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#include <vector>
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <mods/init/init.h>
#include <mods/feature/feature.h>
#include <mods/sign/sign.h>
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// Open Sign Screen
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static void LocalPlayer_openTextEdit_injection(__attribute__((unused)) LocalPlayer_openTextEdit_t original, LocalPlayer *local_player, TileEntity *sign) {
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if (sign->type == 4) {
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Minecraft *minecraft = local_player->minecraft;
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TextEditScreen *screen = new TextEditScreen;
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ALLOC_CHECK(screen);
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screen = screen->constructor((SignTileEntity *) sign);
minecraft->setScreen((Screen *) screen);
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}
}
// Store Text Input
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void sign_key_press(const char key) {
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Keyboard::_inputText.push_back(key);
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}
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// Init
void init_sign() {
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if (feature_has("Fix Sign Placement", server_disabled)) {
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// Fix Signs
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overwrite_calls(LocalPlayer_openTextEdit, LocalPlayer_openTextEdit_injection);
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}
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}