minecraft-pi-reborn/mods/src/options/ui.cpp

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2024-05-09 00:18:50 +00:00
#include <string>
#include <libreborn/libreborn.h>
#include <symbols/minecraft.h>
#include <mods/feature/feature.h>
#include "options-internal.h"
// Fix Initial Option Button Rendering
// The calling function doesn't exist in MCPE v0.6.1, so its name is unknown.
static OptionButton *OptionsPane_unknown_toggle_creating_function_OptionButton_injection(OptionButton *option_button, Options_Option *option) {
// Call Original Method
OptionButton *ret = OptionButton_constructor(option_button, option);
// Setup Image
OptionButton_updateImage(option_button, stored_options);
// Return
return ret;
}
// Modify Option Toggles
static void OptionsPane_unknown_toggle_creating_function_injection(OptionsPane_unknown_toggle_creating_function_t original, OptionsPane *options_pane, uint32_t group_id, std::string *name_ptr, Options_Option *option) {
// Modify
std::string name = *name_ptr;
std::string new_name = name;
if (name == "Fancy Graphics") {
option = &Options_Option_GRAPHICS;
} else if (name == "Soft shadows") {
option = &Options_Option_AMBIENT_OCCLUSION;
} else if (name == "Fancy Skies" || name == "Animated water") {
// These have no corresponding option, so disable the toggle.
return;
} else if (name == "Third person camera") {
// This isn't saved/loaded, so disable the toggle.
return;
} else if (name == "Lefty" || name == "Use touch screen" || name == "Split touch controls") {
// These toggles require touch support, so disable them.
return;
} else if (name == "Vibrate on destroy") {
// This toggle requires vibration support, so disable it.
return;
} else if (name == "Invert X-axis") {
// Fix Incorrect Name
new_name = "Invert Y-axis";
}
// Call Original Method
original(options_pane, group_id, &new_name, option);
// Add 3D Anaglyph
if (option == &Options_Option_GRAPHICS) {
std::string cpp_string = "3D Anaglyph";
original(options_pane, group_id, &cpp_string, &Options_Option_ANAGLYPH);
}
// Add Peaceful Mode
if (option == &Options_Option_SERVER_VISIBLE) {
std::string cpp_string = "Peaceful mode";
original(options_pane, group_id, &cpp_string, &Options_Option_DIFFICULTY);
}
}
// Add Missing Options To Options::getBooleanValue
static bool Options_getBooleanValue_injection(Options_getBooleanValue_t original, Options *options, Options_Option *option) {
// Check
if (option == &Options_Option_GRAPHICS) {
return options->fancy_graphics;
} else if (option == &Options_Option_DIFFICULTY) {
return options->game_difficulty == 0;
} else {
// Call Original Method
return original(options, option);
}
}
// Fix Difficulty When Toggling
static void OptionButton_toggle_Options_save_injection(Options *self) {
// Fix Value
if (self->game_difficulty == 1) {
// Disable Peaceful
self->game_difficulty = 2;
} else if (self->game_difficulty == 3) {
// Switch To Peaceful
self->game_difficulty = 0;
}
// Call Original Method
Options_save(self);
}
// Init
void _init_options_ui() {
// Fix Options Screen
unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
if (feature_has("Fix Options Screen", server_disabled)) {
// Fix Initial Option Button Rendering
overwrite_call((void *) 0x24510, (void *) OptionsPane_unknown_toggle_creating_function_OptionButton_injection);
// "Gui Scale" slider is broken, so disable it.
patch((void *) 0x35a10, nop_patch);
// "Vibrate on destroy" is disabled, so "Feedback" is empty, so disable it.
patch((void *) 0x35960, nop_patch);
// Disconnect "This works?" Slider From Difficulty
unsigned char this_works_slider_patch[4] = {0x00, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0"
patch((void *) 0x3577c, this_works_slider_patch);
// Modify Option Toggles
overwrite_calls(OptionsPane_unknown_toggle_creating_function, OptionsPane_unknown_toggle_creating_function_injection);
// Add Missing Options To Options::getBooleanValue
overwrite_calls(Options_getBooleanValue, Options_getBooleanValue_injection);
// Fix Difficulty When Toggling
overwrite_call((void *) 0x1cd00, (void *) OptionButton_toggle_Options_save_injection);
}
}