Fix Held Item Poking Through Screen Overlay

This commit is contained in:
TheBrokenRail 2024-12-19 01:28:48 -05:00
parent dcafeb5c44
commit 2568b05053
7 changed files with 49 additions and 14 deletions

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@ -59,6 +59,8 @@
* `Remove Chest Placement Restrictions` (Enabled By Default) * `Remove Chest Placement Restrictions` (Enabled By Default)
* `Fix Hanging When No Valid Spawn Point Exists` (Enabled By Default) * `Fix Hanging When No Valid Spawn Point Exists` (Enabled By Default)
* `Batch Font Rendering` (Enabled By Default) * `Batch Font Rendering` (Enabled By Default)
* `Fix Furnace Screen Visual Bug` (Enabled By Default)
* `Fix Held Item Poking Through Screen Overlay` (Enabled By Default)
* Existing Functionality (All Enabled By Default) * Existing Functionality (All Enabled By Default)
* `Fix Screen Rendering When Hiding HUD` * `Fix Screen Rendering When Hiding HUD`
* `Sanitize Usernames` * `Sanitize Usernames`
@ -66,7 +68,6 @@
* `Log RakNet Startup Errors` * `Log RakNet Startup Errors`
* `Prevent Unnecessary Server Pinging` * `Prevent Unnecessary Server Pinging`
* `Proper OpenGL Buffer Generation` * `Proper OpenGL Buffer Generation`
* `Fix Furnace Screen Visual Bug`
* `Fullscreen Support` * `Fullscreen Support`
* `Always Save Chest Tile Entities` * `Always Save Chest Tile Entities`
* `Fix Transferring Durability When Using Items` * `Fix Transferring Durability When Using Items`

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@ -57,9 +57,6 @@ CATEGORY Rendering
TRUE Show Block Outlines TRUE Show Block Outlines
TRUE Replace Block Highlight With Outline TRUE Replace Block Highlight With Outline
TRUE Hide Block Outline When UI Is Hidden TRUE Hide Block Outline When UI Is Hidden
CATEGORY Block Tinting
FALSE Add Biome Colors To Grass
FALSE Disable Block Tinting
TRUE Display Nametags By Default TRUE Display Nametags By Default
TRUE Disable V-Sync TRUE Disable V-Sync
TRUE 3D Chest Model TRUE 3D Chest Model
@ -72,6 +69,9 @@ CATEGORY Rendering
TRUE Render Vignette TRUE Render Vignette
TRUE Proper Entity Shading TRUE Proper Entity Shading
CATEGORY Textures CATEGORY Textures
CATEGORY Tinting
FALSE Add Biome Colors To Grass
FALSE Disable Block Tinting
TRUE Regenerate "gui_blocks" Atlas TRUE Regenerate "gui_blocks" Atlas
TRUE Animated Water TRUE Animated Water
TRUE Animated Lava TRUE Animated Lava
@ -113,6 +113,7 @@ CATEGORY Bug Fixes
TRUE Fix Screen Rendering When Hiding HUD TRUE Fix Screen Rendering When Hiding HUD
TRUE Fix Sugar Position In Hand TRUE Fix Sugar Position In Hand
TRUE Fix Switching Perspective While Sneaking TRUE Fix Switching Perspective While Sneaking
TRUE Fix Held Item Poking Through Screen Overlay
CATEGORY Network CATEGORY Network
TRUE Patch RakNet Security Bug TRUE Patch RakNet Security Bug
TRUE Prevent Unnecessary Server Pinging TRUE Prevent Unnecessary Server Pinging

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@ -2,6 +2,7 @@
#include <libreborn/patch.h> #include <libreborn/patch.h>
#include <symbols/minecraft.h> #include <symbols/minecraft.h>
#include <GLES/gl.h>
#include <mods/feature/feature.h> #include <mods/feature/feature.h>
#include <mods/extend/extend.h> #include <mods/extend/extend.h>
@ -101,8 +102,7 @@ void _init_misc_tinting() {
// Fancy Grass Side // Fancy Grass Side
// This Requires Alpha Testing On The Opaque Render-Layer, Which Could Hurt Performance // This Requires Alpha Testing On The Opaque Render-Layer, Which Could Hurt Performance
overwrite_calls(TileRenderer_tesselateBlockInWorld, TileRenderer_tesselateBlockInWorld_injection); overwrite_calls(TileRenderer_tesselateBlockInWorld, TileRenderer_tesselateBlockInWorld_injection);
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" overwrite_call_manual((void *) 0x4a038, (void *) media_glEnable);
patch((void *) 0x4a038, nop_patch);
} }
// Disable Block Tinting // Disable Block Tinting

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@ -282,20 +282,44 @@ static void Minecraft_setSize_injection(Minecraft_setSize_t original, Minecraft
// Batch Font Rendering // Batch Font Rendering
template <typename... Args> template <typename... Args>
static void Font_draw_injection(const std::function<void(Args...)> &original, Args... args) { static void Font_draw_injection(const std::function<void(Font *, Args...)> &original, Font *self, Args... args) {
Tesselator &t = Tesselator::instance; Tesselator &t = Tesselator::instance;
const bool was_already_overridden = t.void_begin_end; const bool was_already_overridden = t.void_begin_end;
if (!was_already_overridden) { if (!was_already_overridden) {
t.begin(GL_QUADS); t.begin(GL_QUADS);
t.voidBeginAndEndCalls(true); t.voidBeginAndEndCalls(true);
} }
original(std::forward<Args>(args)...); original(self, std::forward<Args>(args)...);
if (!was_already_overridden) { if (!was_already_overridden) {
t.voidBeginAndEndCalls(false); t.voidBeginAndEndCalls(false);
t.draw(); t.draw();
} }
} }
// Screen Overlay
static void ItemInHandRenderer_renderScreenEffect_injection(__attribute__((unused)) ItemInHandRenderer_renderScreenEffect_t original, ItemInHandRenderer *self, float param_1) {
media_glDisable(GL_ALPHA_TEST);
const Minecraft *mc = self->minecraft;
LocalPlayer *player = mc->player;
mc->textures->loadAndBindTexture("terrain.png");
if (player->isInWall()) {
int x = Mth::floor(player->x);
int y = Mth::floor(player->y);
int z = Mth::floor(player->z);
const int id = mc->level->getTile(x, y, z);
Tile *tile = Tile::tiles[id];
if (tile != nullptr) {
media_glClear(GL_DEPTH_BUFFER_BIT);
self->renderTex(param_1, tile->getTexture1(2));
}
}
if (player->isOnFire()) {
media_glClear(GL_DEPTH_BUFFER_BIT);
self->renderFire(param_1);
}
media_glEnable(GL_ALPHA_TEST);
}
// Init // Init
void _init_misc_ui() { void _init_misc_ui() {
// Food Overlay // Food Overlay
@ -411,8 +435,13 @@ void _init_misc_ui() {
// Batch Font Rendering // Batch Font Rendering
if (feature_has("Batch Font Rendering", server_disabled)) { if (feature_has("Batch Font Rendering", server_disabled)) {
overwrite_calls(Font_drawSlow, Font_draw_injection<Font *, const char *, float, float, unsigned int, bool>); overwrite_calls(Font_drawSlow, Font_draw_injection<const char *, float, float, unsigned int, bool>);
overwrite_calls(Font_drawShadow, Font_draw_injection<Font *, const std::string &, float, float, unsigned int>); overwrite_calls(Font_drawShadow, Font_draw_injection<const std::string &, float, float, unsigned int>);
overwrite_calls(Font_drawShadow_raw, Font_draw_injection<Font *, const char *, float, float, unsigned int>); overwrite_calls(Font_drawShadow_raw, Font_draw_injection<const char *, float, float, unsigned int>);
}
// Fix Screen Overlays
if (feature_has("Fix Held Item Poking Through Screen Overlay", server_disabled)) {
overwrite_calls(ItemInHandRenderer_renderScreenEffect, ItemInHandRenderer_renderScreenEffect_injection);
} }
} }

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@ -23,6 +23,7 @@ virtual-method bool isOnFire() = 0x90;
virtual-method void baseTick() = 0x38; virtual-method void baseTick() = 0x38;
virtual-method bool isSneaking() = 0x88; virtual-method bool isSneaking() = 0x88;
virtual-method float getShadowHeightOffs() = 0x60; virtual-method float getShadowHeightOffs() = 0x60;
virtual-method bool isInWall() = 0x48;
property float x = 0x4; property float x = 0x4;
property float y = 0x8; property float y = 0x8;

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@ -1,7 +1,10 @@
property int lastIcon = 0x0; property int lastIcon = 0x0;
property int lastId = 0x4; property int lastId = 0x4;
property ItemInstance item = 0xc; property ItemInstance item = 0xc;
property Minecraft *mc = 0x18; property Minecraft *minecraft = 0x18;
method void renderItem(Mob *mob, ItemInstance *item) = 0x4b824; method void renderItem(Mob *mob, ItemInstance *item) = 0x4b824;
method void render(float param_1) = 0x4bfcc; method void render(float param_1) = 0x4bfcc;
method void renderFire(float param_1) = 0x4ca84;
method void renderTex(float param_1, int param_2) = 0x4c7d4;
method void renderScreenEffect(float param_1) = 0x4cc40;

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@ -14,7 +14,7 @@ virtual-method void setShape(float x1, float y1, float z1, float x2, float y2, f
virtual-method void updateShape(LevelSource *level, int x, int y, int z) = 0x14; virtual-method void updateShape(LevelSource *level, int x, int y, int z) = 0x14;
virtual-method void updateDefaultShape() = 0x18; virtual-method void updateDefaultShape() = 0x18;
virtual-method float getBrightness(LevelSource *level, int x, int y, int z) = 0x20; virtual-method float getBrightness(LevelSource *level, int x, int y, int z) = 0x20;
virtual-method int getTexture1() = 0x28; virtual-method int getTexture1(int face) = 0x28;
virtual-method int getTexture2(int face, int data) = 0x2c; virtual-method int getTexture2(int face, int data) = 0x2c;
virtual-method int getTexture3(LevelSource *level, int x, int y, int z, int face) = 0x30; virtual-method int getTexture3(LevelSource *level, int x, int y, int z, int face) = 0x30;
virtual-method AABB *getAABB(Level *level, int x, int y, int z) = 0x34; virtual-method AABB *getAABB(Level *level, int x, int y, int z) = 0x34;