2024-01-21 18:24:06 -05:00
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virtual-method void tick() = 0x34;
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2024-01-06 06:30:23 -05:00
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virtual-method bool hurt(Entity *attacker, int damage) = 0xa4;
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2024-01-07 02:59:04 -05:00
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virtual-method int getEntityTypeId() = 0xdc;
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method void moveTo(float x, float y, float z, float pitch, float yaw) = 0x7a834;
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2024-01-06 06:30:23 -05:00
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property float x = 0x4;
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property float y = 0x8;
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property float z = 0xc;
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2024-01-21 18:24:06 -05:00
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property int id = 0x1c;
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2024-01-06 06:30:23 -05:00
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property float old_x = 0x28;
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property float old_y = 0x2c;
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property float old_z = 0x30;
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2024-01-21 18:24:06 -05:00
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property float yaw = 0x40;
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property float pitch = 0x44;
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2024-01-06 06:30:23 -05:00
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property float old_yaw = 0x48;
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property float old_pitch = 0x4c;
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2024-01-21 18:24:06 -05:00
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property float head_height = 0x68;
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property bool on_ground = 0xb2;
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property bool freeze_physics = 0xb9;
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