Make Biome-Tinted Grass Not Suck
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@ -8,3 +8,4 @@
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| [RetDec](https://retdec.com) | Used For Decompiling Minecraft: Pi Edition |
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| [RetDec](https://retdec.com) | Used For Decompiling Minecraft: Pi Edition |
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| [minecraft-linux/mcpelauncher-core](https://github.com/minecraft-linux/mcpelauncher-core/blob/6b5e17b5685a612143297ae4595bdd12327284f3/src/patch_utils.cpp#L42) | Original Function Overwrite Code |
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| [minecraft-linux/mcpelauncher-core](https://github.com/minecraft-linux/mcpelauncher-core/blob/6b5e17b5685a612143297ae4595bdd12327284f3/src/patch_utils.cpp#L42) | Original Function Overwrite Code |
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| [Hooking C Functions at Runtime - Thomas Finch](http://thomasfinch.me/blog/2015/07/24/Hooking-C-Functions-At-Runtime.html) | Original Patching Code |
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| [Hooking C Functions at Runtime - Thomas Finch](http://thomasfinch.me/blog/2015/07/24/Hooking-C-Functions-At-Runtime.html) | Original Patching Code |
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| [ReMinecraftPE](https://github.com/ReMinecraftPE/mcpe) | A Lot Of Decompiled Code |
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@ -19,7 +19,7 @@ install(
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/item"
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)
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)
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install(
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install(
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FILES "mojang/shadow.png" "mojang/vignette.png"
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FILES "mojang/shadow.png" "mojang/vignette.png" "mojang/grasscolor.png"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/misc"
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DESTINATION "${MCPI_INSTALL_DIR}/data/images/misc"
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)
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)
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BIN
images/mojang/grasscolor.png
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BIN
images/mojang/grasscolor.png
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Binary file not shown.
After Width: | Height: | Size: 25 KiB |
@ -1,42 +1,54 @@
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#include <libreborn/patch.h>
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#include <cstdint>
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#include <libreborn/patch.h>
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#include <symbols/minecraft.h>
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#include <symbols/minecraft.h>
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#include <mods/feature/feature.h>
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#include <mods/feature/feature.h>
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#include <mods/extend/extend.h>
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#include "misc-internal.h"
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#include "misc-internal.h"
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// Change Grass Color
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// Change Grass Color
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static int32_t get_color(LevelSource *level_source, int32_t x, int32_t z) {
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static bool grass_colors_loaded = false;
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// Get Biome
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#define GRASS_COLORS_SIZE 256
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const Biome *biome = level_source->getBiome(x, z);
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static uint32_t grass_colors[GRASS_COLORS_SIZE][GRASS_COLORS_SIZE];
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if (biome == nullptr) {
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static void Minecraft_init_injection(Minecraft_init_t original, Minecraft *self) {
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return 0;
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// Call Original Method
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original(self);
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// Load
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const uint32_t id = self->textures->loadTexture("misc/grasscolor.png", true);
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const Texture *data = self->textures->getTemporaryTextureData(id);
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if (data == nullptr || data->width != GRASS_COLORS_SIZE || data->height != GRASS_COLORS_SIZE) {
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return;
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}
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}
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// Return
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const uint32_t *texture = (uint32_t *) data->data;
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return biome->color;
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// Copy
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}
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for (int y = 0; y < GRASS_COLORS_SIZE; y++) {
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#define BIOME_BLEND_SIZE 7
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for (int x = 0; x < GRASS_COLORS_SIZE; x++) {
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static int32_t GrassTile_getColor_injection(__attribute__((unused)) GrassTile_getColor_t original, __attribute__((unused)) GrassTile *tile, LevelSource *level_source, const int32_t x, __attribute__((unused)) int32_t y, const int32_t z) {
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grass_colors[y][x] = texture[(y * GRASS_COLORS_SIZE) + x];
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int r_sum = 0;
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int g_sum = 0;
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int b_sum = 0;
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int color_sum = 0;
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const int x_start = x - (BIOME_BLEND_SIZE / 2);
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const int z_start = z - (BIOME_BLEND_SIZE / 2);
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for (int x_offset = 0; x_offset < BIOME_BLEND_SIZE; x_offset++) {
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for (int z_offset = 0; z_offset < BIOME_BLEND_SIZE; z_offset++) {
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const int32_t color = get_color(level_source, x_start + x_offset, z_start + z_offset);
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r_sum += (color >> 16) & 0xff;
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g_sum += (color >> 8) & 0xff;
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b_sum += color & 0xff;
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color_sum++;
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}
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}
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}
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}
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const int r_avg = r_sum / color_sum;
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grass_colors_loaded = true;
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const int g_avg = g_sum / color_sum;
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}
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const int b_avg = b_sum / color_sum;
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static int32_t GrassTile_getColor_injection(__attribute__((unused)) GrassTile_getColor_t original, __attribute__((unused)) GrassTile *tile, LevelSource *level_source, const int32_t x, __attribute__((unused)) int32_t y, const int32_t z) {
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return (r_avg << 16) | (g_avg << 8) | b_avg;
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// Get Level
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Level *level = ((Region *) level_source)->level;
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// Find Biome Temperature
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BiomeSource *biome_source = level->getBiomeSource();
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biome_source->getBiomeBlock(x, z, 1, 1);
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const float temperature = biome_source->temperature[0];
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float downfall = biome_source->downfall[0];
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// Get Grass Color
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downfall *= temperature;
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const int xx = (int) ((1 - temperature) * (GRASS_COLORS_SIZE - 1));
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const int yy = (int) ((1 - downfall) * (GRASS_COLORS_SIZE - 1));
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uint32_t color = grass_colors[yy][xx];
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// Convert From ABGR To ARGB
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const uint8_t b = (color >> 16) & 0xff;
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const uint8_t g = (color >> 8) & 0xff;
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const uint8_t r = color & 0xff;
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color = (r << 16) | (g << 8) | b;
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return (int32_t) color;
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}
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}
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static int32_t TallGrass_getColor_injection(TallGrass_getColor_t original, TallGrass *tile, LevelSource *level_source, const int32_t x, const int32_t y, const int32_t z) {
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static int32_t TallGrass_getColor_injection(TallGrass_getColor_t original, TallGrass *tile, LevelSource *level_source, const int32_t x, const int32_t y, const int32_t z) {
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const int32_t original_color = original(tile, level_source, x, y, z);
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const int32_t original_color = original(tile, level_source, x, y, z);
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@ -47,6 +59,32 @@ static int32_t TallGrass_getColor_injection(TallGrass_getColor_t original, TallG
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}
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}
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}
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}
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// Grass Side Tinting
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CUSTOM_VTABLE(grass_side, Tile) {
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vtable->shouldRenderFace = [](Tile *self, LevelSource *level_source, const int x, const int y, const int z, const int face) {
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return face != 0 && face != 1 && Tile_vtable::base->shouldRenderFace(self, level_source, x, y, z, face);
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};
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vtable->getColor = [](Tile *self, LevelSource *level_source, const int32_t x, const int32_t y, const int32_t z) {
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return GrassTile_getColor_injection(nullptr, (GrassTile *) self, level_source, x, y, z);
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};
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}
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static Tile *get_fake_grass_side_tile() {
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static Tile *out = nullptr;
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if (out == nullptr) {
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out = Tile::allocate();
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out->constructor(0, 38, Material::dirt);
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out->vtable = get_grass_side_vtable();
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}
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return out;
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}
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static bool TileRenderer_tesselateBlockInWorld_injection(TileRenderer_tesselateBlockInWorld_t original, TileRenderer *self, Tile *tile, const int x, const int y, const int z) {
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const bool ret = original(self, tile, x, y, z);
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if (tile == Tile::grass && tile->getTexture3((LevelSource *) self->level, x, y, z, 2) == 3) {
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original(self, get_fake_grass_side_tile(), x, y, z);
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}
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return ret;
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}
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// No Block Tinting
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// No Block Tinting
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template <typename T>
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template <typename T>
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static int32_t Tile_getColor_injection(__attribute__((unused)) const std::function<int(T *, LevelSource *, int, int, int)> &original, __attribute__((unused)) T *self, __attribute__((unused)) LevelSource *level_source, __attribute__((unused)) int x, __attribute__((unused)) int y, __attribute__((unused)) int z) {
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static int32_t Tile_getColor_injection(__attribute__((unused)) const std::function<int(T *, LevelSource *, int, int, int)> &original, __attribute__((unused)) T *self, __attribute__((unused)) LevelSource *level_source, __attribute__((unused)) int x, __attribute__((unused)) int y, __attribute__((unused)) int z) {
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@ -57,8 +95,14 @@ static int32_t Tile_getColor_injection(__attribute__((unused)) const std::functi
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void _init_misc_tinting() {
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void _init_misc_tinting() {
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// Change Grass Color
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// Change Grass Color
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if (feature_has("Add Biome Colors To Grass", server_disabled)) {
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if (feature_has("Add Biome Colors To Grass", server_disabled)) {
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overwrite_calls(Minecraft_init, Minecraft_init_injection);
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overwrite_calls(GrassTile_getColor, GrassTile_getColor_injection);
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overwrite_calls(GrassTile_getColor, GrassTile_getColor_injection);
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overwrite_calls(TallGrass_getColor, TallGrass_getColor_injection);
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overwrite_calls(TallGrass_getColor, TallGrass_getColor_injection);
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// Fancy Grass Side
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// This Requires Alpha Testing On The Opaque Render-Layer, Which Could Hurt Performance
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overwrite_calls(TileRenderer_tesselateBlockInWorld, TileRenderer_tesselateBlockInWorld_injection);
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unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
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patch((void *) 0x4a038, nop_patch);
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}
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}
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// Disable Block Tinting
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// Disable Block Tinting
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@ -97,6 +97,8 @@ set(SRC
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src/level/DistanceChunkSorter.def
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src/level/DistanceChunkSorter.def
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src/level/renderer/Chunk.def
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src/level/renderer/Chunk.def
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src/level/LevelStorage.def
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src/level/LevelStorage.def
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src/level/BiomeSource.def
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src/level/Region.def
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src/item/ItemRenderer.def
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src/item/ItemRenderer.def
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src/item/ItemInHandRenderer.def
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src/item/ItemInHandRenderer.def
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src/item/AuxDataTileItem.def
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src/item/AuxDataTileItem.def
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9
symbols/src/level/BiomeSource.def
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9
symbols/src/level/BiomeSource.def
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static-property float tempScale = 0x110254;
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static-property float downfallScale = 0x110250;
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vtable 0x110218;
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virtual-method Biome **getBiomeBlock(int x, int z, int param_1, int param_2) = 0x14;
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property float *temperature = 0x4;
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property float *downfall = 0x8;
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@ -50,6 +50,7 @@ method bool getDirectSignal(int x, int y, int z, int direction) = 0xa5d2c;
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method bool canSeeSky(int x, int y, int z) = 0xa39b8;
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method bool canSeeSky(int x, int y, int z) = 0xa39b8;
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method bool isDay() = 0xa3d9c;
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method bool isDay() = 0xa3d9c;
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method int getTopTile(int x, int z) = 0xa2cc8;
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method int getTopTile(int x, int z) = 0xa2cc8;
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method BiomeSource *getBiomeSource() = 0xa3c64;
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virtual-method void tick() = 0x28;
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virtual-method void tick() = 0x28;
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virtual-method void updateSleepingPlayerList() = 0x2c;
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virtual-method void updateSleepingPlayerList() = 0x2c;
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5
symbols/src/level/Region.def
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5
symbols/src/level/Region.def
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extends LevelSource;
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vtable 0x10ff58;
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property Level *level = 0x10;
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@ -57,6 +57,7 @@ virtual-method Tile *setExplodeable(float explodeable) = 0xf4;
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virtual-method Tile *setDestroyTime(float destroy_time) = 0xf8;
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virtual-method Tile *setDestroyTime(float destroy_time) = 0xf8;
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virtual-method void spawnResources(Level *level, int x, int y, int z, int data, float chance) = 0x80;
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virtual-method void spawnResources(Level *level, int x, int y, int z, int data, float chance) = 0x80;
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virtual-method Tile *setLightBlock(int strength) = 0xec;
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virtual-method Tile *setLightBlock(int strength) = 0xec;
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virtual-method bool shouldRenderFace(LevelSource *level_source, int x, int y, int z, int face) = 0x24;
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property int texture = 0x4;
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property int texture = 0x4;
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property int id = 0x8;
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property int id = 0x8;
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