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extends ChunkSource;
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vtable 0x110598;
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method void buildSurface(int chunk_x, int chunk_y, uchar *chunk_data, Biome **biomes) = 0xb32ec;
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property LargeCaveFeature cave_feature = 0x8;
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property Random random = 0x19f8;
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2024-01-06 06:30:23 -05:00
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property Level *level = 0x72c8;
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