(n), ids);
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return 0;
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#endif
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}
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CALL(80, media_glBeginQuery, void, (GLenum target, GLuint id))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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trampoline(true, target, id);
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#else
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GLenum target = args.next<GLenum>();
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GLuint id = args.next<GLuint>();
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func(target, id);
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return 0;
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#endif
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}
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CALL(81, media_glEndQuery, void, (GLenum target))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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trampoline(true, target);
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#else
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GLenum target = args.next<GLenum>();
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func(target);
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return 0;
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#endif
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}
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CALL(82, media_glGetQueryObjectuiv, void, (const GLuint id, GLenum pname, GLuint *params))
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#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
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trampoline(false, id, pname, uint32_t(params));
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#else
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GLuint id = args.next<GLuint>();
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GLenum pname = args.next<GLenum>();
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GLuint out;
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func(id, pname, &out);
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writer(args.next<uint32_t>(), &out, sizeof(GLuint));
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return 0;
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#endif
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}
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}
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